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Devlogs Page 182

Pixel Art Graphics Implementation
Major Update
It's funny to think this project started with me drawing some pixel art sprites for a couple characters, but then the first prototype was a text-based combat si...
2 files
Update 3.24.2026
Major Update
Hey everyone! I've just pushed a new update based on the feedback received. Here's what's new: Guidance & New Player Experience Added a full Tutorial to help ne...
Reborn!
Major Update
Helmet Heroes Reborn is a remastered and improved version of the original Helmet Heroes. It is the newest and ideal version of the Helmet Heroes experience. It...
2 files
First Print and Play published game!
Devlog Don't Topple! is a quick print and play game I designed around a previous full, quick party dice game that I invented a few years ago. I decided to make...
Devlog 5: Fields & Farmers!
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Welcome back, antennae-less creatures! 👽 We are still hard at work in the Production system, and we got quite a lot done this week! Art The art team made a l...
1 file
Good Company update: clearer endings, one-tap rematch, and better first-turn clarity
Just shipped a meaningful Good Company update. Good Company is a calm, turn-based word game for two. You start with a word, the next word has to begin with the...
New update released
The first major update is here. A lot of stuff is added-main menu, pause menu that you can access with ESC button, new sprites and new option to control with ke...
1 file
v1.0.6 - Master Editor
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Adjustment: Modified the code to work with hot reload of Master Editor Software...
1 file
Woah... it's been a year of the deer.
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Major Update
Wow, I can't believe it's been a year and some change since we started working on MURDEER! Though we haven't been too communicative about our progress, you can...
Early Demo now Live
Major Update
Finally our demo is available. This gives you a brief taste of We Wear the Mask, with a fully playable prologue. Note that much of the artwork is still placehol...
2 files — 0.0.1-alpha-demo
Devlog 5: First Sprint attraction!
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What was happening this week? As we approach April more and more, our development only keeps rising! This week multiple changes were made and new stuff was adde...
1 file
SNARL Demo v0.1 — Now Live
SNARL is now live as a playable demo. This build focuses on the core systems — movement, environmental interaction, and how tension builds as mechanics begin...
2 files
Tank Defender II - A New Chapter!
Tank Defender II pushes the neon-vector battlefield to a whole new level, blending retro-arcade energy with modern, fast-paced tactical combat. Players step int...
1 file
An RPG By Any Other Name...
3
Game Design
Some people have told me Hands-Free RPG is not a memorable title for a game. What say ye? One person instead refers to it as Scriptorum , which is actually my u...
MXM weekly progress report 4
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last week, the change animation method for player box, remains unmoved. i have been working on it for a while, and i cant even tell you what progress i made. it...
raidsim v.0.7.2
This patch focuses on a handful of usability and reset-related issues, plus a few important fixes for M12S P2: Idyllic Dream (especially around reenactment clon...
3 files
🚀 PHOTON — Neon Void is LIVE!
Major Update
⚡ PHOTON — Neon Void is officially live! A fast-paced neon space runner where you: • Dash through collapsing space • Fight intense bosses • Use WARP m...
2 files
Dreamtime rules for playtesting
Anthony Grasso and Wythe Marschall have expanded the Grit System with some draft playtest rules for dream-themed games (free/PWYW): https://stillfleet.itch.io/g...
Version 0.1.0
- Version 0.1.0 - Update Log MAJOR UPDATE Added - Lane Styles New Main Menu Purchasing of Skins 3 Updated Levels Forever Runner Burds Updated - Hit Particles Re...
1 file
Done doing sound design for the Arcade
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Done doing the sound design & adding sound effects for the arcade. Next, I focus on adding all different sorts of content into the Arcade. (Some of what's shown...
initial artstyle inspired by japanese woodblock prints.
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1
Game Design
Trying to mimic the style of traditional japanese block paintings, which was inked and coloured via wood presses. As it was done manually, the colours were usua...
The Compactor [Teaser]
Je travaille actuellement sur un nouveau projet et je voulais partager avec vous une petite avancée sur le Game Design et l'atmosphère visuelle...
FNOAT Patch (V1.01)
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Nothing too crazy, just a small patch based off of info I've gathered so far (average day for a game dev lol) NOTES/CHANGES - H's door kill timer has been exten...
2 files
patch v0.1
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Sonar ping duration increased Ping duplication fixed Fog decreased Ping starts immediately Updated UI rotation animation Fixed pixelation shader's default Norma...
1 file
Update - 0.1.4
Hey everyone, I hope you enjoyed the game so far ! Here's what's you new in this update: add black and white color theme (beige is still available) the cat are...
