Devlogs Page 2075
Bugs arreglados: - había un bug que te dejaba esperando eternamente en la pantalla de finalizar el día, ya está arreglado. - un bug de sonido no muy importan...
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Fixed a typo in the credits as well as a bug where you could kinda go back in time lol...
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Have you ever looked at your dog and wondered what goes through their mind? What would happen if they got lost? How would they find their way back to you? "Come...
How to run "empty" hexes during a hexcrawl: I run through some background and then a couple of tips and tricks for describing unkeyed hexes on your hex-map. The...
New In This Update: - Coffee Machines no longer stack and break the game - Computers now react to cat upgrades and don't need to be reset (via walking the cat o...
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Daily Update - April 11th, 2025 Hey all! Today I mostly just continued on making the game playable with a controller. I got a bunch more menus done, and started...
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In this episode, I finally continue the story along -- at least just a bit. I also fix a typo that has been on the store page for an embarrassingly long amount...
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The first public release of Voices of Eternum! Time's finally here, and the release of the first version is officially public, together with a CC port for those...
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Hey everyone! Welcome to *Word Bubble Pop*, my latest creation. I'm super excited to finally share this with you all. Whether you're looking for a quick mental...
Music: Bosa Nova Menu screen with start button Music on/off button Enhanced Hand Animations (sprites will transform into a hand sign after making a choice (rock...
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Finally, after a long time, the second big version of Pac-Man Mobile: Rewritten is here! And hoo boy, you're gonna love what this new update has to offer. No, w...
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Added 2 more enemies and a few more items!...
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Roguelike arena 2D shmup
Greetings Leaflings! As we are in the final stages of development for Rogue Labyrinth, it seems about the right time to also give a final big update to the game...
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Beloved people, I'm proudly announcing that you now should be able to download the novelette "The Path, the Sky and You" - a story about Onder. I have added it...
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Since my previous devlog talking about the inventory, enemies and bosses there have been significant changes to all, we have many new enemies, two new bosses, a...
Finally made an itch.io page for this. I have provided both the version submitted to the game jam and also a version with some minor refinements. Further update...
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Alpha version 4 is now out featuring an extension to the map. Such an extension may be buggy hence why I left both V2 and V3 up for testing. Please let me know...
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New map, Multiplayer works, and more to come!...
Works on Quest 2, Quest 3, Quest 3S, & Quest Pro
This is just a bug fix for the map not loading on 6 if using an old save file. Let me know if you still see an error!...
Implemented: Auth system for now only with discord Leaderboard system only global, planned to implement friends leaderboard Gameplay who cares , the speed incre...
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After the demo release I needed a bit of a change of pace but I don't want to start a new project, I'm quite happy with the way I structured this project and I...
Hell Breaker Alpha v0.1.1 Fixes: - Fixed an issue where Game Over would not trigger during garbage drop - Fixed an issue where Frenzy Bomb would fail to detonat...
Hello, everyone. After receiving some feedback on the combat system, I've decided to improve it and make some other significant improvements for this new versio...
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Hi! I updated Ecco: Crisis on Neptune a bit and added a new enemy: a large whale named Bismarck! I didn't upload the latest version of the game because I still...
Version 0.8, Brings you a new unit model! This took way too long to implement, and knight, archer, and the new unit's models/animations will be added in future...
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We fixed camera positions for low pcs (low fps), and decreased base mouse sensivity...
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Orbarella, my second game, is now finished (or at least finished enough to version it at 1.0) I show the last additions, discuss what was good and not so good a...
New growth patterns and textures!...
Infinite Procedurally Generated Plants.
Patch Notes: Updated Arcanes to clarify if they only affect elemental spells Updated tutorial steps to clarify what spells are elemental Fixed visual issue wher...
Myths are deeply ingrained into the varied past of our entangled histories. They are as felt and known, even retold and remade, at times. They are studied as th...
How to run "empty" hexes during a hexcrawl: I run through some background and then a couple of tips and tricks for describing unkeyed hexes on your hex-map. The...
We've released ZWA on Steam with a bunch of fixes, balance changes, and improvements to the jam version! Have fun :) Reworked the dash to feel a bit better, it...
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New files added to update credits...
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Twenty Portals, A Moon, and a Desert
4 days left until the Kickstarter drops! It's truly incredible just how much has changed with Aurascope over the years. Here's some early sketches and sprites o...
i added 2 versions of the game and game release 1: the main 2: the beta update...
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After introducing new features of weather forecast and switching runways , it's a natural way to develop further to help visualizing aircraft separation in the...
I have just released some screenshots of my upcoming game, T.R.A.I.N. It will be fully released around 2026...
Salsanbaku Hall welcomes its newest Pachinko Machine, Shippa's Navy. This new machine features a new drop launcher mechanic where the pachinko ball launcher is...
Hi everyone! Proud to announce that Re:Curse's trailer is out! Please like, subscribe, and share it to your friends~ Thank you and hope you're looking forward t...
Added some characters to the free Jade Pack!...
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Free 8 bit Tileset and Misc stuff
Hi! I am trying to get back at developing the game, but I am still swamped finishing my collage thesis. I hope to have more time after this is finally over. Imp...
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Wow! It's been a long while! I'm not sure if there's anyone interested in this thing but I made it from scratch. I mean, I started it over in the Godot engine...
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It's been a while since I posted a devlog, but I've got a lot of backlogged work to document here. This is from a February project assigned to us by a guest spe...
[April 11, 2025] Updated level progression controls to use Left Stick Up instead of D-pad Up Added dynamic UI text that shows gamepad controls only when a gamep...
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