Devlogs Page 2100
Hello everyone! Issue #37 of the Amare Bulletin is out now! đ As we head deeper into April, the Amare scene continues to bloom with fresh content, intriguing...
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Partie 1 : https://www.freepik.com/free-video/man-playing-video-games-with-headphones-controller_3383905#fromView=search&page=1&position=3&uuid=cbda4319-8a9b-...
Hey everyone! I made many updates. Send screenshots for how far you have come. I would like to see where you left off at! - Increased map - Added new roads - Ne...
Performance across all devices has increased by an average of 50â60% when using DX12, and 25â50% when using DX11. The target framerate has doubled from 60 F...
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FIRST - for those who update regularly every 3 months, be aware there was an update 2 months ago with significant content and a lot of bug fixes. If you're down...
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I think I'm done. I have so much more I wanted to add, and so many ideas, but life and "real" work got in the way. However, having never used RPG Maker before...
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minor bug fixes added story improvements...
You are Calypso, a witch who moves with a steam powered leg prosthesis.
rpg maker didnt export the extra assets from a plugin i was using and also i had a couple other problems. solved now. it's done...
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Fresh paint and a new play style ahead: You can now hold left button down to dig blocks inplace of continuously clicking. Clicking will however deal more block...
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This is a requested update: I've added some optional images with sliceable portions of the building exterior to make it easier for your sprites to move in front...
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Changed the loop timing so it's now tested on startup, so this should now run well on the majority of platforms. Loop length can be adjusted manually if necessa...
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Hi everyone! In this first update, Iâve adjusted the proportions of the stairs to better fit the 32x32 grid (for those using 2X size) and the 16x16 grid (for...
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- Feliratok javĂtva 100%-ban - KijavĂtva a Main MenĂŒ szereplĆk listĂĄnak laggolĂĄsa - KijavĂtva a GrabPack Tutorial VideĂł fehĂ©rsĂ©ge...
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Qrrul's Quest has been a blast making. As we move into the playtesting phase with RPG Maker Game Jam 2025 wrapping up in two days, I just wanted to share a litt...
I was in such a hurry to deliver my masterpiece to the world that some mistakes in wording and in the concordance of tenses slipped into the document, which is...
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Hello again! this past week we have been working diligently to improve our game and get it even closer to publishing! We have spent a lot of time perfecting the...
We just deployed latest build for Windows and MacOS for Sanity Loops This patch includes: Fix for mouse sensitivity on Windows Tutorial for shop interaction (Fr...
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This update further optimizes the PDFs for print and fixes a few flow issues...
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A new update. Here are the basics! New faction, more elite than the Militia. I wasn't going to add any new factions until all the scenarios were done, but as th...
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At the moment the FPS counter tests are working as planned, but now I am working to put the pause option. After that will be possible enable and disable the FPS...
In the past two weeks I have managed to make a fair bit of progress on the gameplay overhaul. It is not quite done, but I am on the last two features. The bigge...
The first devlog. During this week we've created a prototype of our game. Honestly - we've faced quite a lot of difficulties. On the technical side, our team ha...
If you choose to summon the Tree-Bear as your minion in battle, it'll protect you by Intercepting damage from attacks, heal your wounds with Affinity power, and...
Hey everyone! I had a lot of fun redoing the art. I used Pixilart to make the images. Hope you like the update!...
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It's been a while since the last update, so I've been working on a couple of things for the app. You might be wondering... What's new in this update? Well... -...
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Released gen pack 3 with 20 creatures...
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Sprites monsters for your game.
Corrigido: - Posicionamento do NPC "desconhecido" na loja - Ăudio dos NPCs interativos - HUD de proposta de interação do NPC "Senhor Cactos"...
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It's out! Dreaming Spires is my weird, psychogeographic sort-of-true story that I wrote way back in 2021. My design skills weren't as good then as they are now...
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Hey everyone, I'm beyond excited (and honestly a little nervous) to finally launch Once Upon A Mind: A Little Too Friendly here on Itch. This game has been a de...
- Fixed "Return to Menu" button on death screen - Added a "jump buffer" that'll register your jumping input even if you are not fully on the floor...
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Made more polishing...
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A simple five minute RPG made to learn RPG Maker MV
Attached is the playtest report for the 2nd prototype. Link to report...
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Good Evening! We have released a Linux build for Mindcrawler! The motivation for this is a local game expo in our area we are going to showcase at! We have not...
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Not too much on the front end, but wanted to push out the changes made so far. - Combat system has been heavily modified (Again). Nothing to notice from the pla...
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Itâs been a little while, huh. Fixed broken dot product function making a bunch of different operations kind of weird This was a little embarassing. The two m...
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Detalhes sobre a Versão Revisada de 16 de Abril de 2025 CorreçÔes de pequenos erros visuais e leves mudanças a cinematografia de algumas cenas Adição de u...
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Hard Mode is now live: switch to it from the Main Menu . đ Play on Steam (Free) đź Difficulty Modes Overview đ§ Chill Mode (Proposed) âą Score Bonus...
- Slight tweaks to dialogue - New Main Menu Screen - Redrawn CGs - New Information for players on Browser, and slight changes to the description Yippee...
Hey everyone! I'm excited to share the latest prototype update for Nix, The Last Songborn. This build (V0.1.3) introduces a brand new area to explore, improved...
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This is a change log, containing repeated mention of content of previous Supporter Builds + new stuff. Changelog: Levels: c0a1. You can test the second level of...
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The patch is named Deluxe Edition because of the much improved UI this edition. Check out the new damage visuals! It should be a lot easier to tell what Determi...
Update 1.3 adds a new character to interact with along your journey. I'm still working on the finale and some more major bug fixes but I wanted to get this upda...
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To better align with the intended pacing and match the playthrough length described, I've adjusted max health values across all rounds. These changes aim to cre...
Hi everyone! As you might know, this game was done for a gamejam in about a week, due to my urgency to finish it I ended up leaving the wave timer as 5 seconds...
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