Devlogs Page 2103
Made more polishing...
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A simple five minute RPG made to learn RPG Maker MV
Attached is the playtest report for the 2nd prototype. Link to report...
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Good Evening! We have released a Linux build for Mindcrawler! The motivation for this is a local game expo in our area we are going to showcase at! We have not...
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Not too much on the front end, but wanted to push out the changes made so far. - Combat system has been heavily modified (Again). Nothing to notice from the pla...
1 file — 0.8.5
It’s been a little while, huh. Fixed broken dot product function making a bunch of different operations kind of weird This was a little embarassing. The two m...
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Detalhes sobre a Versão Revisada de 16 de Abril de 2025 Correções de pequenos erros visuais e leves mudanças a cinematografia de algumas cenas Adição de u...
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Hard Mode is now live: switch to it from the Main Menu . 🔗 Play on Steam (Free) 🎮 Difficulty Modes Overview 🧊 Chill Mode (Proposed) • Score Bonus...
- Slight tweaks to dialogue - New Main Menu Screen - Redrawn CGs - New Information for players on Browser, and slight changes to the description Yippee...
Hey everyone! I'm excited to share the latest prototype update for Nix, The Last Songborn. This build (V0.1.3) introduces a brand new area to explore, improved...
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This is a change log, containing repeated mention of content of previous Supporter Builds + new stuff. Changelog: Levels: c0a1. You can test the second level of...
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The patch is named Deluxe Edition because of the much improved UI this edition. Check out the new damage visuals! It should be a lot easier to tell what Determi...
Update 1.3 adds a new character to interact with along your journey. I'm still working on the finale and some more major bug fixes but I wanted to get this upda...
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To better align with the intended pacing and match the playthrough length described, I've adjusted max health values across all rounds. These changes aim to cre...
Hi everyone! As you might know, this game was done for a gamejam in about a week, due to my urgency to finish it I ended up leaving the wave timer as 5 seconds...
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First test version, actually very hollow lmao, there is no secret, just 2 NPCs and a Poster. Nothing else but I wanted to share the first public test...
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TY_FnHShowLimbHP v1.0.1 - Released: Displays the health of a limb when selecting it for an attack. The health can be displayed as number / percentage / gauge on...
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ЧТо?
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OUTDATED: Папоже залью новую версию. Фетиш раз в пол года открывать рандомный проект и что т...
PDF updated to include 3-on-3 drafting rules...
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Rules to 1-on-1 and Deck Drafts in Beyblade X
VantaPsy Chronology (Lore Book) This is the entire history of VantaPsy written in prose. It includes multiple short stories and novels that chronicles the entre...
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iisel version 1.2.0 has released! This update marks almost a complete rewriting of iisels background systems. A lot of things like the Undo/Redo system were fun...
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- Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths...
V2.0.0 - Modding support! Added Mod support for custom player models, guns, and maps with more on the way! Created an SDK! All instructions should be in the pro...
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Note: While not required, I recommend that you reset your save data instead of continuing from the progress of any previous updates. -----CHAR.CHAR V0.3 CHANGEL...
Ability to manually aim and attack with mouse cursor Enemy Improvements Added Enemy Details upon hovering the enemy or auto-attacking it Added ability to spawn...
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Hello, everyone! Thank you everyone so much for the love and support for our game over the years. We’re so happy to announce that there are now Simplified Chi...
Got an awesome new piece of software called MetaTailor! It makes it a lot easier to import new soldier models into the game. It does all the rigging to the Meta...
Yet another minor update here! I did say I wasn't gonna touch it again, but after showcasing my games to my fellow aspiring indie game dev Krabbshack and watchi...
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The second update and first major release is now up! We went ahead and redid a lot of the style, mechanics, and systems with the extra days added to the game ja...
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v1.2
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Hello! We were having a lot of fun with the new stuff and wanted to get a playable version out! This update adds: Roguelite style items! Regular items are stack...
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An update to the dG Framework family of fonts. CHANGELOG: Updated font description. Separated the font into 2 parts: dG Framework, dG Framework Round; Previous...
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You can now divorce Brazilian Marley in today’s update. Thank you to Mattsu for translating the game!...
3 files — 1.0
Fixed a few reported issues: - Some system's text font was too small - You can now return to a planet you already visited which will have the deployed miner and...
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After some more coding and a lot of animating, I am happy to announce that three of the six playable cats have been fully created. Astro Cat is an orange cat wh...
thank you for playing this very old and outdated demo! many of you have shown support in ways i never could have imagined i want to share newer builds with peop...
Hey folks, Frank here for more updates! So, as we slowly but surely head toward a Steam demo, we've made multiple small changes and fixes that will help iron ou...
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We just discovered we uploaded the wrong archive version for the windows build, the problem is already fixed! The current working version is: release_1.0.2 (win...
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Finally, an update from the man himself! Changelog: Tweaks to designs. Scratch Cat Clicker is no longer in beta! Sorry, i didn't do the easter costume...
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Hey all, to anyone who download demo 0.30 Please download the updated 0.35. There was a bug with a file directory preventing the game from even booting up that...
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Added light switches; interactable trash piles; a crate appears at the delivery( “e” to break); When the flash light is on, the player can modify the light...
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Version 1.4.1 includes an update of the JUCE framework to version 8.0.7. In addition, the key estimate is now shown together with the relative key...
Today I'm facing another challenge, I need to store data for 19 dungeons and over 100 chests or they will provide an infinite ammount of resources... but I'm so...
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