Devlogs Page 1970
Hey everyone! In our first update, we have prepared some initial bug fixes for you: 1. Increased the time the text stays on the screen. 2. Added text for pushin...
Smarter NPCs & Meteor Madness Hey everyone! Quick update: Optimized the AI Controller and Behavior Tree for smoother NPC movement and smarter reactions. Improve...
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I switched to Solaris Release and not debug version. Apologies for any inconvenience!...
This is what I get for YOLOing a just-finished game straight to Itch on a Sunday night. Nothing major, but I had the wrong bullet type for part of the Baddies s...
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Added brand new medium-sized Birch tree in three stunning colors. I hope you enjoy these additions and wish you happy creating! :)...
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I am currently working on a slendy cloog mega update, this contains multiplayer, sandbox map, and MANY MORE...
FIXES #1 Quit Functionality Restored Fixed quitting to the main menu via the pause menu during gameplay. Before: Exiting to the main menu would skip the intro a...
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A bunch of code reorg, some slight visual tweaks, and little changes. Score no longer increases while the ship is destroyed before changing modes. Many changes...
3 files — 1.1.0
Hello Gamers! After much anticipation, I can confirm that BB-L2 is out now! It has been a good amount of work and I am very happy with the finished project, the...
What's new? New VFX added in the scene Wiggling cards when reaching the maximum score! The scissors now cut the cards in half points instead of adjusting into a...
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UI and Sound Design - Dearbhla 12/5/25 As well as being the main artist, I was in charge of UI and sound implementation for CATastrophe. Amy designed the button...
Small update: Attacks now have their pattern displaying on info panels and module buttons. Leg destruction actually does something now. If half of your legs are...
Added a restart option (press R when game over screen)...
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Furude Rika is suffering the "stuck in a loop" simulator
This is a graphics engine for python turtle. Make 3d graphics come true!...
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WHAT'S NEW • Added coloured backgrounds for 43 areas, including Somnium Sanctorium • This doesn't include its porch and school backgrounds • Venture duo s...
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Today I launched a short SCP horror game made for SCP game jam! The player is stuck in a loop inside a train. Find a way how to break free from the effects of t...
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It's the game people are calling The 349th Best Game Of Ludum Dare 57 - and it's just got a new update! Ludum Dare is a great source of feedback on a game so I'...
Welcome to the new and improved sus clicker, introducing a new way to prestige, allowing you to more consistently earn suses without being hindered by the ever...
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Arregle un poco el juego, osea bugs xd...
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Sobrevive en la pizzería sin que se te acabe la bateria y sin que te atrapen los animatronicos
I've been working hard these past few weeks working on this game along with a brand new one. I've finally patched out the bug that wouldn't let restart the game...
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There is now a button prompt in combat for the Inspect command (default keys are [SHIFT] and gamepad [Y]). This zooms in on enemies and lets you see their hand...
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Introduction Welcome back to another devlog. This week I've completed the vertical slice of the game, which has now gone through its initial closed beta testing...
Fixed the bug of being able to still get the effects of some vendor items even if you can't afford them. Only happened on some specific items and only on touch...
Hello everybody i am Waffle/WaffleDevourer and today i have made some pretty big changes listed below -New platform with couch and Pleisosaur figure -Tech room...
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Heya, it's me, Sangr2015. So, finally done, there's a Spanish version of the game now. Hopefully it works well, It is NOT available for mobile on the browser no...
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Monke island Arc1 Out now!!! Are you ready to play the first part of Spread of descent? In this initial launch, we follow Tanya into the depths of Tom's basemen...
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The Design and Development of Sillypolitik I can’t believe we’re here! Sillypolitik has been in development for about 8 months, and we’re finally at the r...
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A requirement for this game is that it must run on a low power PC which emulates an Arcade. After struggling with MinGW on MacOS, I decided the quickest way to...
It's been a while indeed, and I regret to inform you I don't have any major features to offer for the pink engine. This update is a collection of bug fixes and...
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Hello everyone, April's come and almost gone, and I'm here with a small, but important update to the game, so let's get to it. Could you speak up? I'm not weari...
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Hello everybody, new update out, heres the things added: - random stuff - max fps - tutorial bye!!!...
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Most updates here come from Morzis's suggestions! In a future update, I intend to also incorporate Tutes's suggestion to make it possible to see all your attemp...
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
The full game dev is continuing, here is a new environement that will be explored. The steam page will finally arrive within the next weeks, stay tunned !...
Endless Mode Episode 2:Chapter 3...
Find a dozen delicious cookies!
Hello everyone! I’m very excited to officially announce that Rotem , my relaxing puzzle game, is releasing on Steam on May 22nd ! 🚀 Rotem is a meditative p...
みなさんこんにちは!今日はですね、「バージョンの表記について」話して行こうと思います。お気づきになられた方...
Hey guys. Modding Teardown just got a little easier. I present to you one of my new programs - voxmapper! That's it. I don't want to type anymore today. My fing...
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I added a new flower named "mine flower" because it acts as a mine! :D...
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Added a cloth pipeline (Grain goes to Pastures to make Wool, to a Loom to make Cloth, to a Clothier to make Clothes, to a Tailor to fit it to a guy). Being less...
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■ Added the iconic building from the comicw into the background of stage 5 ■ Added a “hidden stage” as of now its accessed via the end of 5th stage (tha...
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Hello people and welcome to my project. I have been thinking about writing a novel for a long time now, also make it an experience for everyone to enjoy. The no...
Hello anyone and everyone this may reach. I apologize for my absence. I had a lot of personal stuff involving disability and even homelessness for a period, but...
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I've got a new build for everyone to try! I'm still in the prototype stage so there's no new art (that's coming, trust me), but here's what's new: Now available...
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Made the following changes: Reworked UI into two panels at the bottom of the screen Cargo now tucks into (under) the submarine sprite when picked up Changed how...
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It's been years since I touched this. But, I'd thought I'd try to improve the jumping a little...
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