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Devlogs Page 1948

Velistra: Failed State - devlog #1
2
8
Hey folks! We’ve been quietly rebuilding Velistra for the past two months. And here is a video showcasing what we've been working on...
Game rules clarification
I updated the .PDF of the rules to clarify some of the language - I hope it helps make things easier to understand going forward! The corrected file is Insomnia...
2 files
Main Menu
We learned a bit about how widgets work, and both made a label for the game, and more importantly, a title screen. Here's a link to the project's github repo. h...
1 file
Legend of the Ancient Ruin v.0.2.4
Today's update adds: - new weapon sounds (for hitting and missing an enemy) - reduced soundtrack volume - new location in the castle...
4 files
plants
ADDED PLANTS !!!...
1 file
Планы на игру #2
Game Design
Всем доброго времени суток! Это второй пост моих идей на игру. Поехали! Начнём с того, чт...
Update: Crazy Kitten 3D 1.2.2
Changelog: - Better Performance on lower-end PCs. - Temporarily removed Multiplayer - Fixed serveral LAN issues. - Optimized Game from 656 MB to 340 MB...
1 file
Update 1.6.1!
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Change log: - Reduced fire traps damage in level 1 - Added 2 small potions in level 1 - Added a message in level 5 - Increased sound volume of 1 specific spinbl...
1 file
Move over to HTML
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I've decided to re-upload the project as an HTML game, so that it is easier to access. I haven't done a great deal of testing, though everything should scale pr...
Devlog #1 - Another new project!
For this month’s Week Sauce game jam, I’m building a short 2D platformer called The Glitch Is... You?. The theme is “the rules keep changing”, so the id...
update beta 1.0_1
this is a minor update so it doenst change much but here is the changelog changelog: - fixed spelling mistakes in the instructions - changed map designations (m...
1 file
One Dozen Simians
Major Update
So Game #2 is ready for human consumption: "One Dozen Simians". You play as a pair of volunteers sent out to collect samples to help humans return to the surfac...
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Chloe's dreams
Marketing
A detective story with interactive elements.
About the Sheets.
Tech Discussion
This post is regarding the character sheets template I made for the game. Recently I found out that Canva, the tool I used to make the sheets use generative AI...
In the Works
1
Hi everyone! for those interested in running COMPASSION but lacking a setting to try it in, just wait a week or so and I hope to have my sci-fi setting 'THE FER...
2 files
🛠 Patch v1.0.1 — Performance + Mobile Support!
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🔥 Performance Boost Lava particles were too hot — now they eat 30–40% less memory , especially on older machines. 📱 Mobile Controls Added on-screen co...
1 file
THE VENTILATION SECTOR - v4.2.6 Release
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Major Update
Ladies and Gentlemen... after months and months of hard work in Changed3D in the ventilation sector, today is finally the day I can launch the public release of...
1 file
Tutorial: How to run PGTM Crew Racing 3D
Tutorial
This is for you if you're lazy opening the README.txt. :) 1. Download the Adobe Flash Player 32 on archive.org 2. Put it in the Desktop or somewhere 3. Launch A...
Dark Sudoku v2.5.2 released!
Texture loading optimized The hint system improved...
3 files — 2.5.2
Dark Sudoku is the classic number puzzle game that demands logic, strategy, and concentration
Добавлен дополнительный материал.
Дневники персонажей доступны для скачивания! Теперь вы можете скачать личные дневники...
1 file
Beta for Fighter now available to access
Major Update
The beta version of the fighter is now up and free to access link below will allow you to download the game, https://vis-sidus.itch.io/ex-knight-project Feel fr...
1 file
🎨 Devlog: From Sketches to Emotions — Behind the Scenes of Our Anime Character Pack
Hi everyone! We’re excited to finally release our Emotive Anime Character Pack — something we’ve been working on for quite a while, and it’s been a true...
1 file
Heatseekers
I got distracted one night after listening to a song from The Division 1's Survival dlc called "Heatseeker" and decided to quickly put together the basics of a...
