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Devlogs Page 2083

Pixels In The Void - Dev log 2
Discord: https://discord.gg/MTaxV78AQ8 April 15th 2025 Where to begin, wow! A lot of fun stuff got added including a whole bunch of powerups are now in: * Firer...
v3.7
Major Update
revamped map fixed pointer finger animation mod vents work kick hammer revamp new cosmetics...
New Patch!!!
1
Major Update
Bug Fixes 3 patch: All critical bugs are fixed, added and fixed sounds , animations and some art reworked, balance reworked. Now is the best time to play it!!!...
2 files
25.04.14 Update
Changes Reduced the knockback distance when hit by the Forest Golem Berserker. Fixed an issue where the healing potion effect displayed abnormally after the fir...
1 file
Wildreach 1.3
1
Wildreach 1.3 is minor text changes. Nothing significant...
1 file
Overland hex adventures
Mobile: Try Blutrot Out on Your Phone (Not Anymore)
(Due to updates with new features, mobile support lost functionality for now.) Blutrot now works on mobile, I believe. It has not been thoroughly tested so feel...
1 file
EclipseOS Revamped News! : Pre-Releases Available
Major Update
The Pre-releases are now available to your hands. Visit here to see them! (there's currently as I'm making this one that everyone else can see.)...
Aggiornamento v1.0.1
1
Rilasciato aggiornamento alla versione 1.0.1 - Sistemati alcuni refusi - Aggiunta schermata introduzione aggiuntiva - Sistemata la posizione di alcuni oggetti c...
Project: Firmament Indev (v0.0.4)
Going to start putting changelogs here before the page is public for sake of building habit. :] (ADDITIONS) -Mission "Emergency Room" has been added. -Scarren O...
1 file
Devlog 4 -- Final Assets
1
Game Design
Final Assets Level Design: Credits: Rana Cupcake chests (open/closed), flan, cotton candy trees, ice creams, biscuits Jade Fruitcakes, tiramisu buildings, opera...
Ghost Cutter 1.03 (Patch Devlog)
The leaderboard has been created and added to game. This feature was suppose come with a login system, however it's implementation proved to be more difficult t...
1 file
The Controller (+ some groundwork) [DESIGN]
Game Design
The objective of this work session is to implement a topdown camera, a controller that allow the player to move arround the map, and a map. I will begin by defi...
Finishing up
Getting to the end of my #rpgmaker Game Jam game. It's been interesting. I got really into the js source code, and wrote a lot of plugins. I had one that contro...
Post-Launch Bug Fixes (again)
So there were some more game breaking bugs I hadn't noticed before. But they should be fixed now! The game wouldn't progress to next day when hitting 8:00pm Cus...
2 files
Remnant Blade - Esme new shooting modes & moveset recap
1
1
Continuing dev work on Esme the gunslinger. She has 2 new shooting modes inspired by Devil May cry and Nikke! Gun flurry mode will allow her to lock on to the c...
Patch 1.0.3
IMUIOS (Patch 1.0.3) - Added a setup screen at the start of the game, featuring gamma and volume sliders. - Added a “scanner” device to the mech - Added a m...
1 file
update 1.6
added a map thing (click space to change camera to map) added day/night cycle...
1 file
Act 3 Bug Fix
Fixed a bug in Act 3's Access Code screen thanks to dudewheresmybrain who is one of few in the lead to complete the game first. Remember that the first five to...
1 file
V1.4 - Boggin's Bottomless Bag
Major Update
Some major changes this time round. Gone is the Herbalist and in comes Boggin with his mysterious bag of holding. . Not sure who Boggin is, he might be the Land...
1 file
0.0.15
Major Update
Features: itch.io release hidden cheats Added tutorial step to show predict lines...
1 file
v2 Announcement + Feedback Questionnaire
2
Hello! Barbilou here. I'm happy to announce that RAVEYARD v2 will officially be a thing! It will serve as both a rework of the rulebook aswell as a slight conte...
Dernoball.0.1.8
FIXES readouts that I broke I have since unbroken (may have rebroken a few) did a bunch of Math.Clamp(); to clean up old code that I can't believe I wrote put...
1 file
v0.1 - Bugfix / Sophia Route
3
Fixed bug where the in-game month was not properly updating after the end of February. Added Sophia's route. The game is still very much work in progress; I sti...
