Devlogs Page 1656
Use the following questions as a reference for your documentation. Feel free to edit the format. How would you describe your game? The game creates awareness of...
- Removed redundant dialogue from scientist (sometimes I forget stuff and repeat lines, thinking "Oh, I never explained why she's standing here!") - Removed men...
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Update v1.3 - You can find the version number on the main menu. Big thanks to everyone who has played the game so far! I recommend redownloading the game to hav...
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Uh... looks like I'm not taking a break from now... anyways go see the changelog in the zip folder...
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Hello everyone! I’ve just uploaded a new version of the rulebook for The King’s Courier . Thanks to feedback and playtesting, I worked on making the rules c...
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The game is finished and fully playable. In the future, I’m considering creating more levels or a level editor if there’s interest...
I've made a lot of changes to Killbots since I originally posted it on here, but the concept mission, which I feel is important to giving people an idea of how...
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For what is changed from previous version, you can just read it at https://perang-cemen.itch.io/perang-cemen-iii-dice-and-destiny/devlog/1021619/dn... Or you ca...
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It's been another two months of hard work. I will admit that after the last Demo Day release, I had to sit down and consider just what was important to Planets...
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Just a quick update to add level 7 and sharks!...
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Consume, Destroy, Become
Fixed a bug where enemies wouldn't shoot after a certain wave. Balanced some weapon shooting speeds (Pistol, shotgun, AR) so they aren't as broken until you spe...
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Description of the game: A game were two teams battling each other for a better or not so better world. What decisions have been made so far in regards to: Enga...
This is the last page, the chapter is completed. Starting up next will be the fifth and final chapter of We Got Another Year!...
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Patch Notes: Added a new stats screen when the game is paused Changed the extra life UI Fixed a bug that caused looping sound effects to persist between scenes...
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https://github.com/colearkenach/thefade-foundry It's not 100% done. But, it's workable enough. It'll be receiving updates because there's a few known issues (na...
Removed all GOTOs and code transformed to use PROCs instead. The game as such does not change. If I had to make this change again, I would have created a new pr...
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Hello. Today I released V0.6k, Beta 1 demo, which went out to backers last month. It is a continuation of the project with some new bits added, most notably the...
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You can now PreOrder GravMetal 2 and get a nice ticket to prove your purchase of your preordered copy of GravMetal 2! The Ticket will get replaced by the Actual...
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I finally got around to drawing the last five portraits, so now the package includes all 100 portraits. I hope you can find some good use for them!...
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Made it to Beta who hoo! Fixed the bug in Alpha4 that broke the game, and plenty of other issues. Some additional graphics but mostly bug and logic fixes...
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Now you have the opportunity to purchase this incredible 3D model for half price. This character can be a great base for creating your project, whether for a ga...
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Every environment, object, and interactable scenario in Divine Omen Chapter 2 is officially complete! That means the bulk of the artwork is complete but there...
Use the following questions as a reference for your documentation. Feel free to edit the format. How would you describe your game? The message is about human an...
Our g ame idea : A cooperative board game where seals fight for survival in a future Netherlands, as rising seas open new habitats while government dikes, islan...
I've added 3 new hairstyles to the pack! I'm currently working on a new tileset that might take awhile, so expect a few smaller updates like this one until that...
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Key: C BPM: 100 For the first track, I pitched the hi-hat to make a ticking sound since in the quiet of the night, sounds become more pronounced. I used a pad a...
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Time for a news update! It's been too long since the last, but things have kept me exceptionally busy. The launch of the Corebook has been going great and I'm s...
Hello everyone! This update brings some quality of life improvements, dungeon/farming adjustments, and bug fixes. Inventory management is now smoother and easie...
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Use the following questions as a reference for your documentation. Feel free to edit the format. How would you describe your game? This game was created to demo...
Refresh The Page After 10 When The Loading Please Wait Screen Appears Because The Game Files Are So Much (No Game Files Will Be Downloaded To Your PC Is Just Re...
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Here’s a draft of something. It’s for wilderness adventuring. I really wrote this for myself, to get some ideas down on “paper”. It expresses some ideas...
Thank you all for such a positive response to my work. I've added new variant you can download - Alpha transparent textures...
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Well, we've got a simultaneous big update and very minor changes over the past few days. I've refactored the battle system so it's no longer (as much of) a pain...
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I was meant to post this days ago but forgot to make it public+post The game has changed since this video (graphical wise) today I will be adding the final char...
NEW CHARACTERS - SEASON ONE QUEEN YARA Queen Yara worship the Mother of Waters, so she can control and create water. She is the 1# Wrestler from the Mixed Wrest...
oops...
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A Deltarune fangame/demake for NES. Contains spoilers for Chapter 3!
2.0.0 Patch Notes Added: New Wasp Queen Bossfight Boss fight triggers after surviving the initial waves of wasps Wasp Queen will attempt to eat all remaining sl...
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Design : prevented unintended solution for Visions from the Abyss (DLC3) reported here https://steamcommunity.com/app/1147890/discussions/0/604162514919452106/?...
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Buenas gente, actualmente estoy parado con el tema de la programación, sobre todo por temas técnicos, mientras tanto, estoy trabajando en varias ideas, sobre...
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Hello everyone! We are excited to announce the release of Sins of the Floating City — the fourth DLC for Heads Will Roll: Reforged. What awaits you in the DLC...
One of Us Will Die Curse of Strahd Adventure Report 13: The Wizard of Wines Blood drips from Davian Martikov’s mouth in thin, black ropes. He spits iron and v...
Hey everyone! The progress in the update was made! You can check it out here: Thanks for reading!...
Remember the dissolve + toon shader mentioned here? Well it was also used in the creation of this! First we set up the material! (The outline material will late...
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This update adds a template for Affinity Publisher and Google Docs!...
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The importer didn't really work on Android last time. Now it does...
4 files — 0.21.8
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