Devlogs Page 2065
## SEE PREVIOUS DEVLOG FOR TODO/ROADMAP A better showcase of some of the game's features/where we stand. Devlogs going forward will better showcase week-to-week...
Starting to cement the roster This wouldn't be a management/sim if players didn't have their own stats. I'm starting land what the roster might be and how stats...
Not much, added level numbers and Wasp Nest Working on endless mode...
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FIXED UPDATE LOG - The Commuter v1.1 After the first launch, some players reported bugs that made the game unplayable after the first round. Here are the bugs t...
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After far too long, I have updated SynchronIZ to f ix the accidental asymmetry in Stage 15. I've also changed the stage's layout somewhat to be a tiny bit easie...
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Pre-order now for $25 the monastic mystery TTRPG book missing from your library. Bad News, Good News Bad news (not for me), I recently ran out of Rosewood Abbey...
MudCrawler - Beta Release Developer Log I'm excited to announce that MudCrawler has officially entered its Beta phase! After 1 month of development, all planned...
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Shrimply Fishing , my Ludum Dare 57 game created in 72 hours for the theme "depths," is out! You can go play it right now in your browser or download it on your...
Для вашего удобства: Поправлена адаптивность интерфейса под различными устройствами...
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REFINEMENTS This week I spent most of my time just making adjustments to the modular kits and adding everything to the data table. I also spent an obscene amoun...
We glad to share with you or Demo version of the game! Leave your feedback, comments and suggestions about full game! Game Platforms: Steam Community and Social...
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This update adds a new event called Altar of Tears and includes changes to decks, balance, blessings, curses, bosses, map generation, and more. Additions: Added...
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hey y'all I decided to upload this asset pack of mine that had been confined to the gamemaker marketplace for a good while it'll definitely require some amount...
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For this log, the plan was to cover the torpedo launching sequence at last. As it happens, life got in the way of game development. My 12 year old cat fell ill...
C’est jour de publication pour le kit de démo de Dans l’ombre d’Excalibur! Il s’agit d’un jeu d’enquête émergente dans la Bretagne post-arthurien...
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i finally after some final polishing finished the game Drunkard...
PATRONS CHANGELOG Nerfed the lv2 farm regular enemies Lots of random enemy stat decreases Improved exp rate for a variety of enemies Lightning rods now require...
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- Added player death animation. - Added mana refund if fireball misses. - Added kill timer display on victory screen. - Added variables for wipe counter. - Adde...
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Hey guys !😊 This free mini VGM pack is my small gift to all indie devs starting out on their very first game projects. I remember what it felt like to dream...
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New minigun called the Meatiator, which modders can spawn with the command "make=minigun". It's also been placed in the PANAMA DLC, but it's broken and empty, a...
Today I tried implementing an extra file for supporting different translations. It worked in my tests. I added Greek and English translations. I got stuck in th...
New update for Idle Void: Fixed a bug where the menu scales incorrectly with screen size, leading all shop buttons to be off-screen at all times Other stuff may...
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Devlog Video This patch contains a lot of improvements to game feel, life improvements, and visuals; air units movement animations; and also a new commander., W...
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-Fixed grammar -Added greenhouse section -Added end of demo message from Lunas depending on your affinity with her...
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Changes we've made to the game: Knifing zombies now give a bright flash effect on them making knifing more user-friendly The trap now gives a trail towards you...
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1. Added falling trains that fall from the sky using the physics of unreal engine. 2. Worked on the falling trains using Blueprint instead of code. Found it mor...
Pizza Tower: D&LC needs your help to be completed fully, currently we are a somewhat small team, and heck, we just have one main active dev, but, before you con...
We at Aster Flame Studio have a new game for you! Check this one out with the trailer! You can download it now through the following link! https://aster-flame-s...
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1.3 was a pretty major update in order to bring it more in line with Volume 2. Thank you to everyone who has played so far and given me feedback, it has been ex...
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I create a discord server for the new liminal project and for my other games. So now I will make announcements here, I will give gifts. Waiting for you :) https...
Welcome to the development log for The Adventures of Cardboy In this first post I am excited to kick off development of a new turn-based RPG, inspired by the ch...
Hey all! It's been wonderful seeing people enjoy RAVEN-STAR. Thank you all for the support! Due to feedback and reports sent in from players, I have been able t...
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Footwear Durability Rework: Footwear no longer loses 1 durability per bonus stamina use. Instead, durability will now decrease gradually over time, regardless o...
2 new levels, unfinished, music yet produced. New enemy - Bomber. He runs at you, and if he touches you, he explodes and deals 40 damage. New item - Coke. Take...
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Devlog – 75% Milestone Update for Feather & Leap Feather & Leap has officially hit the 75% completion mark. This sprint was focused on bringing the world to l...
Like many of you, I logged into Ultima Online and never saw games the same way again. There was something special about that era — the freedom, the danger, th...
New background animations, beautiful ascii visuals and the return of the Peg Zapper item, Huzzah!...
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I'm thrilled that One for Sorrow has received multiple awards in this year's 2025 In-Hand Game Design Contest! It's been a fantastic journey refining this solo...
Hiya folks! Added a 'low ink' booklet PDF to the file. This should be a ready to print edition without needing to find or use other software to make it print li...
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Heads up! I will be at Retrogamescon in Bonn on Saturday, 19.4. 2025. Doors open at 11, doors closing at 16 pm. JaS will be playable as physical copy on a real...
Se hicieron correcciones para mejorar la experiencia, como pausar el juego cuando se está leyendo una nota, y arreglar un bug que podía hacer que el jugador c...
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OoooOOooh new stuff! -New Scoring system -better alignment! -And more!...
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The first new update to the game (albeit a slightly underwhelming one): Added asset list to the game page (still needs reformatting) Removed dev testing cheats...
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Lust for Grains prototype available to play! Looking for lots of feedback on the game in its current state, as well as further feedback on updates to come. To b...
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