2 files — 0.1
Warwatchers Week 1 progress
Game Design
Week 1 of Warwatchers Development the first week was apparently started from last weeks pitch tutorial right to this weeks tutorial, contrary to what we schedul...
OST Out
Sorry for not mentioning this prior. But the full OST is out as well. Released the day after the game :) Here you go: - Playlist(individual tracks) - TheChurchO...
Weekly development report 2025/04/12
1
For some reasons, it didn't appear yesterday here, so I write it again. ;) The third week of preparations for the new big release of the game has passed. I stil...
Prototype Gameplay Systems and Level Design in Axis Shift
1
Game Design
Hello! I'm Cole, one of the developers of Axis Shift. In this Devlog post I will discuss some of the main systems and mechanics that we have been working on ove...
Devlog 4/14/2025
Greetings from the FourShore Dev team! We are here to give you updates on our FourShore's progress. When creating the game, we found that the software engineeri...
Big after-jam Update!
Major Update
The fedijam ended, and I'm so happy to say that this game won the Fun category! Thanks to all the other participants who voted, your entries were amazing too! T...
3 files — 0.0.13
Added Level 2 and "restart level"-button
Still heavily working on it and learning stuff. Yea, I do plan to add animations, audio and all that jazz at some point. Bloodsplatter FX Pack" © 2020 Mia Rosa...
1 file
Stuntz
Game Concept...
Final Demo Update on Itch
Hey everyone! This is the third and final update for the Solace Demo on Itch.io Updates: Iyah character portrait added! Adjusted the skill Malicious Melody ----...
1 file
Morningwood 04202025b.zip
Made a few more updates like adding a new NPC and this time it's a female NPC...
1 file
📅 Dev Log - RiskMaster 1.3.0.0 Update: Daily Drawdown, Status Window, Critical Fixes & More!
4
Hello everyone! I'm excited to announce the release of RiskMaster version 1.3.0.0 ! This update brings significant new features requested by the community, focu...
1 file
0.3
you can beat the game now Added new item: Blue (recession juice), it's basically 2763 Hour energy but less boost, still powerful...
1 file
v 0.2.1
Major Update
-The boss rush is now accessible on the stage select after beating the game -Whelmer, Montgomery, Lacer, and Gillman's base speed stats have been increased -Eve...
1 file
v0.19.0 small files
Major Update
This release changes the default storage backend from SQLite to ParquetDB , which takes something like 1/20 as much space for the same data. I did a lot of refa...
3 files — 0.19.0
just another update on an incompleate (but fun right?) game
Its got new stuff, woooo! No really, its been a bit, don't really remember what all I added... lets see... um... - new areas (so new puzzles) - an easy mode (fo...
2 files
SAMMI Starter Pack 0.6.1
Fixed Fixed an issue that prevented Announcements created before this update from loading...
1 file
the game is OUT!
Major Update
the game has released you can go download it now it includes full main story about 10 playable characters some of the side story wouldn't recommend going there...
1 file
The beginning of Feelings
Hey everyone! This is the first dev log for Feelings , and we’re excited to finally share this project with you. Feelings was born from a desire to talk about...
1 file
v 0.5.3
Added 3 new levels in v0.5.3. These are the first levels exclusive to the full version :D...
2 files
New update in the works
1
UGO 2.1.9 Announcement! Prospective Release date 4-20-2025 We are currently working on a new update that will add multiple one-click-optimizations to networking...
First patch (unversioned)
Was not planning on pushing a patch so quickly, but there was a funny-not-so-funny oversight that needed to be fixed asap. The cosmetic changes may not be corre...
1 file
Changed Everything about the game
2
Major Update
following the famous talk “juice it or lose it” I juiced every aspect of the game. Adding multiple animations, vfx, tweening, sfx, coloring, level design, c...
1 file
Guard The Carrot Dev-Log 2
Announcement
As Guard the Carrot nears the end of development, I wanted to share some of the interesting things I discovered while working on the game in Unity. I hadn't acc...
Chinook Announcement and Trailer!
2
Major Update
Journey up a simulated river in this new "Fish-Type" game! I've (Andrew Tate) been hard at work the past couple of months with some teammates creating a new gam...
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