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Devlogs Page 2043

Devlog 5: The Real Deal
Introduction This week, we started working on the actual game! Time to make beautiful assets, write clean code and add sound! Progress Art Our artists have been...
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[44th Premium Box]
Purchase a +1050 Game Card and receive the exclusive [Golden Wolf Mask] for free! https://darkstory2d.com/blog-article.php?id=273...
Demo Update - 0.5.5 (On Steam)
hi! the demo is now also live on steam , but of course i'm still going to update the version on itch. if you're interested, here is literally everything that's...
Demo Update v1.4 Released!
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! Another update just went out, so I hope you'll have fun...
Куда катится "Колоброд"
Привет! Спасибо, что заглянули на страницу Колоброда — моего сказочного RPG-кликера, над...
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Devlog 5: Square 2?
Hey again! With our production sprint officially set in, and things well on their way we got some updates for yall. So let's not waste time and get to it! Art H...
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Demo 1.6 - Virtualize Update
Hello, crew members! It's update time for our demo! This update focuses on balancing, ease of use, and design improvements. 1. Virtualize Stamina We’ve redesi...
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Accidentaly broke the demo map in a previous update.
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I knew that changing the music files around would cause that one Atlantis level to break. But I forgot I used that exact music file in Back to M'Digbo as well...
Update - easy mode
Added a prompt to enable easy mode that appears after using 4 or more continues in a single playthrough. In easy mode continuing restarts you where you died rat...
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Monster redesign
Game Design
Hey guys! Just a small uppdate to tell you that the monster has been redesign...
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Devlog 5: Production continues!!!!!
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hello friends skulking around in our Devlog, production is in full swing and all departments are very very busy. So without further adieu lets just jump right i...
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OmanaC: Etheral Complex (DEMO V2)
The newest update is out pretty much a graphical overhaul, bug fixs and added features since 2 years ago. Seems like updates only come out in march or near Good...
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Devlog 5: The sacrificing continued
Welcome back friends and game enthousiasts for yet another week of babies and sacrificing. As promised, this week would see a whole lot more of defining our gam...
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Wildfire is now the Wildfire Trilogy!
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I've put together all the micro-ttrpgs into one book, edited and added the a prologue game to the Wildfire Trilogy! I hope you enjoy playing them as much as I h...
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Release 1.0.0
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Major Update
Major changes: Added the swamp zone Added the third dungeon All items now have 3D models These 3D models are rendered down to sprites that can be placed in the...
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DevLog 05 - Charting New Waters...
Week 05 Ahoy, Pirates! Welcome to our fifth devlog! We are already in the second week of our first production sprint, and our game is really starting to take sh...
March Update
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We decided to delay our Steam page & Codex by 2-3 weeks. It'll be a big moment for this project, and we want to be as prepared as possible for it! Meanwhile, en...
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Update 1
Major Update
Small update for Liminal Lane. The escape route for the first Level is now a bit more obvious. Small quality of life changes throughout. Thank you to everyone f...
Devlog 5: Playable draft
Hello and welcome back to our weekly devlog ! This week we tried our very hardest to make a first version of a playable game. There are many things still left t...
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Pre-Demo 5 | Hunted and rewarded
Lowly Servant found the Hunters's Board Hello again! A week off, but I've prepared a lot of new mechanics! And updates! And music! And many more! I've been grin...
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update 8c
i have made a lil optimization thing for the standard edition. and here the changes for the vip edition (rpg dlc kurisutaru) : enemy position updated (when figh...
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If you're into BL... this bundle is for you
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Exciting news! I got the opportunity to create an 18+ BL bundle for Gayme Gasm , a queer game-themed event ran by Citrus Con this weekend. The bundle is a $95 v...
Devlog Week 5: Production Sprint 1 - 2
Game Design
Week 05: Production Sprint 1 - 2 Hello peeps, another devlog, yey! It's the second week of production and it has been a very productive one. Huzzah! Slay the Be...
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How many Cavemen does it take to light a fire?
