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Devlogs Page 2134

First log
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Game Design
I recently released my first game Alex Hill: Whispers at White Oak Inn . Here are some challenges from my first game that I will take into the next game. •I...
Colorblind Friendly Mode and Music! 1.2
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Changelog Added colorblind friendly mode that adds patterns to the tiles Toggle on main menu This required I fixed up some of the messy code where it was incons...
Devlog 07: Moody Lights and Bat Powers!
Hey Again! How are you? We are doing good! We're happy this week because of 2 things. 1) The sun has been shining outside again :) and 2) we have made some nice...
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Custom Levels! (9-5 Zombie Apocalypse)
Hello dear employees! Our team has been working diligently towards the full "release" build of the game and I wanted to highlight one particular component that...
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Update 1
A bug where holding the Right Mouse Button while an inner level was being exited causes meter consumption immediately on reentry was fixed...
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New NPC added and a handful of new art too!
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added the Ace plus another ultra varient!...
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A collection of artworks done by me(Shadefish, mostly anywhere) usable for Massifs LANCER RPG!
0.1.4 - Hotfix 1
Fixed a couple levels being unsolvable Fixed character being unable to move if it stepped on a level entrance before the level transition was over Fixed an obsc...
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Devlog 7: Lookin' Sharp!
Progress update: We've just entered our second sprint of development! Art: Our artists have been hard at work creating a clean and coherent UI, a control screen...
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Demo version 0.8 Released!
So many changes! New and improved art New and improved levels Localization (English, French, Brazilian Portuguese, Ukrainian, Russian, Polish, Simplified Chines...
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Update 0.1.3 Coin & Chest system added
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Hi everyone! Update 0.1.3 is out with the following new functions: Coin drop system has been added for the mobs. Now they drop coins that will be used to purcha...
Cyberlog // File 0.2 // Fenrir
Hello! Nuno here. The Seeker of today is... Fenrir, the lovelorn. He enters Cyberload City with the wish of being human, craving its master’s love as an equal...
Daily Update (4/29/25) - Compendium Sorting Performance Boost
Daily Update - April 29th, 2025 Hi All! Today I took a little time off in the afternoon, so not quite as much progress to report, but I did get a few little thi...
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DevLog 07 - I'm not lost, I'm just exploring uncharted waters!
Week 07 Arr maties, here we are again, sailing steadily toward our final destination! This week marked the start of our second big production sprint, and the ex...
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I made this game in like 10 minutes
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Postmortem
i made this game silently in front of my friend who waas visiting houuote out of from out of town in like 10 minutes idk why maybe to flex its not really a flex...
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Devlog 7: Quite the turn
Hello and welcome back to our weekly devlog ! This week was.... oof tough boy. After playtesting we realized the game was not going in the direction we wanted i...
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Devlog Week 7: Production Sprint 2 - 1
Game Design
Week 07: Production Sprint 2 - 1 Hello you beautiful Shrimpact fans! Welcome to another devlog. We are back with some exciting developments after a well deserve...
V1.1 and Hotfixes
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V1.1 Character Changes: Slime Ultimate ends turn Slows nerfed on primary & secondary Extra Strike on Rare & Legendary Cards has been removed for now New Added C...
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Revision 57
WHAT'S FIXED • Softlock from GEAR menu checking for the wrong scene name...
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Devlog #7 - Beginning the second sprint
Game Design
◎ Bomb Emotions & Animations - We've brought more life into the bomb by giving it some emotions and animations - The bomb pulses to indicate how close it is t...
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I need idea for cafe game
Tech Discussion
What is the important and fun feature when it comes to develop a relax cafe game?...
Small update
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Changelog Removed some waves Fixed bug with hitboxes Upgrades now show up faster Puddles now disappear after 20 seconds instead of at the beginning of a wave Ca...
1.1!
Yeah so you know how this game was silent? NOT ANYMORE I composed a silly little song and now you moan when you're touched. Play responsibly...
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Update 1.04.28
New entity joins the game!...
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Update 1.7.0 - 4+ Player Compatibility
Now adds compatability for 4-6 total inventories...
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a funky way of doing dnd inventory
major update
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added a custom night, gave darkblueshark an actual design, made the game act more like a game...
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Beta 0.2.0 Last Hotfix (Hopfuly)
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Alright! Last hotfix hopefully. As you will see with this update preparations for the second ever public event! (more on this in comming days) here are the hotf...
