Devlogs Page 2096
FIXED: -bugs. Added: -added hints for everything possible, now even your great grandmother will figure it out...
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Игру я делаю давно (Ещё с лета 2023 года) и для меня это как отдых, и вот сегодня я решил её в...
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Hi everyone! Tiny little update once again, the dialogue of the game has been completed! Just waiting on some final backgrounds and I have to fix a few sound ef...
Heh I warned you. here’s a dump of yesterday’s research for an upcoming project Dog eat Dog. lookup markiov babble Dog eat Dog [ ] dog eat dog reference: #p...
This game is nothing special, it's just a simple cat chase mouse game...
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Intro Hello! I'm Joe, and I'm the developer of Oaths Against the Darkness. I would just like to take a moment to explain one of the core concepts of the game, O...
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Hey there, Here are 4 Halloween themed tracks in a fun, quirky and characterful orchestral setting. Inspired by movie music, particularly by composers Danny Elf...
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🧱 DevLog #1 – Clicking Into Place: Crafting a Custom ImageButton Class Hey folks — welcome to the first ever devlog for Retrogression Games ! A couple da...
Teeny tiny little update, just fixed a couple minor bugs in the demo - Philon's sprite no longer disappears if you open a menu. We've got him trapped now folks...
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Hello everyone! Issue #37 of the Amare Bulletin is out now! 🎉 As we head deeper into April, the Amare scene continues to bloom with fresh content, intriguing...
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Partie 1 : https://www.freepik.com/free-video/man-playing-video-games-with-headphones-controller_3383905#fromView=search&page=1&position=3&uuid=cbda4319-8a9b-...
Hey everyone! I made many updates. Send screenshots for how far you have come. I would like to see where you left off at! - Increased map - Added new roads - Ne...
Performance across all devices has increased by an average of 50–60% when using DX12, and 25–50% when using DX11. The target framerate has doubled from 60 F...
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FIRST - for those who update regularly every 3 months, be aware there was an update 2 months ago with significant content and a lot of bug fixes. If you're down...
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I think I'm done. I have so much more I wanted to add, and so many ideas, but life and "real" work got in the way. However, having never used RPG Maker before...
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minor bug fixes added story improvements...
You are Calypso, a witch who moves with a steam powered leg prosthesis.
rpg maker didnt export the extra assets from a plugin i was using and also i had a couple other problems. solved now. it's done...
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Fresh paint and a new play style ahead: You can now hold left button down to dig blocks inplace of continuously clicking. Clicking will however deal more block...
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This is a requested update: I've added some optional images with sliceable portions of the building exterior to make it easier for your sprites to move in front...
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Changed the loop timing so it's now tested on startup, so this should now run well on the majority of platforms. Loop length can be adjusted manually if necessa...
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Hi everyone! In this first update, I’ve adjusted the proportions of the stairs to better fit the 32x32 grid (for those using 2X size) and the 16x16 grid (for...
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- Feliratok javítva 100%-ban - Kijavítva a Main Menü szereplők listának laggolása - Kijavítva a GrabPack Tutorial Videó fehérsége...
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Qrrul's Quest has been a blast making. As we move into the playtesting phase with RPG Maker Game Jam 2025 wrapping up in two days, I just wanted to share a litt...
I was in such a hurry to deliver my masterpiece to the world that some mistakes in wording and in the concordance of tenses slipped into the document, which is...
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Hello again! this past week we have been working diligently to improve our game and get it even closer to publishing! We have spent a lot of time perfecting the...
We just deployed latest build for Windows and MacOS for Sanity Loops This patch includes: Fix for mouse sensitivity on Windows Tutorial for shop interaction (Fr...
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This update further optimizes the PDFs for print and fixes a few flow issues...
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A new update. Here are the basics! New faction, more elite than the Militia. I wasn't going to add any new factions until all the scenarios were done, but as th...
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At the moment the FPS counter tests are working as planned, but now I am working to put the pause option. After that will be possible enable and disable the FPS...
In the past two weeks I have managed to make a fair bit of progress on the gameplay overhaul. It is not quite done, but I am on the last two features. The bigge...
The first devlog. During this week we've created a prototype of our game. Honestly - we've faced quite a lot of difficulties. On the technical side, our team ha...
If you choose to summon the Tree-Bear as your minion in battle, it'll protect you by Intercepting damage from attacks, heal your wounds with Affinity power, and...
Hey everyone! I had a lot of fun redoing the art. I used Pixilart to make the images. Hope you like the update!...
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It's been a while since the last update, so I've been working on a couple of things for the app. You might be wondering... What's new in this update? Well... -...
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Released gen pack 3 with 20 creatures...
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Sprites monsters for your game.
Corrigido: - Posicionamento do NPC "desconhecido" na loja - Áudio dos NPCs interativos - HUD de proposta de interação do NPC "Senhor Cactos"...
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It's out! Dreaming Spires is my weird, psychogeographic sort-of-true story that I wrote way back in 2021. My design skills weren't as good then as they are now...
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Hey everyone, I'm beyond excited (and honestly a little nervous) to finally launch Once Upon A Mind: A Little Too Friendly here on Itch. This game has been a de...
- Fixed "Return to Menu" button on death screen - Added a "jump buffer" that'll register your jumping input even if you are not fully on the floor...
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Made more polishing...
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A simple five minute RPG made to learn RPG Maker MV
Attached is the playtest report for the 2nd prototype. Link to report...
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Good Evening! We have released a Linux build for Mindcrawler! The motivation for this is a local game expo in our area we are going to showcase at! We have not...
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Not too much on the front end, but wanted to push out the changes made so far. - Combat system has been heavily modified (Again). Nothing to notice from the pla...
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It’s been a little while, huh. Fixed broken dot product function making a bunch of different operations kind of weird This was a little embarassing. The two m...
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