Devlogs Page 1943
Fixed Grivl's dialogue not being in the right place in the Gaelskuv Fishing Hut. The equipment menu now opens up after being prompted to equip your weapon. Adde...
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adjusted pontis mille sewers entrance to allow passage even if the water got frozen by frost walker boots...
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Fixed problems that could cause bosses to vanish...
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Update 05/09/2025 - Optimizations have been performed and the game runs smoother - Some bugfixes have been done...
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this is my first real shot at Godot! so far I really like it. definitely in the deep waters here. just found out Godot by default exports an executable and a .p...
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in today's big update added: - new big location (GOLDMERE!) - a few new NPCs...
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Salida de la primera demo de PIANEITOR...
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Pianeitor Shooter
New ZIP upload includes: a map that can be shared with your players, a larger version of the cover illustration, and a few minor corrections to the adventure te...
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Big Update: Smoother, Smarter, and More Reliable! Hey everyone! I've been hard at work under the hood, making a bunch of improvements to the Distance Calculator...
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Unfortunately, our Kickstarter failed having reached just 4% of our goal. This isn’t the end of Obelisk, I believe in this game too strongly to give up on it...
Hey I'm Eli Anderson and I was one of the artist of Cavin' Hats and I also did a tiny bit of programing. I was mainly in charge of finding models for us to use...
fixed issue where the rig was broken on the vrc side because of a missing thumb bone assignment...
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Some spelling mistakes have been fixed. A collision issue has been resolved...
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Flame wings: can now launch a fireball that follows an enemy. They are much weaker than crystal attacks, but deal more magic damage...
The latest version is out! More info here cause I'm too lazy to rewrite twice: https://neverevertm.github.io/ProjectColor/blog-content.html?id=2025-may...
1 file — 0.2.1.0
Introducing a new god game and evolutionary simulation, where artificial animals evolve to seek food and reproduce. The animals are AI robots that operate using...
Watch this ghoulishly good review from Burst Error of my brand new free NES horror fan game, All Hell Unleashed!🪦...
Hi guys. I just released a quick bug fix update to toy mania. I highly recommend redownloading this game, as I fixed a lot of the bugs that were discovered in t...
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The music from the game is out now for all to listen to on YouTube:...
Addititions Dymaic dismemberment system Slow Motion Mechanic Blood particle effectFade screens New bleeding system Option to toggle blood on/off New Dismemberme...
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V1.1a changelog: (the a is purely for the show reference) - Added a simple (probably temporary) 'user is typing' message. What it says specifically can be chang...
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Blobbers the Blob: World of Exploration Demo update V1.1 just dropped for the Playdate, so I thought I'd talk a bit about the normal game and how it's doing. I...
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New Features: Added in voice acting to Syd's lines New finalized lakehouse model New finalized workshop model New assets and textures for the artifacts, includi...
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Chase Mechanic Implemented Something's watching you. With this update, the game just got a lot more intense. You might want to keep your footsteps light... and...
Skwish now includes achievements! Version 1.3.0 supports Playdate Achievements , a new cross-game community-run project that will feel very familiar if you’ve...
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The final updates with the game, the placements of the kill zones, and the checkpoints!...
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Hello All! It’s Raul from Carrion Pact back with another Dust to Dust update! After the initial feedback from the playtest, we’ve gotten some clear directio...
THE PLANET SAVING UPDATE You will be able to save planets by clicking a planet, then pressing S You can load a planet by pressing L, putting in the saved planet...
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We’re back with a major milestone update! Version 0.7 marks a key step forward in defining the Whale’s Mundo experience – from gameplay onboarding to imme...
Hello everyone, and thank you for joining us for the final production blog for Steel Specter. I'm Daniel Lee, and I’ve been the producer throughout this proje...
Week 3 - Enemies and Interactions This week I worked on a few things: Added multiple NPCs Added enemies / an enemy spawner A health system, for both player and...
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Hey everyone! Nick and I have been working hard to get the alpha build of our game ready for submission to my class. It’s been a challenging but exciting proc...
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RIG UPDATES - Each rig now has two special abilities - Clarified some rules including consequences for your Rig reaching 0 HP COSMETIC FIXES - Fixed the resolut...
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Methods used For this phase of the project we modified some of the methods presented. We did make a playable prototype, which ended up being more of a first dra...
Halloo! I wanted to reveal new changes and additions to Orange Roulette as I finish play-testing and preparing the first of the plus modes. The major addition i...
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My main role in this project was audio. I made a song in BandLab to play in the background, as well as using the Foot steppr tool on Bfxr to make walking sounds...
I'm bored of my game almost sent myself to sleep with the footage that I had started to record in the latest devlog! So I scrapped it, and instead waffled on fo...
What do I even say? It's been such a long time since I've went headfirst into this project, and now I can proudly (ignoring some glaring bugs that I may or may...
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its playable on mobile now :)...
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Wordle + Rouguelike elements!
Hi! A quick update: I've uploaded build v0.2.0 here, which includes some new content. Here are the changes. FIVE new ghosts added to the map, eight total. The p...
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Fixed a few teleports and optimized some enemies, but most importantly, now there's a Linux version for the game!...
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These are Marisol's final colors! I have a fourth one that was mainly white with rainbow accents. It was a bit much for me, so I kept the other two in the final...
What's new in Metrosystem.14 -the history of the development and expansion of the metro network is recorded -earlier warning about low city government satisfact...
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Thanks to Appcr4sh we now have a portuguese version of the generator! I also added the PNGs of the different rooms for a variety of uses. If you guys have sugge...
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FR : Annonce spéciale ! Comme vous le savez, le 17 mai, le jeu sera enfin ouvert au public ! Et pour marquer cette occasion, nous organisons le tout premier é...
I corrected some formatting errors in the main booklet as well as in the GM screen. More specifically, due to what was likely a bug, some of the symbols in the...
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