Devlogs Page 163
Error Fixes Sending an item to the stash that was on the ground would cause an error. NPC Behavior Creatures should no longer shoot projectiles when their targe...
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I fixed more bugs on it Yay Anyway i am working on a new project with a party system, multiple enemies and more! Ima realise the demo for it later but if ya wan...
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AND we have a discount on Shimmering Moon tier (the tier needed to access the first 25k of Summer or so)! How does it work? Go here: https://ko-fi.com/ylvanaar...
We have been designing an UGC arena for our game, On Any Journey. It is still on early prototype. Free feel to download the build & join our Discord channel:...
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Author - Yoga Gunawan Posted On : 03/20/2026 Do you get the reference? Anyway its the end of the second sprint of the project and one of my responsibilities in...
Hey guys! This weekend turned out to be very productive. I've made 2 new linear scenes (decided to experiment with parallax) and even added a new enemy — a li...
Hello, it's me, Owl! Here is our Playtest Report for Squirrelsyphus! It is a combination of notes, goals, changes, and our playtesting ideology!...
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Ugrades - UPDATE - STATUS Level 1 Complete Redone Level 2 Complete Redone Level 3 Complete Redone New Assets New Music New Shaders New Story NEW TRAPS Drop Tops...
Hey Horde! Fire magic had always been in the game, but now it is more dynamic and more fun to use! We will continue to update you and hope to update the Demo wi...
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We have gotten invaluable feedback after five playtests spanning our game's Alpha and Beta releases. With both new and returning players alike trying our game...
Version 1.0.7 New Additions: Added all the rest of the patterns that qualified as actions to the actions page Added descriptions for the rest of the items Bug F...
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Underspace One is now broadcasting. Update v1.2 - Remastered in-game soundtrack - Official OST DLC released - Game + Soundtrack bundle now available Steam: http...
I’ve released a short novel called Sober , a direct continuation of Drink . Instead of moving straight into a sequel game, I wanted to explore whether the sto...
Hello Rotters! How long have you lived in Next Petrol island? hehe Well, I'm good to say, we'll have some game translations soon. Currently I'm working in Brazi...
Heya Duelists! The latest Duels of Fortune update is out, featuring a big moveset rework for Doodle, plus some other new things! In terms of content, this updat...
Some cool (and not so cool) info about how the current version of Undergrounded came to life One very chaotic weekend in Pilsen, Czech Republic, 3 weeks ago: th...
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Hi there! This week: I added new grayscale designs for the lower-body pieces in the walk animation (03, 04, 05). I decided to smooth the animation one more time...
With Volume 2 being released, I now move on to finishing up Volume 3 as well! Hope the wait was worth it, and I also hope all of you enjoy the work I've made, i...
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Here the results and magic:...
Predictive hardware optimizer for Steam/Epic games. Learns your games, eliminates stutters, improves every session
English: It's been quite a while since the last dev version, which is because I haven't had much time since I started working on it. Besides that, I accidentall...
After completing your playtesting sessions, your group must submit a playtesting report by the end of the week. Playtesting is essential to discovering whether...
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pushed a fix. mega man could time stop despite having 0 bar. thanks, noah. :rake_remaster: :holyboogiehotziggity: :necohyper:...
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Hello, I've fixed some bugs, hope the game works as intended this time ;) / 8080...
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-playtesting to see if game had possible rng glitch -fixed certain sprites not properly loading...
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Layer Manager v1.5 fixed the following: -- UI layout -- More comments and better functions names -- Fixed Merge Down function -- Fixed the Layer Up/Down functio...
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HI! I’m excited to announce that the Spring Icon Pack is officially out! If you want to add some fresh, blooming vibes to your game's UI or inventory, this is...
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TL;DR: More detailed & complex levels, & doors, new enter/extract sequences, improved throwables, reduced weapon types, QoL for blueprints and improved enemy be...
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Created an opening level to do some tutorial and set up the story. As you can see it doesn't go well for them...
🚀 ¡LA V2.2 YA ESTÁ AQUÍ! GRAN ACTUALIZACIÓN: SOPORTE PARA GODOT Y ESCANEO INTELIGENTE ¡Hola a todos! En Alenia Studios hemos estado trabajando duro para...
Hi all, today this plugin was updated to version Alpha R7! This version adds [CGMZ] Quest System conditions, so you can easily make certain choices only appear...
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I changed out the older Character Sheet for this new single sided one...
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Further Calibrations The Pulse 2.0 Recap I’m thrilled to report that the Pulse 2.0 Playtest was a resounding success. The core Jade and Pulse systems—the rh...
So I rebuilt the WHOLE THING FROM SCRATCH (Get it?) with some friends. Shout outs to https://www.youtube.com/@ERHR-w7t for most of the team names, apart from th...
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Added Qwen 3.5 (27B) as a model option. This will probably become a drop-in replacement for Mistral Small Fixed the custom character editor sometimes locking up...
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Improve music transitions if you retrigger section C multiple times Add a pause screen with audio effect Add title screen Tweak ladder order in second room (tha...
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Anomalies report wiki, by the Northbridge institute. These are the common anomalies and how to identify them. Vocal pattern detected - usually means subject is...
Un kit completo de 23 modelos 3D optimizados, diseñados específicamente para juegos de supervivencia, post-apocalípticos o de exploración. Este paquete cubr...
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Somehow missed a pretty big bug, I accidentally left an important item enabled that isnt meant to be enabled until late into the game...
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Lilith/Lucien won the poll on Tumblr for the POV short story. I'm releasing it a few days early to celebrate the second anniversary of the demo's blog on Tumblr...
HOTFIX #1 The bugs that prevented Jason from appearing in certain cabins during his attacks have been fixed. We also fixed an issue that caused the "GAME OVER"...
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1.4- Added portrait, CG and background, snow and phone effects Added effects --Added mobile message --Added snow Added background --Added sunset by the river --...
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News: Redesigned most of the map; Removed the level limit (25), now there are infinite levels; NPCs more intelligent; Adjusted the camera FOV; Most of the objec...
Hi, Here I have two clients testing the new repel feature, with the ship repel dialed back a bit to make it easier to see the repel action on both clients. Each...
Latest update for Spell Summon Duel: Added better mobile browser support for tap-based play Enabled touch input to behave more reliably like click input on web...
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Hey guys! Build 0.6 has now been released for Public. Build 0.6 Contains: 5 new CGs 3 new character sprites 1 new original soundtracks around 15,000 additional...
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Chapter 6 Release: Journey to Gaia begins now...
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A fan-made spin-off of Final Fantasy IX.
I fixed the radar so the sweep line stops going super fast and more realistic. I also added some audio settings in the main menu. Have fun!...
This week I finished the trash can pixel art and moved it to done, I spent time making sure the shapes and shading looked right so it fits the game style and do...
Another update with new features inspired by feedback by Dragon's Isle Software . Reopen combat tutorial Added a button to reopen the combat tutorial so players...
This update focuses on usability improvements for the current web build. Changes in this update: Japanese language switching has been disabled for now because o...
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