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Devlogs Page 2002

Demo Version 0.14 Released!
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Welcome back for more patch notes! This release brings a handful of new features that will make the game a more complete and polished experience, including paus...
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ASTRO GETS A SNACK AT 2:34 PM
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Major Update
AGASA234PM RELEASE! The long awaited sequel to cult classic, Astro Gets A Snack at 2:34 AM! Yeah, if only. Instead, we've got a MEGA overhaul for April Fools! O...
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Update 1.2.9. Lamps, bulbs and lamps
Update 1.2.9 Lamps, bulbs and lamps Lamp entity added They are installed where they should be originally Added wine Added intoxication effect Added door As well...
​HOT FIX: Level 2 (v1.2)
Hi everyone, We've just made an urgent fix to a bug in level 2 that was preventing the player from progressing. A few other minor tweaks: - fixed a bug where th...
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The Orange Glow - A Development Tale & What's next
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Postmortem
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
🐭🧀 Cheesy Runner is now LIVE! 🧀🐱
Game Design
Get ready to scamper, jump, and dodge your way through an endless adventure! In Cheesy Runner , you take on the role of a brave little mouse, racing against the...
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🌟 Update 76: Lumi’s New Sneak Peeks, Ronin’s Milestone on Opensea, and Exclusive Skin Collaborations! 🎮
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As we head into the final stretch of March, Lumiterra continues to bring fresh and exciting developments. From partnerships to new skills and DeFi innovations...
Deep Delve
Major Update
Deep Delve The Downfall of a Dwarven Mine Excerpt from ‘The Song of Stone and Steel’: Through caverns wide, through tunnels long, We carve the way with migh...
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Update B!
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Major Update
Added a couple new things to the game. Will likely be the last update I make for it as this project is complete garbage. - 4 Difficulties (Easy, Normal, Hard, C...
im good at breaking things and bad at fixing them
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i fixed some stuff... maybe... i haven't tested a god damn thing, why do the textures love not working so much? maybe they are sentient and don't want to be apa...
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Project: SR Final Dev Log
Project:SR Development Log 3 Good day everyone. I am Riviere, the Head of Entertainment and the sole employee in DIAMON Creations' DIAMON Software. I would like...
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Final Stretch
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we're in the final stages of d1 now! i've run into some life issues recently that really slowed / are slowing our progress, but nevertheless we're almost there...
Change of Plans proto-demo-type 0.21
Added a splash screen! ...It needs work. IGNORE TEA TIME--or don't. I was trying to figure out how to make a drag-n-drop minigame so Lexi (you) can make tea at...
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Devlog #3 - Update v0.1.12
ENG: A main menu was added. A setlist was implemented to display the available songs. A loading screen was added. Improve the transition between scenes. These f...
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1.02 Minor bug fixes
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Hi and thank you all very much for all the enthusiasm and warm support for our game! Changelog: Fixed bug where Idony's level was appearing more often in the ar...
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Slight Update!
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Just fixed some a few things here and there and updated the sheets int he back :)...
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"Metalabion" Beta 023
FIXED: -fixed that if you have 0 stamina and you jump you can walk. Added: -added hiding hud on "TAB"; -sound of tiredness from running; -added the ability to c...
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Long time no see
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Hallo everyone, it has been 9 months since my last post, 10 since I had to go on hiatus. Firstly, thank you so much to everyone who still plays my game, thank y...
New UI Elements
Added UI Exit Button For Mouse Only Users Minor Adjustments...
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Update for Ehtia's Odyssey: Version X(10)
A new update for Ehtia's Odyssey has been released. Please make sure to update the game; no savefiles will be corrupted in the process. Changelog: Fixed NPC in...
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1.0 is here!
Major Update
Hello everyone! Today, I present to you THE 1.0 Update! What's new? Main menu remade. Implemented a infernal pact system. New character! New porwer ups! New pre...
Update to 1.1 - More detailed version
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Added new glyphs: ¡¢£¤¥¦§¨© Added a new version of the font (it's a bit higher in pixels and more detailed) Changed the previous font name into -> Caws...
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its so cute to play it
Game Design
Very weell design it and enjoy the game because its a really cute experience...
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Sprint 4 (Mar 12 - 17)
Sprint 4 (March 12–17) marked our beta demo milestone. We focused on environmental polish and clarity enhancements. Flying cars and ground vehicles were added...
