Devlogs Page 1948
Hey folks! We’ve been quietly rebuilding Velistra for the past two months. And here is a video showcasing what we've been working on...
I updated the .PDF of the rules to clarify some of the language - I hope it helps make things easier to understand going forward! The corrected file is Insomnia...
2 files
Today's update adds: - new weapon sounds (for hitting and missing an enemy) - reduced soundtrack volume - new location in the castle...
4 files
Всем доброго времени суток! Это второй пост моих идей на игру. Поехали! Начнём с того, чт...
Changelog: - Better Performance on lower-end PCs. - Temporarily removed Multiplayer - Fixed serveral LAN issues. - Optimized Game from 656 MB to 340 MB...
1 file
Change log: - Reduced fire traps damage in level 1 - Added 2 small potions in level 1 - Added a message in level 5 - Increased sound volume of 1 specific spinbl...
1 file
I've decided to re-upload the project as an HTML game, so that it is easier to access. I haven't done a great deal of testing, though everything should scale pr...
For this month’s Week Sauce game jam, I’m building a short 2D platformer called The Glitch Is... You?. The theme is “the rules keep changing”, so the id...
this is a minor update so it doenst change much but here is the changelog changelog: - fixed spelling mistakes in the instructions - changed map designations (m...
1 file
So Game #2 is ready for human consumption: "One Dozen Simians". You play as a pair of volunteers sent out to collect samples to help humans return to the surfac...
1 file
This post is regarding the character sheets template I made for the game. Recently I found out that Canva, the tool I used to make the sheets use generative AI...
Hi everyone! for those interested in running COMPASSION but lacking a setting to try it in, just wait a week or so and I hope to have my sci-fi setting 'THE FER...
2 files
🔥 Performance Boost Lava particles were too hot — now they eat 30–40% less memory , especially on older machines. 📱 Mobile Controls Added on-screen co...
1 file
Ladies and Gentlemen... after months and months of hard work in Changed3D in the ventilation sector, today is finally the day I can launch the public release of...
1 file
This is for you if you're lazy opening the README.txt. :) 1. Download the Adobe Flash Player 32 on archive.org 2. Put it in the Desktop or somewhere 3. Launch A...
Texture loading optimized The hint system improved...
3 files — 2.5.2
Dark Sudoku is the classic number puzzle game that demands logic, strategy, and concentration
Дневники персонажей доступны для скачивания! Теперь вы можете скачать личные дневники...
1 file
The beta version of the fighter is now up and free to access link below will allow you to download the game, https://vis-sidus.itch.io/ex-knight-project Feel fr...
1 file
Hi everyone! We’re excited to finally release our Emotive Anime Character Pack — something we’ve been working on for quite a while, and it’s been a true...
1 file
I got distracted one night after listening to a song from The Division 1's Survival dlc called "Heatseeker" and decided to quickly put together the basics of a...
1 file
Hello all and welcome to the postmortem for Robot Riot. I am the producer Miciah Coley. We’ll be discussing what went good, what went bad, and what I learned...
Hi everyone I'm using today's promised update to clue you all in on what our plans are now we’re slowly restarting development. Development is slowly resuming...
2 files
N/A...
An atmospheric walking simulator about the feeling of being lost
This update solves issues with actors vanishing elsewhere when you delete any actor, some UI quirks, adds a new feature to the stages editor, and polishes UI fo...
Future Updates: Buffed & minor fixes to Magic, Crafting items for fights ( make bosses easier ) and Artificial Intelligence ( somewhere lol )...
The graphics for the intro and endings are in place! I'm now testing Pepper Odyssey, seeing that everything works and adjusting the gameplay. Testing requires p...
1 file
Mini Update: - Added Actors_1&2 on Characters folder. Actors_1&2 used to be exclusive to Pocket Valley - Essentials, however, since they are showcased on the pr...
1 file
Hey all! In this update, I have completely revamped the way the base Toon shader works. Now, you can choose between a metallic or specular workflow, just like U...
1 file — 1.1.0
VH OSC Beta 3.1 (2025-05-06) Beta Update Summary: Release candidate for vh0.7! This beta build fixes a lot of issues and cleans up a lot of small details to get...
1 file
- Added an indicator when a location has already been visited, to better keep track - Fixed leather and tar crafting countdown not being saved properly - Iron t...
1 file
Hi there! In this update I reworked the whole tutorial system, and got the Holy Diver lure working correctly. While the old tutorial was during actual gameplay...
2 files
The reference / available functions are below if you scroll down. The only thing to remember here is that everything returns a PImage. In plain English, this me...
Hello! It's been a while since I was here and I have a lot of changes to tell you about Mediocre Game :)) The game was originally created in just 14 days, almos...
1 file
- Massively improved FPS - Fixed the mystery box randomly softlocking - Fixed and reworked pack a punch weapon values - Added a volume and sensitivity slider -...
1 file
Friend (fluffy delusion) pointed out spots where I was being redundant or clumsy so I tidied those up. Added a byline as well as a thank you to friends, family...
1 file
Interface The top of the screen displays the model, and you can manipulate the model like you would in the modeling screen or data management screen. The bottom...
theres a new update and im sure some of you want to see grug chasing you all you have to do is just step into the monolith or the rectangle on your left heres w...
1 file
3d print your very own boot devil! Credit to my Garth for being so inspired by Gurtie's Guide to create this monstrosity!...
1 file
Date: 08/05/2025 Activity: Implementing home page, checkpoints with UI, restart/exit functionality, and finalizing first playable build Invested hours: 4.5 Note...
I started creating the body of the shark in Blender, it took a while, but I managed to get it done, had to create 2 seperate bodies, I messed up with the eyes...
I’m happy to share what’s been rolling behind the scenes of Rolling Island . After months of code refactoting, bug hunts, and game testing and optimization...
1 file
Loading more posts...











































