Devlogs Page 1964
2D Platformer game designed for an arcade cabinet. Graphics rendered using UnrealEngine 5
Version 0.1.4 Fixed bug where glasses are invisible after loading a game Added more facial features Fixed some audio bugs Fixed some dialog loading in the wrong...
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after long and long days with no updates there is one now today I will be talking about the stuff that was made in this update! Tbh This update took so long to...
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2/5/2025 - Creation of the D&D overworld Room Completed my first draft film scene of the beginning overworld scene, might change the environment looking camera...
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Update: Release 1.0 – Out of Alpha! Hack the Planet has officially left the alpha phase. A huge thank-you to everyone who supported the project with feedback...
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YES, AGAIN This time, I did some important things that aren’t quite visible: Deleted old assets that I forgot to remove! The Gallery is now disabled when you...
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As i get ready to rollout the next Maker's Realm content release, i want some feedback on how the game currently is, so if you could please try out the game and...
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Since the last update in January I discover enough non-blocking but still annoying bugs to justify making an update, as the next actual content update is still...
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Creating and testing out VFX variations for Ray of Light Added Border Text for Narration Added and tested variations for Screen Aspect Border...
Update 3.3 is live! With this update we've added rock fall events, new hit animations, icons, and new magic particles - along with various minor improvements. M...
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This is my first 2D top-down game, and it shows 😅 When I started working on Reboot Protocol , I knew it wouldn’t be as simple as it would be my first 2D to...
Hey y'all, Just uploaded a new lyric game on my page! It was a project for the Eternal TTRPG Jam which is really exciting. It's sad, frustrating, and hurts a lo...
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Well, here we are. Demo 0.9.01 is here. Was supposed to be 0.9, since it is a nice, round number, but found out some bugs that weren't detrimental, but still an...
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Hello everyone! Thank you so much for the incredibly warm response! We honestly didn’t expect this much support. To celebrate, we’re preparing Update...
After around 100 commits, a new version is available! This released mostly focused on polishing up the game but I did add some new content and made several bala...
Hello! If anyone who visits this game, or has played would like to join a Discord server I have made, I will drop a link below! This server will serve as a plac...
I published a new zine last night, and I wanted to talk about it a bit! The Details My new zine is called "Indicator Species: Reflections on Autistic Adulthood...
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Just a minor update to the Game post game jam. Some tweaks and fixes: Raptor shots continue to exist after hitting enemies. Extra room with raptors for final le...
I started with my drawings, exploring different options for designs, exploring what I liked until I landed on a fusion between Diego Brando and a dolphin...
SYNTHADOME Version 0.8 implements all of the feedback provided from testing feedback on version 0.75: Readability - The issue of readability has been improved d...
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Hello everyone, Wicked here. I'm excited to announce that V-Chatter is now available for download on Itch.io! V-Chatter is a desktop pet application where users...
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I wish I had the time and brainpower to give this game a proper release devlog, but unfortunately my life is a mess in usual Crescence fashion and I gotta post...
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Hi everyone, My newest platformer made in Godot 3.5.1 is now released! I hope you enjoy it and have just as much fun playing it as I did creating it. Any feedba...
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This has been bouncing around my Goodle Drive. Looking at it again. Just a basic outline so far. Enjoy!...
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Hey, Here a little asset for a little test game I made. feel free to use it as you wish. Updates may come if requested (or if i'm in the mood :) )...
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Air Dash no longer has a wind-up animation. Air Dash now slams into walls. Fixes to ledge grab: you can now properly shimmy along outer and inner corners. Visua...
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in this update i added a mute feature as the menu music having heard it so many times making the game can get a it annoying but its currently broken and a fix w...
Hi there! I guess this is my first time writing dev log here. The full demo is now out! If you have played the demo two weeks ago, there are tons of things have...
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I have now finally received and approved test prints from both Lulu (the left one in the picture) and DriveThruRPG (the right one in the picture). I think the c...
I've finally been able to release a new update for 'Outside the Cabin' and it's a pretty exciting one for the future. The update itself is not all that big, but...
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Check it NERDS! I put the source for this on my GitHub! Click here !...
Now Just for 1$...
Pixel art gun pack with smooth firing animations
Good evening everyone! So I've been chipping away at the ground work for Alpha 7, mostly preparing assets so I don't have to stop programming mid-flow to make s...
Woah! That is a first! Gamblers Table made it to the most popular games on itch, being the 15th place! As a reminder, there are 1.155.511 (and counting) other g...
We added a leaderboard! It can be easily accessed from the menu screen. Checking and posting scores on the leaderboard requires an internet connection, but the...
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Our second ever game-jam game got 3rd Place! 🏆🥳 From all of us at Pairu, we are really happy with this result; we hoped for anywhere in the top 10s, but...
Dev Log 4/30 Gameplay For Level 1 Level 1 Gameplay wise is about 90% done: You Can punch now enemies are being coded and being scattered around in Level 1 there...
Adoption of Monster Mashers -I decided after receiving some feedback from a few people, that I will continue to make Monster masher(non-permanent name), into a...
Added early pictures to see how the game is look like in the release version...
Here’s a small idea I’ve been playing with to add another layer of depth for more advanced players. Each character type would prefer a specific beverage, an...
About: Update for Logic Loop to bring it inline with my current fonts. In particular this font needed point size fixing as well as the new info document added...
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About: Fixing up some issues on Military March to bring it inline with my other fonts. This includes fixing point sizing to be more accurate, as well as adding...
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This used to be called the "Codex Update" The Journal You can check out all the followers & enemies & events you encountered in the Journal! Some of the entries...
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🛠 Marbleborn Update — May 2025 Thanks to your feedback, we’ve made some important improvements to make the game clearer and more immersive: 🔦 Flashlig...
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📢 The English demo version of *Stretch* is now available on itch.io! This free demo includes the **Prologue** and the beginning of the **Spring chapter**. Ap...
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