1 file
picking a query language for depot
Tech Discussion
i originally posted this in the wip forum thread here but realized it made sense to breakout as a devlog post, as it may be broadly interesting! i did a lot of...
V0.4.4 - Sandbox Mode
Added: + Added sandbox mode + Added toolgun to sandbox mode + Added a way to skip cutscenes Changes: - You can now only hold up to 18 ammo for the magnum Fixes...
1 file
Word War III is live!
Major Update
Hello everyone! I'm very excited to share my game, Word War III! This game arrived like many things in life, by surprise. Recent events have triggered a lot of...
1 file
Content & Polish: v0.2.7
This update adds new content, audio, and UI repositioning to support upcoming game state animations. New Content A new medium vessel has been added, along with...
4 files
Trogenmoore Alpha v.0.001 is now Live!
Major Update
Greetings, delvers! I am thrilled to announce that the first public Alpha of Trogenmoore is now playable directly in your browser or as a Windows download! This...
1 file
0.3.2 - soundtrack update!
+ I finally added a soundtrack, after all these years! Having not done anything really music related since I was a kid over a decade ago, I figured it'd be a lo...
1 file
A new update, for my first game, is coming!
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What do you think of those inspired cars? Honestly speaking, as I am literally new to game development and also to the Godot game engine, my first game is someh...
1 file
新游戏
Game Design
《绝对静默的边界》(绝对寂静的边界) “噪声即是能量。而我的静默,是它唯一的终点。” 在近未来的“共鸣网”时...
Pixeve v1.1 — UI Fixes & Improvements
Pixeve v1.1 is now live. This update focuses on UI polish and consistency improvements. Changes: - Fixed text color issue in Collection Background Override - Wi...
1 file
Devlog 5: Getting the gameloop
In week 2 of the production sprint, the team is still hard at work to remake the game loop and get the right assets in the right place. Art: The art team has be...
2 files
New FMOD Version!
Major Update
Hey Everyone - I am working on a version of this Retrofuture Soundtrack Pack in FMOD. There are now thousands of unique soundtrack combinations from these origi...
1 file
Final version
Hey All, The game jam is almost done, I just took some time away form delivering KRAVAT to our kickstarter backers to do on last pass before the voting starts!...
2 files
New FMOD Version!
Major Update
Hey Everyone - I am working on a version of this Retrofuture Soundtrack Pack in FMOD. There are now thousands of unique soundtrack combinations from these origi...
1 file
Version 0.3
Version 0.3 -- FINALLY to prevent burnout, few npcs & enemies' positions are not fully set; i will address this when i get back to it after my break At last, I...
The Many Places of Caldria!
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Major Update
With the release of Owlglass approaching, we’re excited to share a first look at some of the many locations you’ll find yourself on your adventure! But befo...
«Proshay» — небольшая заминка, диалоги готовы, ищем баги
Привет! Последние дни я активно переписывал архитектуру, и в целом игра стала стабильне...
SlumberNapped show and tell #3
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Hope you're all well. This show-and-tell comes after 2 weeks of Life stuff I had to deal with, but I'm good, so let me show you some of what I have gotten done...
PAX East Build
So excited for this, honestly! Solstice has come a really long way in a very short time, and this build is really closing the gap towards feature-complete fast...
1 file
Ultimate Shift Controller v2.0.4.3 Minor bugfix and settings/UI polish update.
Major Update
小さな不具合修正と設定まわりの調整を行いました。 Minor bugfix and settings/UI polish update. - 言語を変更してから元に戻し...
1 file
[DinoSwarm Demo Update 1.0.6] Swarm Tadpole Upgrades
Hi! Thank you all for your support! I implemented dodge as a power to be unlocked in Swarm Tadpole Upgrades. I will continue to work hard to improve the game. [...
1 file
Version 1.1
Update 1.1 is here! I have made a couple visual changes to the game, including guitar amps and a blue Cornerstore Music logo to replace the red, since the main...
1 file
Patch notes v1.7.0 → v1.7.1
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v1.7.1 Mar. 24, 2026 This update is an enhancement release. It includes improvements to the TextBox and DocumentViewer modules, adds a new Engine module, introd...
Update v1.21: Vol.1 (10-in-1) Collection Complete
Major Update
📝 Content 🟢 What's New in v1.21 Menu Update: Improved the main screen for easier navigation between projects. Modular Files: All 10 games are now availabl...
13 files
Feedback Three
Postmortem
Today's project is a new game. It's a Mario-like platformer called MarkerKing . Honestly, I've never played Mario or similar side-scrolling games before, so thi...
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