Devlogs Page 2134
I recently released my first game Alex Hill: Whispers at White Oak Inn . Here are some challenges from my first game that I will take into the next game. •I...
Changelog Added colorblind friendly mode that adds patterns to the tiles Toggle on main menu This required I fixed up some of the messy code where it was incons...
Hey Again! How are you? We are doing good! We're happy this week because of 2 things. 1) The sun has been shining outside again :) and 2) we have made some nice...
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Hello dear employees! Our team has been working diligently towards the full "release" build of the game and I wanted to highlight one particular component that...
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added the Ace plus another ultra varient!...
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A collection of artworks done by me(Shadefish, mostly anywhere) usable for Massifs LANCER RPG!
Fixed a couple levels being unsolvable Fixed character being unable to move if it stepped on a level entrance before the level transition was over Fixed an obsc...
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Progress update: We've just entered our second sprint of development! Art: Our artists have been hard at work creating a clean and coherent UI, a control screen...
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So many changes! New and improved art New and improved levels Localization (English, French, Brazilian Portuguese, Ukrainian, Russian, Polish, Simplified Chines...
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Hi everyone! Update 0.1.3 is out with the following new functions: Coin drop system has been added for the mobs. Now they drop coins that will be used to purcha...
Hello! Nuno here. The Seeker of today is... Fenrir, the lovelorn. He enters Cyberload City with the wish of being human, craving its master’s love as an equal...
Daily Update - April 29th, 2025 Hi All! Today I took a little time off in the afternoon, so not quite as much progress to report, but I did get a few little thi...
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Week 07 Arr maties, here we are again, sailing steadily toward our final destination! This week marked the start of our second big production sprint, and the ex...
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i made this game silently in front of my friend who waas visiting houuote out of from out of town in like 10 minutes idk why maybe to flex its not really a flex...
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Hello and welcome back to our weekly devlog ! This week was.... oof tough boy. After playtesting we realized the game was not going in the direction we wanted i...
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Week 07: Production Sprint 2 - 1 Hello you beautiful Shrimpact fans! Welcome to another devlog. We are back with some exciting developments after a well deserve...
V1.1 Character Changes: Slime Ultimate ends turn Slows nerfed on primary & secondary Extra Strike on Rare & Legendary Cards has been removed for now New Added C...
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WHAT'S FIXED • Softlock from GEAR menu checking for the wrong scene name...
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◎ Bomb Emotions & Animations - We've brought more life into the bomb by giving it some emotions and animations - The bomb pulses to indicate how close it is t...
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What is the important and fun feature when it comes to develop a relax cafe game?...
Changelog Removed some waves Fixed bug with hitboxes Upgrades now show up faster Puddles now disappear after 20 seconds instead of at the beginning of a wave Ca...
Yeah so you know how this game was silent? NOT ANYMORE I composed a silly little song and now you moan when you're touched. Play responsibly...
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Now adds compatability for 4-6 total inventories...
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a funky way of doing dnd inventory
added a custom night, gave darkblueshark an actual design, made the game act more like a game...
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Alright! Last hotfix hopefully. As you will see with this update preparations for the second ever public event! (more on this in comming days) here are the hotf...
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Changelog Changed the ship's model Improved sun visuals Improved lane visuals Improved ship's visuals and effects Added shield Added super ray Added exploding b...
Hi adventurers! :) I have a sweet news to share, and a bad one (but you can make it good). THE GOOD You can see I updated my game to 1.0.13. The changes are the...
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(4/28/25) White Box of Doom Slain ✨ are inspired by the community - thank you so much for leaving bug reports and feedback! - THE WHITE BOX OF DOOM IS SLAIN!...
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PyDOS Beta v1208 Changelog Release Date: April 29, 2025 Version: 1208 Previous Version: 1108 PyDOS Beta v1208 is a major update that takes the operating system...
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The first ever actual update to Kirbytop, and it's all based off Kirby 64 to boot! New Minigames : Yep, Kirbytop has minigames now, all from existing Kirby game...
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I'm excited to announce that the new Catjinni Survivors demo update (v0.7) is now available! This update brings a lot of improvements and new content, including...
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Hello! Some significant changes are coming soon for the Sprite Pack: Everything will be scaled back to a single base sprite that can be customised by layering s...
Added levels and enemies and abilities and new sounds for stuff that already existed and redid entire save system and made a level select!...
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I don't know how to properly upload updates while keeping the previous version on itch.io, but i guess the older version isn't that important to keep. Firstly...
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FIXED : Dodge Roll now functions correctly for client users. Weapons should appear in all users hands no matter if they have a late connection. Fixed moments wh...
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The project is currently in the prototyping stage, focusing on core elements like player movement, input responsiveness, a basic combat combo system, and an ear...
In this first devlog, I'm currently implementing the dialogue system which makes this sentient tree have the ability to talk to the player (yes, u heard me.) Si...
...May 8th. Kaiden here, and yes, you're reading that right: GyroGun officially launches on May 8th. We are currently waiting on one final asset before the game...
I've finally decided to release something after months of experimenting in Godot. This was pretty fun to make but I'm really frustrated that I've been unable to...
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-Added Pause menu, updated Victory menu -Added Settings Menu to control Sounds and Graphics -Added Best Time Score to compete with friends -Added Nicer Transiti...
Nowa tajemnica do Potwora Tygodnia. Wakacyjne miasteczko na Jukatanie, wściekłe zwierzęta, chciwi ludzie i klątwa Majów...
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-Estimated release date? I'm aiming for a Q4 2025 release date, possibly Q1 2026 if things get complicated. The Steam page for it should be up at some point in...
YouTube視聴回数「650回達成」記念として制作した「食王軍旅人救援物資配布」が完成いたしました!! 仕様としては、「Lev...
🛠️ Pixel Warrior - BETA - Demo - vB.0.1.1 🛠️ To all my Favorite Digital Bits, EightBits here with an update. I'm beyond excited to announce that the f...
V 0.01.2 Features: Bug Fixes Fixed an issue that would display multiple textures on the model at the same time Fixed the default texture; this will now display...
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Devlog 07 This week in Gnome Mans Land, we continued stitching the world together; solving bugs, building mechanics, and polishing the environments and sounds t...
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I want this game to be challenging, but also rewarding. There were a few sections (the water part) where it was challenging, but also very tedious, throwing off...
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Well then, it's finally time to continue on the content treadmill. I took a slight detour after getting lots of feedback to make some much needed improvements b...
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