1 file
Producer Blog #6 Postmortem
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Postmortem
Hello all and welcome to the postmortem for Robot Riot. I am the producer Miciah Coley. We’ll be discussing what went good, what went bad, and what I learned...
Development Update
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Hi everyone I'm using today's promised update to clue you all in on what our plans are now we’re slowly restarting development. Development is slowly resuming...
2 files
Difficulty Adjustment
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Slowed down the scroll speed...
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Weekly Changelog - 10th - 16th February
N/A...
An atmospheric walking simulator about the feeling of being lost
v0.1.0 — Foreground layer in stages, UI improvements, and bug fixes
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This update solves issues with actors vanishing elsewhere when you delete any actor, some UI quirks, adds a new feature to the stages editor, and polishes UI fo...
Added Parley Gambling. ( Similar to sports parleys )
Future Updates: Buffed & minor fixes to Magic, Crafting items for fights ( make bosses easier ) and Artificial Intelligence ( somewhere lol )...
Testing, honing and preparing for release
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The graphics for the intro and endings are in place! I'm now testing Pepper Odyssey, seeing that everything works and adjusting the gameplay. Testing requires p...
1 file
Mini Update (1.01)
Mini Update: - Added Actors_1&2 on Characters folder. Actors_1&2 used to be exclusive to Pocket Valley - Essentials, however, since they are showcased on the pr...
1 file
Version 1.1 brings metallic/specular options, vertex colors, and improved environmental lighting!
Major Update
Hey all! In this update, I have completely revamped the way the base Toon shader works. Now, you can choose between a metallic or specular workflow, just like U...
1 file — 1.1.0
VH OSC Beta 3.1 - Release Candidate!
VH OSC Beta 3.1 (2025-05-06) Beta Update Summary: Release candidate for vh0.7! This beta build fixes a lot of issues and cleans up a lot of small details to get...
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A bigger update with bugfixes 🚲
- Added an indicator when a location has already been visited, to better keep track - Fixed leather and tar crafting countdown not being saved properly - Iron t...
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Gargantuan Angling update 1.0.3
Hi there! In this update I reworked the whole tutorial system, and got the Holy Diver lure working correctly. While the old tutorial was during actual gameplay...
2 files
Pseudo-module reference
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Tutorial
The reference / available functions are below if you scroll down. The only thing to remember here is that everything returns a PImage. In plain English, this me...
Big update of my space golf-like game!
Postmortem
Hello! It's been a while since I was here and I have a lot of changes to tell you about Mediocre Game :)) The game was originally created in just 14 days, almos...
1 file
V0.1
- Massively improved FPS - Fixed the mystery box randomly softlocking - Fixed and reworked pack a punch weapon values - Added a volume and sensitivity slider -...
1 file
Minor Edits
Friend (fluffy delusion) pointed out spots where I was being redundant or clumsy so I tidied those up. Added a byline as well as a thank you to friends, family...
1 file
[PELOGEN2] UV editing screen - View
Tutorial
Interface The top of the screen displays the model, and you can manipulate the model like you would in the modeling screen or data management screen. The bottom...
new update
Tutorial
theres a new update and im sure some of you want to see grug chasing you all you have to do is just step into the monolith or the rectangle on your left heres w...
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Boot Devil STL
3d print your very own boot devil! Credit to my Garth for being so inspired by Gurtie's Guide to create this monstrosity!...
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Journal Entry 3
Date: 08/05/2025 Activity: Implementing home page, checkpoints with UI, restart/exit functionality, and finalizing first playable build Invested hours: 4.5 Note...
Body of the Shark
I started creating the body of the shark in Blender, it took a while, but I managed to get it done, had to create 2 seperate bodies, I messed up with the eyes...
​Rolling island - 0.2.4 - Total Overhaul
I’m happy to share what’s been rolling behind the scenes of Rolling Island . After months of code refactoting, bug hunts, and game testing and optimization...
1 file
Great fox
Marketing
"Great fox" new Nes game in development. The idea here is this game can run in Nes console hardware and Emulator as well. working on this one month of time. Is...
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