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Small Update
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Changelog Changed the ship's model Improved sun visuals Improved lane visuals Improved ship's visuals and effects Added shield Added super ray Added exploding b...
Trolling and update
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Hi adventurers! :) I have a sweet news to share, and a bad one (but you can make it good). THE GOOD You can see I updated my game to 1.0.13. The changes are the...
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CC 1.1.4 Release Notes
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(4/28/25) White Box of Doom Slain ✨ are inspired by the community - thank you so much for leaving bug reports and feedback! - THE WHITE BOX OF DOOM IS SLAIN!...
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New PyDOS! BETA
Tech Discussion
PyDOS Beta v1208 Changelog Release Date: April 29, 2025 Version: 1208 Previous Version: 1108 PyDOS Beta v1208 is a major update that takes the operating system...
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Kirbytop : The First 64th Update!
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Major Update
The first ever actual update to Kirbytop, and it's all based off Kirby 64 to boot! New Minigames : Yep, Kirbytop has minigames now, all from existing Kirby game...
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New much improved Demo Out now!
Major Update
I'm excited to announce that the new Catjinni Survivors demo update (v0.7) is now available! This update brings a lot of improvements and new content, including...
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Upcoming Changes to the Solaria Sprite Pack
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Hello! Some significant changes are coming soon for the Sprite Pack: Everything will be scaled back to a single base sprite that can be customised by layering s...
HUGE UPDATE
Major Update
Added levels and enemies and abilities and new sounds for stuff that already existed and redid entire save system and made a level select!...
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A Weekend Later
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I don't know how to properly upload updates while keeping the previous version on itch.io, but i guess the older version isn't that important to keep. Firstly...
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Minor Patch #1
FIXED : Dodge Roll now functions correctly for client users. Weapons should appear in all users hands no matter if they have a late connection. Fixed moments wh...
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Devlog 001
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Game Design
The project is currently in the prototyping stage, focusing on core elements like player movement, input responsiveness, a basic combat combo system, and an ear...
DEVLOG #001 (1/3) | "What's Your Name?" Implementation
Game Design
In this first devlog, I'm currently implementing the dialogue system which makes this sentient tree have the ability to talk to the player (yes, u heard me.) Si...
GyroGun officially launches on...
Major Update
...May 8th. Kaiden here, and yes, you're reading that right: GyroGun officially launches on May 8th. We are currently waiting on one final asset before the game...
Hello
I've finally decided to release something after months of experimenting in Godot. This was pretty fun to make but I'm really frustrated that I've been unable to...
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Furotako V0.3.0 - Performance & Comfort update
-Added Pause menu, updated Victory menu -Added Settings Menu to control Sounds and Graphics -Added Best Time Score to compete with friends -Added Nicer Transiti...
Klątwa Majów na majówkę
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Major Update
Nowa tajemnica do Potwora Tygodnia. Wakacyjne miasteczko na Jukatanie, wściekłe zwierzęta, chciwi ludzie i klątwa Majów...
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Project: Firmament Beta FAQ
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-Estimated release date? I'm aiming for a Q4 2025 release date, possibly Q1 2026 if things get complicated. The Steam page for it should be up at some point in...
「食王軍旅人救援物資配布」完成!(HP記載)
YouTube視聴回数「650回達成」記念として制作した「食王軍旅人救援物資配布」が完成いたしました!! 仕様としては、「Lev...
Beta - Demo #2 vB.0.1.1
🛠️ Pixel Warrior - BETA - Demo - vB.0.1.1 🛠️ To all my Favorite Digital Bits, EightBits here with an update. I'm beyond excited to announce that the f...
AR App Hotfix 0.01.2
V 0.01.2 Features: Bug Fixes Fixed an issue that would display multiple textures on the model at the same time Fixed the default texture; this will now display...
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Devlog 07
Devlog 07 This week in Gnome Mans Land, we continued stitching the world together; solving bugs, building mechanics, and polishing the environments and sounds t...
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Made some difficult parts less tedious
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I want this game to be challenging, but also rewarding. There were a few sections (the water part) where it was challenging, but also very tedious, throwing off...
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Sector 3 (v0.9.18)
Well then, it's finally time to continue on the content treadmill. I took a slight detour after getting lots of feedback to make some much needed improvements b...
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