Devlogs Page 2000
So I've begun chipping away at the expanded version of DISTRESS, and just wanted to share some sneak peeks and thoughts, as I rework the first game I've ever de...
finally updated the game after a long while. i've been keeping development of this behind doors considering how things have really changed. how is the game now?...
Hello everyone! As the title says, I'm working on a full remaster collection for the entire Battle Live series of games! The title of the game will be Battle Li...
CODA officially launches on itch today, and to celebrate the game is on sale at 33% off. Just $2 to buy and download straight to your playdate device. Check out...
Hey again! Just a small follow-up to the last devlog: If you’re thinking about picking up the game — hold off just a little longer! 🛑 Once the upcoming c...
New: Added a palette preview option in the UI Changes: Improved color sampling for more accurate color palettes...
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Of course, a quiz that analyses your aura and personality in a deep way can't just ask the conventional things, so I invite you to dive into my thought process...
Hi everyone! The campaign for my new Wretched & Alone game Blood In The Margins ended yesterday and I’m very happy to report that the game funded and is going...
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In a link provided during an April Fool’s joke the other day, we released a stealth announcement for 7388! Previously only known to Patrons, the news is now p...
Game is completed for the jam but I will keep doing small updates here and there. I am now working on the Pizza Jam game but since I decided that for most of my...
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Hello everyone. We would like to make some introducing. All latest and relevant updates you could check here: DEVLOG For now we working next on COOP and Surviva...
In-game information is now a bit less wordy and a bit more icony. At the top of the screen there is now a display showing current number of mustelids (adult and...
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https://www.patreon.com/posts/frippel-in-125891312 Keep your EYES on the MOON! FRIPPEL is coming back...AGAIN! More news to follow... follow...my BLUESKY! https...
In Abstractia 1.2, I've added a color mode ***FLASHING LIGHTS WARNING*** . I debated adding this at all because I like the clean black and white aesthetic, but...
Updated with new assets, had to switch to dropbox due to download size. Changed to a static map (only two floors for now) instead of random map generation Added...
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welcome you all this time we actually have something to show you all your designer pika here is gonna show you the changes NEW ADDITIONS FINALLY level 1 impleme...
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So here we are, ages down the road, and Twitch decided "BTW we're removing PubSub and anything that uses it will explode" and didn't really TELL anyone about it...
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English version available! A machine-translated version of the Dagger Isles is available. It has simple formatting, and no images. Please refer to the original...
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Bringing a new character inspired in ps2 era, I hope you like it : ]...
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worm here again we don't really have much new here but we got some new sprites! bow sprite made edits to the lion enemy...
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Updated to Godot 4.4.1! Removed the Spin the Wheel system. Introduced a new shop system where vehicles and upgrades can now be purchased and unlocked. NPCs now...
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Jubilee Crown's Playtest #5 is live. This one doesn't have a new kith (but there are several more coming), but makes up for the lack of callings in Playtest #...
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Hey survivors 👾 Today was a chill one — didn’t do major changes in the game, but the vision is still locked in. ✅ What’s Going On: Continued planning...
Hello, my name's Luke Samuelson and I'm one of the game designers and the gameplay engineer for this game. I'll be developing the actual effects that cause the...
Hey everybody! I'll finally introduce myself. I'm cookie or Josh one of the devs on this game. Things are going okay. We've got some biggish breakthroughs here...
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Hi everyone! Time for another look into the development of Aranfell: The Forgotten Lands, a solo-developed pixel RPG inspired by tabletop games and D20 systems...
Added a pause menu via Escape. Added turrets that shoot fireballs in the dungeon...
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So stuff has not exactly went to plan, as you could probably tell by the inactivity. I could make an excuse that game development takes a while, but it's more m...
Happy DevLog 10 Ya'll, We have come a long way from DevLog 1: Welcome to Grimoire back in September 2022 and Grimoire: Four Aspects (In Development) . Back then...
i’m not sure of what to do, and i didn’t manage to secure the job, so i’m making this game paid and hoping i get another. i’ll keep the browser version...
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An unlikely combination of Sloth & Spider...
Monster Taming meets Roguelike Real-Time Combat with the modular ability system!
Changes - Nerfed level 22 and 23...
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Tough as nails physics-based platformer.
The next build of Legacy will add five more days to the main story, up to Day 15. As far as that goes, I'm nearly done, but if you know what this game is like...
Maybe I should be writing something related to the release of the game but anyways With renpy 8.3 (or so) we got text shaders!! I'm far from being an expert on...
Greetings, In this update of The Mudrik, important new features have been made and the game is now playable. - All categories are functional. There are currentl...
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Added a few things here and there that I hope you guys will like. This includes tokens of some various giants and many big things that, while don't have their o...
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You wake up in a desert… with nothing. No weapons. No answers. Just questions. In Orsidiax , your story begins in the heart of a hostile world, where every cr...
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Hi guys! We released a Web Tic Tac Toe! You can play it on browser and if you are on PC you can dowload it and play it in your browser! -Lewis_LDstudios...
Small update, main changes is that I reworked the magic blast system to be activated by the button C so it doesn't automatically shoot when talking with people...
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The Firmament is out now! It's a one-session tarot game inspired by cosmology of the ancient Near East with a healthy dash of influence from Kabbalah (thanks, H...
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Hello again Huskerers, Unfortunately, not too much of the game has changed since my devlog from January. Soon after that post, I got burnt out pretty hard with...
It is time for another froggy Wednesday, my frogs! Here comes another small update that adds the new spawn shapes to some chapters. This time with focus on Ghos...
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To commemorate the end of the Hyper 1 HOUR Game Jam series, and celebrate having made this game, the three of us (myself, Angel, and Willow Flame) have put ALL...
New features have been added: Garrisons for cities Sieging cities Damaging/repairing buildings Other changes: Increased the amount of provinces to 15 with 4 cou...
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Howdy, I'm Owen Corey and I'm one of the programmers for this project. So far I've been helping with creating player character abilities for the warrior class...
Hey all! I released a puzzle game on a whim. I saw a cool technique that is a variant of the popular 2048 game format that merges balls together. I modified som...
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Our best scientists built the Nexus, with which they intended to harvest the unlimited energy of The Beyond. Instead, they unleashed The Storm of Awakening, sha...
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Yeah, Dr.Bob 2 is very delayed. Blame Squre Enix's engine, it completly wiped the whole project. I'm looking to use Unity, but I have no idea how to use it...
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