Devlogs Page 1613
Hello, everyone! Wow, it has been another brutal minute since I've been particularly publicly active, but that's college. I've moved once more, started work in...
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Esta semana también vestí los escenarios faltantes de los minijuegos con los props y modelos de escenarios que ya se habían creado. Esto para que transition...
Aren't they? Being serious now, lets explain the sausage toppin in Battlefield (who could've guessed?) Going through the level casually, you'll see this split p...
fixed an issue with the bag that made the game unplayable...
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- Fixed issue with placing forts - Fixed Marker renames not saving...
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v10.4.0: - New game mode “Rescue” - Server language settings - You can add up to 20 friends - Added indicator showing whether a player is your friend - Upda...
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Well, I wasn't planning a break, but ideas don't always go as planned... My Idea didn't go as planned. It started out as planned. Y'know, just planning the next...
- Two effect sounds have been changed - All the other voices are gone 😔 - One new sound...
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Made any mechanic that requires pressing keyboard entirely point-and-click buttons...
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Hello to anyone who may read this. I have just updated the README file over on Github to provide much more detail on how to use the scripts in this pack. It sho...
· NOVEDADES: - Mejora general muy significativa en el rendimiento del juego. - Aumento de dificultad mejorado. - Reducción del tamaño de Frijol Láser al ser...
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- Added a few more playable characters! (One of them is animated) - A brand new complicated enemy! - Insane mode added. -Fixed character layering while playing...
Of course weapon introductions need some dialog as well...
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Ikke en veldig spennende oppdatering, men fikset en bug som skjøt deg fra en label til en annen — helt uten grunn (bare programmeringsfeil)!...
2 files — 1.01.35.5
-Fix Marian voices. -Other minor issues...
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If The Game Starts Showing Second Page Of The MP Store Just Click The Green Flag! It Will Be Eventually Fixed In The Future And Every Bug Fix Will Be In Priorit...
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Fix: Basic Windows not being compiledmfor RPG Maker standard causing them to not display when opening the plugin manager and even being reset...
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Improved on CherryPop error handling and Added some Qol feature to the code editor...
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Hi, This is a small patch to fix a graphic issue where one fish didn't have any eyes and to balance the difficulty of the Cyber Face enemies. Fish you can't eat...
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uk ua de ...
An atmospheric visual novel with puzzle elements and a nonlinear storyline.
This update includes only few small changes: Added new structure: "Piles". Added new interactive object: "Radio". It's useless now, but you can click the toggle...
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Hey everyone. It's been awhile since the last update, but we've been hard at work! We're aiming to release the game around the end of the year. There's just one...
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This is a free teaser pack of quirky CatRPG content — 44 sprite icons, 2 RPG Maker sheet, and a handful of other game files. It’s designed to give you a tas...
Finally fixed the issue with the staging. It was the same if argument from last time. The code was if (rocket[x] == 4) break; //found other stage else if (rocke...
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[Project] Add default export directory settings. Interface Add thumbnail tooltip on recent files submenu. Replace sample projects with samples from the random p...
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I’ve just released my new Dice Gambling plugin for RPG Maker MZ! This minigame lets players bet gold and roll animated, physics-based dice in single matches o...
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Some real minor bug fixes here. Saving when skating reloads the game with you moving fast but not skating Cancelling continue option on main menu would freeze g...
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Hey everyone, Moving forward into the game's development cycle, we would like to announce that we will be supporting gamepads in version 0.5.0! We understand th...
Created WIP Credits list for page images...
A gripping action-adventure RPG set during the Bible’s Great Day of Wrath.
to my dear downloaders and those who even gave my game a passing glance, i am so sorry but the development of try has ironically been halted. in the past few mo...
In the long lead-up to the release of our At the Heart of Ruin expansion , we’ve spoken at length about Dvendar Tharr and the perils there – the horrifying...
I hope you are all doing well! I'm thrilled by the feedback to Bound By Volithine so far. Having 8 reviews is far more than I ever expected, and I'm very happy...
Version 0.831 Things are in a pretty good place for Voyager's progress, so I decided to pull out all the stops! Playtesting has been good so far, and it seems w...
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The updates focus on a new nutrition system, enhanced audio, an expanded health system, and UI improvements. New Features Introduction of a Nutrition System Fou...
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After 4 months it's finally updated! The script for this one was long! Normally a chapter has 10-15 pages but the 15th one had 57!!! While I was at it, I added...
2 files — 1.0
This is a significant feature and stability release for Synthalingua! Version 1.2.2 introduces powerful new video post-processing tools, a visual refresh for th...
1 file — 1.2.2-BETA
Truck City v0.33-Demo has just been released. This is the change log: Feature: search bar in loading port building menu is now always visible. Improvement: tuto...
5 files — 0.33
hi! firstly, thanks everyone for playing (and reading this). it's been awesome to see everyone enjoy the game (we are sitting at 500 browser plays total which i...
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i made a new mace :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Consider subscribing to help a young indie dev reach my goal of monetisation and js showing ur support!!...
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Rabidja's Revenge is now available on Steam with an enhanced version for PC! Buy it now to get 15% off!...
you can now download the zip file that I have uploaded...
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Pop balloons that move Pop ETC.
cross-posted from my website : it's probably obvious to anyone who knows me, but i made noct and carol to suit my own tastes. i love boys who can look good in a...
Today marks the day 1 year ago where Kewter's Showroom was initially launched on itch.io!!!! It's a special day, unfortunately I couldn't do much since I've bee...
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