I don't like punishing games.
Tech Discussion
I get bored and frustrated easily by many punishing games. I don't even like the language of "punish." This is not to say that I dislike difficult games, but ra...
Threads has been launched!
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Major Update
Oddments Games are delighted to invite you to dive back into your fondest gaming memories, with our newest game Threads ! Available to purchase digitally right...
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.. / .- .-.. ... --- / .- -.. -.. . -.. / .- / ..-. ..- -. / -. . .-- / --. .. ..-. / .- ... / - .... . / -.-. --- ...- . .-. .-.-.- / .... --- .--. . / -.-- --...
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Pre-release Alpha 0.02 out now.
All but iOS have been updated to 0.02...
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Now with iOS port! An open source Murder Drones fan game currently in development.
Update 0.3.0: Sea shore
Major Update
The fisherman NPC A new update, again took longer than I expected. Tons of changes. After this one I'm quite happy with the size of the map. Next up it's time t...
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Production dev Blog 4
Hello everyone, welcome back to Production Blog 4 for 'Steel Specter'. My name is Daniel Lee, and I am the producer of this game. Steel Specter is a fast-paced...
Development has Paused
Major Update
Hello! This is a small post, just here to say that the game will be paused indefinitely. May be cancelled, may not be...
Maximum XP
At new game you can set: 1. Average XP - Yes=When you merge 2 armies, the merged army will receive the average of the experience of the 2 armies - No=the merged...
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Progress towards Final build
Now that we are on the final stretch we have a couple goals we have worked on: Improved some of the UI for the game to make it look more consistent and set the...
Updated based on feedback!
Updated based on feedback!...
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The beginners adventure for EliteMobs!
v2.0.1 Experimental Changes
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v2.0.1 Experimental Some small things have been added to the experimental build: Wallrun reworked slightly. You now start moving downwards sooner. Wallclimb rew...
1 file — 2.0.1
version 1.04 (Player Facing LCP File)
Player Facing LCP File version 1.03->1.04 The frame art for IPS-N "Howell" (a Raleigh alternative frame) is now released. It can now be viewed on the latest LCP...
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UPDATE 31/3/2025!
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Hi, guys! What's up? How did your week go? It's another week of hardwork for me--I wish the weekends are longer >_< First of all, Happy fasting and Ramadan Muba...
Version 0.2.5
Hello there! This update has a few fixes for issues that have been reported over the past week or so: Improvements to block movement physics, in particular an i...
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New Weapon
In todays update a new weapon (The Laser Sword) and two enemies have been introduced. . I think the sword needs a bit more of polishing aswell as the laserstar...
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April 3rd- NightCrusher
Star here! Today we finished up all the desert level sprites, And Tectonic and Nightcrusher! Game production is back on track, we're working hard to bring you a...
Version 0.4 - Path Display, Sappers, and New End Screen
Added Sapper Enemy that attacks obstructing traps and walls Armored versions of flying and regular enemies (more health, damage, gold) Between round Pathing Dis...
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Devlog #5 - New Enhancements and Features!
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Major Update
Hello everyone! We’ve just released a fresh update, and it’s packed with exciting improvements, new features, and a brand-new level. Check out everything we...
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The Mockup for the game
Game Design
We made a mock for subway syndicate with a miro board, It shows most of our game mechanics with how the game works and its functions and how the game will look...
New version avaliable (V0.0.3.44)
Changes in version 0.0.3.44: - Additional platforms included on W1-5 boss room after the boss is defeated...
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New feature added
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You can now choose Event ID 0 in your event parameters. If you do it will be converted to this._eventId. This may make the proximity sounds compatible with spaw...
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Designer Blog 4
Game Design
Howdy, and welcome back to the fourth designer blog for Gobby’s Farm! Kaeli here to talk about how our build went, analytics and how our most recent build wen...
Stage 1-2 Completed
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Finally, after almost a year and a half of work, I’ve finished stage 1-2. I really liked the result, but since I’m making the game alone, I probably shouldn...
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Working Hard On Game
So, I've been working on this game for three years now and I'm a bit frustrated. I have a habit of having huge ideas, but when I go to put things into action, I...
Campanella 3 Minigame JSON! Also bugfixes
Campanella 3 minigame JSON! - Our good friend RedRobot on Discord created a BingoSync JSON for those funny little minigames you can play on Campanella 3's ship...
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