It's that time of the week again! Welcome back dear cave people, we're sure you have a lot of questions regarding the state of the game and the new and shiny im...
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Daily Update (3/26/25) - More tutorial work
Daily Update - March 26th, 2025 Hey all! Pretty short update today on my end. Today I focused on expanding the in-game tutorial that isn't yet available to the...
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Web version
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Game Design
Now, the game is playable in the web. Tthe complete game is translated both in Spanish and English, and I added some more visual content (I still need to improv...
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Letter Cards updated to v23
Hello, fellow Villagers! Human-Hunter-Monster-Cannibal tells a story, a Grimm story. The original stories were not happy ones and the survivors went through a g...
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Presenting Version 1.5!
Major Update
I have updated the Snake Eyes System to version 1.5! This brings balance changes, error correction, and all-new features that bring it up to parity with my bran...
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Sewers Battle Background
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Major Update
In this Update I added a Sewers Battle Background. Find it in the folder: Warped Collection Files/Assets/Environments/Battle Backgrounds/Sewers Happy Gamedev!...
Audiobook is out now!
Major Update
Now with every purchase (including of course any previous purchases) you get access to the mp3 audiobook version of the game narrated by myself!...
🩸 Quick Fix: Stat Distribution Added (v1.2)
A minor but important update — the stat distribution step (Mind, Stability, Memory) was missing from the v1.1 PDF of Unsafe: First Memory. That’s now fixed...
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Bathroom
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Showing off most things I've made so far, I've also added new screenshots to the game page. (placeholder & some other assets are subject to change.)...
Announcing a Multiplayer, Open-World Colony Sim: Settletopia
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I’m excited to introduce Settletopia , a game I’ve been developing to bring my dream colony sim to life! Inspired by classics like RimWorld and Dwarf Fortre...
Week 6 - Devlog
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Week 6 - Continuing Sprint 1 We're at the second week of our first sprint and we've made some progress on our assets. Here's what we have to show so far: Level...
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Problems with Procedural Mesh
Procedural Meshes are very confusing in unreal. Building them in specific floor patterns is extremely complicated without incurring a lot of very complex math a...
DevLog 5: Production continues
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Game Design
Start of production phase This week out team got right into working at the game itself, blasting through blockout stages and tasks, adding a bunch of upgrades a...
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Version 0.1.4 (BETA)
- Added Shipment System for incoming and outgoing logistics. - Added new models to enhance the warehouse! - Reworked Order System to work with Shipment System...
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Info Document, Point Size Correction, Missing File
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Major Update
Changes: Another quick update that adds my new font info document, as well as corrects point sizing. Along with that I added a missing .zip file that includes a...
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My New Project "Sins of the Scale" Available for Download
Major Update
I'm happy to announce that my visual novel project "Sins of the Scale" is finally complete and available to play, in both English and Italian. It has been an in...
Download para Linux disponível! / Linux download available!
Segue a nova versão do meu queridissimo jogo para o port Linux!! :)...
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new demo build
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skill isn't working yet... added cursor lock (but I think it only works in fullscreen mode)...
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Devlog 5: Sprint 1 Week 2
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Hi everyone. This week our artists have been very busy supplying our game with beautiful graphics. Our game is sounding and looking more and more like an actual...
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Prototype Agent
Game Design
From our character sketch, we devised two main agents: students and the monster. Since the professor is just a derivative of the student, we can implement that...
Update 0.24.5
UI Redesign True 2D Fixed Screenshot System Fixed block system Bugfixes...
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Update 1.1
Major Update
Version 1.1 has been released! Here are some of the changes it brings with it: - New art for the main menu - Reworked world and platforming challenges! - Checkp...
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Paint by numbers update!
Color of the Sunset now has a (work in progress) colorblindness accessiblilty setting! To activate it, head into the 'options' menu from the start page, and sel...
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1.2 update
new enemy and more flexible movement have fun...
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game located in a dystopian world when Maja just wants to sleep
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