Devlogs Page 1616
Reduced fertilizer cost and increase processing time Priority change is reflected on active job cursor Removed job priority border indicating compatibility Fixe...
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Fixes for Loop crash where it was looking for an animation that wasn't there. Tuxedo logic fixed. Logical fixes for bullies. Graphical updates to modify charact...
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hello, BE ♡ OWN ♡ BREAK is resuming development. I will hopefully (hopefully. . .) commit this time to completing this project. I will update on bluesky and...
I've updated to v0.16.1.3. Alexander will no longer see the dukes off in his smallclothes in chapter 5, no matter how amusing it was. :X...
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Resolved issue with Reaction Balancer outputs never including parentheses. Also implemented other backend checks to reduce the chance of issues occurring...
1 file — v0.12.1
While experimenting with getting python code running online, I accidentally disabled my AI api key, so I had to generate a new key, recompile the game, and reup...
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Ahoy All! As part of a general effort to update some of the older games, I reviewed The Wild Sea and made a few minor changes. Mostly to the character sheet, an...
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Fixes - Resolved an issue where the next queued track would be incorrect if you select "Play Next" while the next track was previously loaded - Resolved an issu...
Every act now has a merchant! Each merchant sells a wide range of goods, allowing you to make sure your party is ready for the fights ahead. The world map now h...
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Inspired by Hot Springs Island , I created a hex reference sheet. The idea is that the GM can mostly run the realm off this sheet and the map alone, and only ha...
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Esta semana arreglé uno de los bugs que había en la escena del minijuego de laberinto, ya que el jugador podía atravesar las paredes y pasar el laberinto sol...
1.4.1.1 В данной версии я занимаюсь тестирования искусственного интеллекта противника. Бо...
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Added bush (all season veritation and only summer and spring veritation have extra berry tiles) Basket with berry varitation Berry tiles 3 diffirent lighting...
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In The New Update You Will Meet A: - New Coin Audio Effect - Backround Music During The Game - On The Forest Level Now Is The Sun...
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CHANGES - Inventory system removed. You can now compare current items directly in the reward menu and skip rewards if desired. - Map is larger. Initial game sta...
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Hey, these past few weeks have been a bit confusing, and a lot has happened that has made Alpha 1.01 unavailable (luckily we still have Alpha 1.0). I invite you...
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Version 0.2.0 web and exe versions out now...
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A Pharmaceutical Simulation Game
New prototype made in two weeks! This game feels like a bullet hell combined with roguelike-style design, aimed to become something different from the classic a...
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For The New Apps+ Update We Changed The Loading Screen To A Background Of Windows 11, If You Are Having Any Issues The Background May Be Deleted Later...
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Bug fixes: it is now easier to drive the car. fixed the criminal alert screen...
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Now that Jame Gam #53 is over, I've updated the game with feedback received from other contributors. The sliding chips and the bugs now animate their movement...
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This is the thing players asked the most - ingame achievements! I understand the need of them and I like to collect them in games, too, but as it comes to my ow...
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Fixed a small issue with the HTML viewport size in the WebGL build. The game window should now scale correctly when played in the browser...
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Hi all, Just wanted to give a heads up that the last cartridges I've made of this are now up on Etsy. Get them while they last, as I will not likely make any mo...
Daily Update - September 10th, 2025 Hi all! Today I finally got around to addressing some pretty awful performance when loading up runs that were in-progress du...
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This chapter finished it's weekly run of pages so it's now free to download!...
I want to preface that all of my sprites for this devlog were made in dotpict not aseprite or piskel. Blue flame: Since the room is magical and contains a giant...
Devlog! void◆sprite has recieved a new major update! This one introduces, among other features, network canvasesm which allow multiple users to collaborate or...
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The Jam is officially over, and we ranked 16th! I’m super happy with how the game turned out, and even more grateful for all the feedback you shared—it real...
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Fixed some of the lag that would happen a bit later on/sometimes earlier. Also realized certain enemies didn't hurt you when you hit them so I fixed that as wel...
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0.0.30: Changes: Communicating with orb no longer useless. Features: Skillapede added First Orb puzzle Bugfixes: Almanac order juggling (Greek rounders in order...
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Hi! Did you tried our last demo version with the ALMOST IMPOSSIBLE boss fight? I have amazing news for you... we remade the ENTIRE Boss fight. It's still hard...
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so like, I kind of completely forgot about this game. I may or may not bring it back, but uhh thanks for sticking around if you see this? idk. servers are perma...
Shootdown Simulator 0.0.4 added: -new gun, mp5 -accurate fire rate for ak47 future plans: -remote -moving targets -one singular interactive cutscene...
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Dark Star 0.1.3 introduces a new level of tactical controls in the form of ship systems - new abilities with powerful effects. It also brings a number of UI imp...
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I created a new mission for VATBORN TO KILL. Get OPERATION CARNIVAL here: https://admiralducksauce.itch.io/operation-carnival This was made for the Get Your Shi...
Hello to everyone, and thank you for trying out my game. As requested, Imade the map for the Prologue show the player's current position. There might be some sm...
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See for yourself! This is the best and worst idea I've had in a long time. An absolute troll that will make a dumb thumb (no offense if that's you) so confused...
We’ve just uploaded a new gameplay video of D.R.I.F.T. Demo v0.6.0 ! 👉 Watch it here: https://youtu.be/pPeegAyXU0k This update brings a more polished exper...
As a follow on from my recent post, I thought I would put together a small video showing off some of the changes coming up in JumpDudes v0.2.0 which I am planni...
Added basic inventory support — foundation for future content and items. Minor UI improvements for smoother play. Fixed small text bugs. Hope you have a nice...
1 file — 1.2.8
- Added the ability to cycle through music options with "F". - Added zoom functionality with the "Q" and "E" or the mouse scroll. - slight main menu visual chan...
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Added the new tower, the engineer, and a new enemy, the hyper. Fixed a glitch where the melee check wouldnt check for the enemies' width and always choose who t...
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Hi there! I'm sorry for the inconvenience, I just updated the DEMO to fix some glitches that would prevent the player from continuing and force you to restart t...
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ITS HERE! THANK YOU ALL SO MUCH FOR WAITING FOR LIKE 4 days? idk but YAYAYAY 1.2 HERE...
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This new .zip file contains new bonuses! -better player and enemy assets -a title menu -a new background image -an enemy that chases the player and a HP system...
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