Devlogs Page 1982
The license for Abstract Textures is now Creative Commons 0 1.0 Universal...
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You can now doublejump! Incidentally, this was a side-effect of implementing Coyote Time, so that you don't get punished for missing the ledge of a jump by a li...
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The Genes behind Gamblin Gladiators is another step on my quest to figuring out how to make a game with evolution. I've always been fascinated by genetic algori...
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I've replaced the 7z file with a new zip file. Some friends tested and it seems this version should work in case windows gives you a false positive Anti-Virus m...
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The new art for Campfire is finally here! It's been finished for a while, but I've finally gotten around to updating the file and putting together a new cover u...
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From now on, your game is saved whenever you purchase an item or upgrade. So you can pick up where you left off...
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Howdy! I had a random idea on how to make the Demo more representative of the full game. After you beat the first boss of World 1 you'll now gain access to a sp...
10 files — 1.2.3_267, 1.2.3_266
Date: 2025-20-04 Time: 9 hours, adjusting the game as described in “Notes” 45 minutes, writing Journal Outcome: https://martinmikestik.itch.io/project-b dow...
Because I have been working on improving my content, I've decided to once again look back over some of my older projects and convert them to the style that I ha...
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Hello, everyone! I've updated the game really quick to add some bug fixes just in time before the deadline ends. I was already expecting the scene select to bre...
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So in 1.0 - The hikikomori upgrade didn't work, You couldn't pay hero, and the OMOLI upgrade displayed 25K when it was 50K. I have fixed all that here in 1.1. I...
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Hi all, today this plugin was updated to version 1.3.0! This version allows you to use images from any folder, even subfolders. Previously, changelog images had...
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Well, here we are. The deadline has come to bite us right in the ass, as and as always we are nowhere near ready. Life, jobs and health have gotten in the way o...
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yay weekly games now and also I'm going to make a q&a soon so let me know what you want to ask in the comments on a video, game or page somewhere bye!...
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TIL. In Unity, if you use the default path `Application.persistentDataPath` and then upload to itch, then whatever you save in the persistentDataPath will remai...
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The previous post outlined the implementation for a pre-feedback version of the level from my Project A level design. This post provides an update to the level...
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Hello everyone Rohkuro here. It's been a crazy few weeks, getting everything ready with Go Go Pipo. I came up with the idea for the game after having a fever dr...
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Full disclosure (e-mail required): This game requires individual user accounts. The AWS Cognito authentication system that Scribarchy uses requires an e-mail ad...
Dates: 4/16/25 - 4/19/25 Additions: Added to level 4 to make it longer. Made dust particle for Yo when he moves around. Added efficiency mode functions to level...
The oracle's intro is finished, though I might go through and tweak things. now to work on the other four intros and then we're in the game proper! I'd say the...
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Почти полноценная версия игры. Не хватает лишь интерактивного обучения. Оно будет в Beta...
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After more play-tests, I've updated Sweep and Clear: I've simplified the alien placement and behaviour to make aliens more common and more aggressive. I've chan...
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Sorry for the lack of update, a lot has been happening on the internet (especially AI stuff) and I don't feel safe creating art anywhere lately, but I'm still p...
🌸🐣 Happy Easter from our humble studio! 🐣🌸 The sun is shining, the waves are crashing, and the Easter eggs are everywhere! 🏖️🌊 Chace, Isagan...
After watching me work on my indie game, he got inspired and suggested we build something together—and how could I say no to that? He took charge of the visua...
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its out hopefully something fucked up and evil dosent happen cause it works all swag on my end...
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The game has been updated! almost all enemies behaviors are complete(eel & octopus still need a little work) new sounds new feedback and effects...
Hey everyone! Welcome to the third devlog for EonVeil , our upcoming indie game. In this post, we’ll introduce the concept, mechanics, and vision behind this...
This update added a bunch of things related to HHBOT (the Main Character), as well as a redesign of some things. Updated: 1. Improved multiplayer experience...
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ES - La traducción al inglés se ha completado, a partir de ahora todos los niveles saldrán en ambos idiomas a la vez. A jugar!! EN - The English translation...
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We Added Buttons And Blocks To The Game! Check Out What Comes Next...
If you've been eyeing my stuff, now is the PERFECT TIME to grab any of them! Venaitura, To Aerthen, and even Scarmonde are 35% OFF, and if you buy all three as...
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Hi everyone! You can now get The Little Book of Lesser Known Monsters on audiobook right here on itch.io! This project was narrated by Joel Froomkin. Hope you e...
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I've retroactively decided that the idea of this Corporation is one I would like to build upon, so Supervisor will be considered the first in The Corporation se...
I ADDED SOME QUALITY OF LIFE FEATURES, NOW THE OPTION TO OVEWRITE THE ORIGINAL PNG IMAGES BEING COMPRESSED, THE OPTION TO SELECT A BASE FOLDER, AND HAVE THE PRO...
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CHANGELOG - v.1.3-beta Closing in. Works almost over. Changed: Zoomed the camera slightly out. Redesigned Forest-1 and 2. Added: Harmony Speed Modifier. Changes...
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- Reworked the dungeon slightly. It is now more smooth and verbose. Paving the way for more rooms and content down the line. - Fixed some skills being already a...
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fixed some bugs Added shuffle layer mode next: a “simple mode” for people that just wanna dive in! —Dawnia (Letsglitchit)...
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With it being the final day before the game jam officially ends, I decided to add a new feature. I received feedback from a couple of people that the #Services...
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“There is a voice beneath the stone. It does not speak in words—only in blood.” Welcome, Initiate. The catacombs have already claimed you. You awaken in d...
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I'm now finally working on the new Level scene for the game! ( I actually started doing this yesterday) I already finished making the pause screen for the scene...
Today we have decided to release the latest version of the match engine for Stickdown! This little piece of technology serves as the front-end for a persistent...
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