Devlogs Page 1979
1.Task System Iteration Removed task cards and replaced them with a dedicated task UI interface Added multiple new tasks and adjusted task difficulty 2.Added co...
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v1.0.0.1: Fixed a bug that could make the player stuck in a loop. v1.0.0.2: Added a secret explanation for the meaning of the Prince's chamber door lock code. v...
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Salutation à tous ! J’aimerais vous parler de notre projet en phase de prototype, M.M.M. Cela fait peu de temps que le jeu est disponible sur la plateforme i...
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This is my first real game, Im trying new things. Gonna start modelling in Blender, to make the MC an actual snail and model other characters, the environment a...
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Update Godot v4.4.1.stable...
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Grupo de Robótica y Simulación (GRS) Liga Nacional Robótica Argentina (LNR)
Turning an aircraft while flying has been a pain... but no longer! There's a new intuitive user interface for it! Just check these screenshots from the upcoming...
I've come to the conclusion that this game is probably going to be best played on 1080p monitors- I'm having issues with the window sizing...
Early Art for Over Social Some Early Level Design sketches (Jane Lui and Yichang 'Rin' Zhang) Some Early UI/UX design (Jane Lui and Nicole Castaneto) Some Early...
Hey there! This is ALL patch notes from the devlog channel on the discord! 4/17/25 -- No Version/Build Update Made the Ember light less bright with a larger rad...
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DIU SOMNUS has been reworked to be better than ever! Here are some major upgrades to our project: New floor layouts, obstacles, and secret paths, including ambi...
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hello! the demo for traced in ink is finally released! i hope you all can check it out :)...
Olá Pilotos! Temos um boss na segunda fase agora, ele é sim um recolor do primeiro e do último boss pois não havia necessidade de fazer algo diferentes vist...
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Fixed skeleton bug that shoots the item Arrow out of its chest - April 22 2025...
All 37 paintings are converted and a draft of the logo is made. Working on story, maps, and assets on the GB Studio project but I'm not an expert in the app and...
The Oz Convention is this weekend from Friday, April 25th, to Sunday, April 27th. I will be presenting between 3 and 4 p.m. on that Friday and possibly sometime...
Addressed more bugs and issues with the recent hyper release ! disappearing emote should now Finally behave itself ! , your clothing will not disappear with you...
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Intro We are finally nearing the final stretch of our first sprint! In these last remaining hours we attempted to finish as many models as we could and finish o...
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Every one has their first time , and I am no exception. Decades of playing games and creating silly house rules It feels like maybe its time I throw my hat in t...
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Hotfix Update Fixed an issue where data gets corrupted when loading different projects Small bug fixes What's New Viewport is now draggable in Visual tab Added...
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ITS LIVE...
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Keyboard Smasher Jam 2025. Literally punch your keyboard to fight!
🇬🇧 English version below 🇬🇧 Chers voyageurs, Pour celles et ceux qui aimaient déjà l’ambiance… préparez-vous à tomber encore plus amoureux·...
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Hello! I was able to fix the two known issues on the previous build, and I think things should be back to normal. I have had a few reports of RahiTuber crashing...
2 files — 13.661
Chapter 3 is complete. Yay!!! One can only move forward by letting go of what holds them back. Chapter 3 เสร็จสมบูรณ์ เย้!! มน...
the truly FIRST update! changes: better item list, hovering on the item icon shows you its description, name and rarity fixed shrines fixed gameover and end scr...
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I added the Linux export of the game, as well as re-uploading the Windows version, because I deleted it accidentally. Please let me know if you experience issue...
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In this latest iteration I worked quite a bit on the collision system. I wanted to integrate physics and collisions closely into ECS and have achieved just that...
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Minor updates to make some corrections I missed before uploading. - The conditions page had a weird tracking issue in the first sentence, that made it look jumb...
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Welcome back to another EonVeil DevLog. Today, we’re excited to introduce one of the game’s more quirky and mysterious characters: Mr. Frog . As with most o...
This is a minor update to the Quest release. Under the hood it's running on an updated Unity engine, but as for visible changes, the major addition is a new Exi...
1 file — 1.80.0.0
- Fixed bug during the final boss fight which prevented it from starting on certain setups running at high framerates - Fixed bug that allowed player to pause d...
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v5
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Version 5 New content: New unit (Mage). New statue (9). Changes: Made the "Small" movement range just a bit smaller compared to the "Normal" movement range. It'...
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HELLO ALL AND WELCOME TO DODGING DEVLOG DAY! This is a project I first worked on for the Jame Gam 40, and I'm just gonna share my process today and how I made t...
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I'm surprised that after making this on zero sleep in one night, there was only one grueseome [sic] typo. Maybe more are lurking in the shadows, but that one ha...
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changed the text above the turret to look at the camera at all time. also better navigation and difficulty changes...
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New Music 4 Tracks...
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Follow the path of revenge as you embark on an investigative journey up the nearby alpine mountains!
Well i didnt manage to fully finish the Game the way i wanted for the Gamejam so this Version is my way of fixing this. Bugfixes, Rest of the Models aswell as s...
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Hey y'all! Apologies for that, it somehow had the box ticked to disable new downloads. Hope y'all enjoy!...
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Add Spanish translation (credit: NoName) Add Arabic translation (credit: kareem) I'm really thankful to every translator who offered their help, and thank you s...
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even FASTER and BETTER auto clicker!! pulls off 2000 CPS (~1% CPU Usage) at max speed with the brand new settings.. BURST CLICK clicks in bursts now yes thats a...
Starting to add buttons and menus. I welcome ideas about content for the game...
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CHANGELOG: - models, textures, lighting optimization - reducing the size of the game from ~3gb to ~1GB - fixed respawn - cutscenes transitions - font added to r...
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The frame.png has been fixed to match the rest of the UI...
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CC BY 4.0 Ren'Py Theme
I'm working on improving the graphics on my existing game Slip for my new game Slide! The first step is to start making the graphics look a bit cleaner and impr...
Important: Added: Mobs Weapon mechanics Mission type - capture New bugs Changed: Weapon input system Switching weapons no longer requires mana Maximum mana at t...
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Quick update that adds the finished volleyball CG with Jane in chapter 2! I’m writing up a postmortem devlog, hoping to post it sometime this week. Yipiee!...
2 files — 1.1
Hey, Cake here! My final year in uni's coming to an end, which means I'll have time to work on my first full game project without the stress of doing other scho...
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Harbor Break Hello everyone, it’s been a while since our last devlog! This last period we continued working on all the features we wanted to have finished and...
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