Devlogs Page 1660
Esta semana hice algunos props para la Ciudad de transition , estos modelos consisten en un bote de basura, un faro de luz y un parachoques. Como me estoy refer...
Gonna keep this short, the original AZ Size has lost all motivation continue making the game, so we're doing a Dread Pirate Roberts and I, previously her 2nd in...
Progress Updates Other than general progress on art, sound, and the overall structure of the game, the main thing I've been working on recently is a new kind of...
So, I finally made a cover for the project ! At first, I tried to find an artist for it, but had no success… so I decided to make one myself to make the game...
After close thought, a “DELUXE” version of this game would add nothing, I’ll be adding pretty much almost everything of it in this one, it would pretty mu...
slowly but surely :] made my first game cg, specifically a death scene...pretty happy with how it turned out! gunna keep working on talk sprites and other cgs f...
Hello, adventurers of darkness! After working tirelessly for quite some time to bring changes that will greatly improve your journey in the desolate forest, we...
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* removed unused sprites * bird noise no longer overlaps * the explosion sprite no longer has missing pixels * the game over popup now includes the score...
The Chef is ready to serve... are you ready to survive? THE WAIT IS OVER! Chef Perretxiko has opened the doors to his twisted restaurant, and the first version...
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🎉 TTSTuber v0.3 – Big Quality-of-Life Update! Hey everyone! We're excited to release TTSTuber v0.3 — a cute but powerful update that brings in new shortc...
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I've made a few quick fixes for the demo: - Fixed bits of dialogue in some places so that it makes more sense - Made it so you cannot leave the janitor's closet...
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This update brings a mix of new features, upgrades, and small improvements. Some of the focus was once again on making Magnus a little easier to learn for new p...
Warlordocracy leaves Early Access today, like a snake sheds its fur. It will still be in very active development into January, as I improve dialogue and work on...
BluSky Post 75 cameras (so far!) and the crypt/path connection is complete! Have some lighting and fine tuning to do on angles, but almost to the mansion! #Indi...
Took a bit longer for this update as I was on holiday. Got there in the end though! Notes for Patch 0,7: implemented a new 5x6 grid layout into later levels (...
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Me: Please, please let me rest. I'm so tired of having thoughts and ideas!!! The spirit of weird games that inhabits me: Anotha one Anyway, this is a solo LARP...
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Right ball count selector now works properly Fixed HUD text issues...
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A new update has been dropped for this poo poo water of a game TIMES 2 This update will also prepare the game for a new dlc pack (shhhh) CHANGES • Rewrote the...
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Added a Dialog system (for ninja master dialog) Added Dialog to the first three levels (Drawing the ninja master took nearly the whole day though)...
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Nå er et rullerende dag- og-natt-system implementert i verdensutforskningen, som åpner for dobbelt så mange muligheter for innhold på kartet...
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Here's a very small patch before the submission period ends. Added an endless mode toggle to the settings menu. Note that a highscore can't be earned when endle...
Sublevels has launched! Thank you to everyone who has helped and supported me and the rest of the team along the way. Keep an eye out for an asset upgrade and f...
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Gonna keep this quick. I added highscores, which you can view on the titlescreen, and the pause menu for when you press enter. I'll clean it all up in 1.0.4, ri...
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Added CustomScene to buttons, this way pressing a button changes scene to a specified packed scene Added IsNextLevelButton boolean to make it work as non next l...
Hey friends! 👋 Some of you may know me from Slender Reborn , and I’m super thankful for all the support I’ve received here on Itch. ❤️ Right now, my...
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I'm very excited to announce that A Faerie Court Visitation will be getting a new cover soon: illustrated by Nathaniel Oldrin (who also happens to be my lovely...
Summer is waning here in the northern hemisphere and the 1.2 update of Wordy Rain is celebrating the last of it with a new seasonal feature and some other goodi...
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Oops skipped posting about v1.0.2. Ah well! this push contains many small fixes! Have fun!...
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Daily Update - September 4th, 2025 Hi all! Today was a mix of some playtesting with the new Side-quest system, and some UI polish. I've been on a tear adding so...
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We have finally uploaded the first windows version! Incredible!...
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The footsteps weren't echoing well, so I made them a little louder...
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As it says on the tin. Itch kept corrupting the PC/LINUX zip file, so I had to try four more times to upload it before it stuck...
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2025-09-03 These are an example of the PRNG planets. the point of make PRNG planets is so that the player can have a unique experience when they play but i can...
Day 3: Stylish The fuck do you mean send them to die? Signals Creation So, you could, in theory, hard code information that has signal information in it for the...
A somewhat ironic update for Labor Day in the US. Creatures you recruit can now be brought back to the tower, where they can perform jobs or be taken with you w...
version: "1.3.0" date: "September 1, 2025" Fixed a critical bug in the offline progression simulation. Fixed a visual bug where mixers incorrectly displayed a p...
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D.R.I.F.T. Demo v0.5.9 Released! English Version Greetings pilots! We’re excited to share that D.R.I.F.T. Demo v0.5.9 is now live and ready to play! This upda...
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2 NEW OPTIONS MUSIC VOLUME FIXED ENEMY BUG FIXES BACKGROUND IMPROVMENTS MACOS VERSION IS HERE!...
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I’ve loved play-by-post RPGs for years. They’ve always had this unique charm: the time to think before responding, the chance to write dialogue and descript...
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Just switched the sidebar sections to increase visibility of the donations feature on mobile...
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Welcome to the week 40 devlog for Cosmic Construct, where I review development goals set at the end of the previous week's devlog. To follow the game's progress...
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