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Devlogs Page 2090

v0.5: Yours to Keep
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Hello you all! How've you been? Again, we promised to make do on these updates, but we are still posting them late… Good news is that we are, as of now, up to...
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More Mons!
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Added 10 sprites with back sprites and 30 without. FORGOT TO PUBLISH THIS POST xD...
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Font update v1.1
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V1.1 now with lowercase letter and accents !...
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Charming 8px Bold Free Font!
Spring Gothic Composer Thoughts
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Tech Discussion
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
0.6.2 & 0.6.3 - Polish, Animation, and Bugs
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Major Update
Hello! Easter break is already over and so we're back updating GPS! Entering into the final sprint the game is mostly complete, so we're now working on adding t...
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V0.0.1 The Tile Map
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The Problem One of the issues that I ran into this week is figuring out how to implement a tile system in Unreal that will work with our game design and also be...
Version 0.50
Added Game Center functionality on iOS: leaderboards and achievements Added a daily push notification at noon asking the user to play Added a button on restart...
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100 downloads
We just hit 100 downloads today! Balkan Cabin Life is coming soon, so stay tuned! You can support me directly with my paypal here https://www.paypal.com/paypalm...
Bugfix
Fixed spot during tutorial scene where player could get stuck. Improved sword mechanics Deleted references to missing weapon variable...
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Network Multiplayer in v2.0.0!
Wizard casts network spell... success! I've released v2.0.0 of Chaos Dungeons today, with a few bug fixes and updates... including local* network multiplayer fo...
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Hotfix 1.4.0d: Debug Text
Hotfix 1.4.0d: Removed debug text on fast pass art board on fixed baked light builds. Nightlighting is still affected by this black light issue and is currently...
2 files — 1.4.0d
QOL Update 1
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A small QOL update that added a new feature and squashed the hopefully final bugs. QOL: Using crystals will now reopen the item menu, to make using them in a ro...
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Updated PDF - small corrections
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Fixed the references to pages for certain tables, and a few other grammar corrections...
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FoxVox Update v3.4.2
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v3.4.2 Changelog Fix bug with voice command refreshing not working correctly. Fix input tracker information display. Add command recognition indication highligh...
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Many many fixes.
A productive day fixing some stuff. Fixes: Dustbin no longer disappears Some enemies have been rebalanced Giant Killer now correctly does extra damage to Crab D...
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🚨 We’ve Launched on Itch.io! 🚨
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Major Update
Welcome to the early version of NWO: Anarchy Collapsed – a grand strategy game designed for fast, satisfying sessions. This Itch.io build includes the Europe...
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Online Records: Unknown Seller Launches on May 14, 2025
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Hey everyone! I’m incredibly excited to announce that Online Records: Unknown Seller will officially launch on May 14, 2025 ! After a lot of hard work, tweaki...
SNAILSHOCK V1.5: Ruler Update
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Welcome to SNAILSHOCK V1.5 !! This is big update!!! I added the most requested feature, the aiming ruler! So awesome isn't it? I also reworked other stuff, here...
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Load game speed fixed
Postmortem
Fixed issue when loading a game the enemies would be faster than when saved...
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Pinch to zoom and cursor icons v1.0.18
Fixed Pinch to zoom on Mobile: Pinch to zoom zooms to the correct point now. ( For whatever reason I had a ton of trouble getting this to work, and I am so exci...
Project: Firmament Indev (v0.0.5)
(ADDITIONS) -Mission "Rat Poison" has been added. -Scarren Outfit: "Family" has been added. -Firing Range will now show the stats of the gun you're currently ho...
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Update v0.1.11
Major Update
There's a Tutorial Now! Well, kind of. Its the first step of a more in-depth and fun tutorial. But the pace has been severely slowed down and should be a lot mo...
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WW OB v0.3.1
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Added: Starlingmoon, Juniperflame, and Cloverbounce now have dialogue If you have a sick cat and you talk to Xerus, she and Spottedstar will tell you what herb...
