Devlogs Page 174
This Update marks a major shift for Eco Jelly, pushing the simulation beyond simple creature interactions into a living, emotional ecosystem. Core System: Socia...
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Bring your projects to life with this detailed and realistic Ash Tree, Grass, Plants, Rocks, Broken trees and more . Perfect for nature scenes, landscapes, or e...
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Now you get to fight in 6 more areas. - Training Area (Replaces the original default Fighting Jam one) - Hacker Street - The Beach - Sector 52X - Squealers Lair...
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Hello. I wanted to make this game because I felt like if I didn’t make something wholly my own I’d probably explode. As well, I wanted to test myself with t...
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
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Oh, hello again. I'm writing, as they say, straight from hell. Oh, and this development is awesome. Each update is getting more and more difficult, and the funn...
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Emergency fix for the objective door being openable without having completed the objectives. Not sure how this slipped through!...
Claim: In this week I finished the Game Poster that is "In Progress" card and moved it to the "Done" card, and also did some fixed to the weapon design from las...
MistleFoe 4 started as an art and animation experiment. At first, the goal was simple: take my character assets for Leo, Nate, and Barney and see if I could tur...
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Hi! Tiny update, I don't know why it took me this long but Swiped! is now playable on the web :). I'm not sure if all features are in there (I hope so) but for...
New features: A "pretty-print" button to format to cards ! Bug fixes: Nested loops should now work correctly...
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I just launches my second Kickstarter campaign for SPACE GITS , called HERE COME THE BASTARDS ! Back it now! HERE COME THE BASTARDS is the first expansion book...
Author: Jaiden Taylor | March 26, 2026 Part 1: The Problem This week I ran into one of those bugs that makes you question everything you've done. My task involv...
Combat just got a massive overhaul. Four phases of work went into making fighting feel like an actual system — not just “click mob, wait, collect loot.” H...
The combat log has been completely rebuilt from the ground up. Every line of text you see during a fight now means something, and means it instantly. GOLD. RED...
Claim: This week I moved [Audio Slide Deck with sample sounds] to the Done column and moved [work on mood board (50 slides total)] to the In-Progress column. Ev...
Unfortunately there is already quite a critical bug in v5.3.0! Users found a bug with “Export for web” command in v5.3.0, where a 3rd-party zipping dependen...
What's New v1.3.2 CONST pseudo-mnemonic — declare named constants with a dedicated CONST block (name + value + HEX/DEC format). Constants are added to the lab...
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Blinko Published 3/22/26 Prob few updates to come If i do update it will be major...
It is close to launch? No. Why? Honestly because I'm lazy af. But yeah I've been doing some stuff in the game at turtle pace, not that much people are waiting f...
Claim: This week I worked on and finished the "win screen" card and moved it from to do to the in-progress column to the done column. I finished making the prot...
Hi everyone! I just released my new PSX Footstep SFX Pack made from handcrafted foley recordings and transformed into retro PlayStation-style audio. 🎮 40+ re...
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Hello! I just wanted to write a little bit about a minor update I released for this game. I was feeling nostalgic and I saw a few tweaks I could make that would...
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Completely fixed all issues by reworking the game into units that grow instead of swarms...
v0.8.0 — The Synergy Update New Cards (20) Status Archetypes (12 creatures): - Burn: Flara (1★), Ignacia (2★), Hestia (3★) - Freeze: Crysta (1★ spell)...
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Added pause button (P) and menu...
Experimental game engine test for play only
Released March 19th, 2026 (⚠ Do not close the game while it is updating. If your pck gets corrupted, you will have to redownload the game from itch.io) Fixed...
Hi everyone! Aadityan and I are super excited to announce that Before I Fade v1 is now available to play!! This is a huge update for the game, adding 40+ new fe...
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All placeholder graphics have been replaced with non-placeholder graphics. Barring future inspirations, this will be the final build of the game. Update Notes...
The hunter has been adjusted to appear more frequently in the game. Systems for new features set in place...
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I've got good news everybody! I'm happy to announce that the remake/re-imagining of You and Me+, +You and Me, is in development! This project isn't associated w...
This week there's just few small fixes focused on performance and gameplay balance. Enjoy :) [0.4.2] - 2026-03-22 Changed Asteroid defense is 25% weaker Skirmis...
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This update focuses on mouse-controlled train movement. Changelog: Fixed train camera yaw when upside down. Adjusted train camera position: a vertical train no...
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Game has had significant updates in recent times. Extra features include new units, land mines, tanks, walker mechs, gun turrets. Optimisations have been improv...
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Update 1.91: -the "Piercing the Veil -2-" Quest is now complete. -A bug related to damage variation was fixed...
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The inspiration of the game comes from Space Megaforce's power shot, the weapon combination system from Gunstar Heroes, and the ardent belief that holding down...
This update elevates the entire bundle with smarter gameplay, deeper customization, and a more polished feel across every mini game. Dynamic Difficulty That Gro...
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This week was better than the last few but still not good so I would rate it as middling, my achievements for the week include making enemy's body's go flying o...
The protagonist is intentionally written to not be a very nice person. Or, she was not a very nice person back when she was much, much younger. Surprisingly, Pa...
Major changes have been made, including an overhaul of mining bots, the implementation of 2 new enemies (The Redactor, Drones), new voice lines, a new tutorial...
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Hello everyone! I am excited to share my 2D Shop System for Unity with the community. I built this tool because I noticed many shop assets are too "heavy" or fo...
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Add a jump attack animation...
A Retro Lines Platform Hero
Lots of general cleanup, a few bug fixes (maybe even introducing new ones, who knows!) V088 (24/3/26) First draft of ANIM and COLLISION Macros Minor bug fixes E...
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First playable build of SUNSET16. V1.0 is simple by design... the bedroom environment, the player character, the art. You can walk around the space and get a fe...
Hello all! The chapter 5.1 update is now out after a bit of wrangling with my schedule. 1. The Wright and Garcia paths are complete, meaning all four RO paths a...
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Happy Fri-erm-satur-day! <3 My little one has been dealing with a lot of emotions this week, so, by proxy, I’ve been dealing with a lot of emotions. It’s al...
Added: Leaf Collection & Propagation : Collect fallen leaves to draw random succulents and expand your garden through the blind box mechanic. UI Optimization...
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Helloooo! I had originally uploaded the demo about a week ago, and it was pretty small and just an easy quick game over all. However, as I started working on th...
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