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Speed selection fix
I just found that a regression in the game speed selection was introduced with version 1.3; I didn't notice it before because I always play at full speed ;)I ha...
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Weirder Tales - Just the New Stuff
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I've just added a third file to the Weirder Tales - A Space Opera downloads. This is a "New Material Only" PDF, and it's very dinky and wee at just 1.2 megabyte...
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1200++ Wishlist on Steam!!!
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We reached 1200++ Wishlist on Steam! Thank you for wishlisting Undying Flower on Steam :D We also wanna let you know that we are currently featured in "Previous...
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New post-jam updates!
Major Update
New updates have been published to Book of Thoth to address player feedback from the initial jam version, fix some movement bugs, and expand the experience to i...
1 file — 1.1
0.5.4
Added 3 more levels :D Used butler for auto updating the windows.zip files If anyone can tell me how to use butler to upload .apk files that would be appreciate...
3 files — 0.5.4
New Template Set!
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Thank you to Liz Henry ( https://www.openassistivetech.org/ ) for commissioning me to make the Quarter Size Landscape 2 Zines Per Template templates!...
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Process
Game Design
Inspiration I never really played games. I spent my school years at an all‑girls boarding school, sneaking DS time and playing flash games in the computer roo...
Steam Assets!
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If you're like me and you like to put your itch games in your steam library, do I have just the assets for you!...
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HUGE COMPLETE REWORK
Major Update
CHAPTER 2.0 Over the past 2–3 months, I’ve focused on reworking major parts of the game. From visual polish to gameplay flow, everything’s been improved t...
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Update Version 1.0.3
A few bugs have been identified and fixed, and one addition has been made in the 1.0.3 patch! FEATURE - Add A Pause Menu: A big feature that was requested was a...
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UI rework - v1.10.3
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So, with this update, although its a small one the game's file size literally quadrupled. All I did to quadruple the game size was just add a few images. either...
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YouTube video TOMORROW!
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Hey there everyone! First, lemmie say SORRY for being so quiet around here. I have been kinda busy with my job and...other ventures (more on that at a later dat...
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V0.1c
Small patch. -Fixed a bug with room_9. -Fixed the size of LCZ_Storage_Room_1...
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v1.1
fixed cab placement as much as possible on this frame and added horn sounds...
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Sound and Touchscreen
I’ve changed the music, lowered the acceleration sounds, and added a soft “tock” to put more focus on the visibility switch. I also added touch buttons fo...
Week 12 Log
Hi everyone, thanks for checking back in again, we're excited to show you more brand-new ideas we've implemented as well as a couple of system changes, we've do...
4 files — 1.12.61900
Introducing Syncepy v0.1.0
Major Update
We at Pyranomaly are thrilled to introduce Syncepy , our minimalist writing app designed specifically to enhance the freewriting experience. Syncepy helps you u...
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Cave-In
Game Design
This game is currently under development and has some known bugs. The completed game will include: At least 3 levels to complete to win the game Inventory/Craft...
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Midnight Mansion is out 👻
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Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Update 2025-04-16 (v13.65)
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Hi folks! Today's update brings a slightly experimental feature - unloading textures while they're not used. I've done my best to test this on my own system wit...
2 files — 13.65
🎣 Fish Tycoon for Commodore 64 is out now!
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Major Update
Hey everyone! Just wanted to share something I'm really excited about: my new game Fish Tycoon for the Commodore 64 is now available! 🎣✨ After months of ca...
UPDATE 1.2.6 - Smolg Release
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Major Update
***WHAT'S NEW*** -Planet Smolg -Universal Flying Mechanic ***WHAT'S COMING*** -Planet Damosel...
Patch Notes – The Walking Drunk
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Thanks to everyone who's been playing, surviving, and slinging drinks in The Walking Drunk . This patch addresses several bugs that were either breaking the gam...
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Torn
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Game Design
Finally setting up to open Unity and start getting the content in and I feel like I might be overthinking things, or are we not thinking enough? I've indulged f...
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