Devlogs Page 1602
This is the very first public version of the game. Right now, it’s more of a rough playground than a full game, just some core mechanics duct-taped together...
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Updated to version 6.3/ Added intro cutscene to World 1, including new animation and music WebGL is a bit buggy for cutscenes, so the audio may desync slightly...
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QeController is a Unity framework that accelerates the creation of 3rd-person action games. It includes modular, ready-to-use systems for combat, movement, came...
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Hey! It's been 100 days since we published our prototype, and thank you to everyone who has played it so far! A lot has been happening behind the scenes and we'...
Hello! This will be the final update for War Grids. This has been one of the most gratifying projects I've ever created, and I'm extremely happy with the result...
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Hello everyone! Issue #45 of the Amare Bulletin is out now! 🎉 We are back after a short break. Thank you everyone for your patience. This issue covers a mont...
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We fixed issues after killing the last two bosses, so now your recipe progress shouldn't reset and you can play the game normally. Additionally, we added an end...
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ok so the playtester said it was boring so thats an issue. also, the art style needs a (huge) revamp...
ENG: Hi, people, it's T-Mate! As you already understood, Kampfire Saga was released on Gamejolt. Idk what more to tell about, so here's a link at the bottom. Ha...
Though I named the game "Jetpack", I always had an alternate idea where the player instead controls a drone of some kind. While looking around the asset store f...
Sprinting has been added to spiritual watch! (oh and btw! stay updated for a special surprise!)...
Small bug fix update. Fixed a bug in which the jumpscare camera would bug out if right click was pressed during certain circumstances. Fixed a bug in which obje...
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A couple of days ago, I created the first part — Crap-Trap — for a game jam. This inspired me to create a more balanced and high-quality version called Crap...
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Thank you everyone for the patient wait these past few months! The demo is finally out today!! I really hope you'll enjoy our husband Han and being stuck in the...
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Steam page for the Game is approved and up! Please hit that wishlist button (even if you dont plant on buying) it helps promote the game on steam! Game supports...
1 file — 0.4.1
What Maps Do You Want To See In The Next Update Party Island Toxic Forest Hell (Hard) Rainbow road Castle City Road (Moving Cars) Smile Tower (SmileManJumpsHigh...
Well, it has certainly been a while, but... Here it is. A somewhat small update for the mod. Changelog: Grenades launched from the Pocket Grenade Launcher (Pock...
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Quacktory (previously called Hunga) I set a goal to publish a game on itch in 2 months, and after 2.5 months here we are! Quacktory is a demo version of what I...
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Check In the discord server to see the update news!...
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Made the sign-holding guy in my game do more work: Now, in addition to running around on the loading screen and standing on the title UI while displaying some m...
I originally started making this game for fun, but figured that i should probably get more experience on publishing game, gaining and keeping a community around...
The new Hoop Dungeon playtest is now live! I’m fascinated by how much time is spent on each match in sports anime. I believe that translating that style of st...
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Hi community, thanks for the feedback. I decided to dismiss the categories. It seems it is quite hard to find enough words (min. 200) for each category to wrk...
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Note: Remember that you have to download each update manually. GameTranslate does not currently have any auto-update support! Changelog Added 'Stream Friendly'...
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New: Added spawn warning setup for projectiles...
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A plugin inspired by Undertale
Apparently the zip with the songs in wav format that I published, was wrong and inside were the songs in ogg format again. They warned me about it, and I just u...
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i added a console and ingame commands to the game like home teleport , save home and more :D...
Stage content has been modified. Now you can destroy trees! Fixed some bugs...
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The 8th anniversary of Soundless is coming up, and with it, we have two MAJOR announcements! The first, of course, being that Soundless is now making its way to...
Hello, I am still alive and here, finally with the 0.4.0. Honestly, I would hesitate to call it an alpha 0.4.0 launch since I did not get to incorporate everyth...
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Hey Operators, This update is what we’re jokingly calling the Dark Souls 2 “You Are Getting Jumped” patch, because enemies just got a lot meaner. That’s...
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The full game is available for playing! I hope you all enjoy it! It all should be working properly now, but if you find some bugs or errors, feel free to commen...
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Hello! I’ve finished playtest update 1.3 - Clarity In this update I’ve focused on making systems clearer, and more readable. One piece of feedback I had rec...
Greetings fellow gods, Today's update introduces new early-game locations to enhance variety and includes various tweaks. Here's the full changelog: Added - Two...
1 file — 0.9.10-full
New goddess is available. --- Here is a new goddess take place to the list in the Pixel Goddess Pack 2. Checklist : 4/5 completed ---...
New button outline that use less particles and look better imho :)...
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We refreshed the sample with a new 8-enemy set from Vol.1 (113 total). Files: AL / AM / AS PNG with shadows + preview sheets. Engine tips UNITE: use AL size wit...
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Swap! On android deleted now. Game ported to android in simple html to apk constructor and today it's day. I'm so sorry, if i found new method i'll port game ag...
Hey everyone! I’m excited to share the very first major update to the game. Since starting this project, a lot of core features have come together, and it’s...
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Now all 12 Collections are available in a single asset pack!...
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Yep, there’s finally a Steam page for the game. It’s gonna launch there too - and just like on itch, it’ll be completely free . Add it to your wishlist so...
Release Information Demo Version: v0.4.1 Demo Release Date: Sep. 15, 2025 New Additions New Mechanic: Overheat When player used up boost meter, player becomes O...
Finally i found possiblity to post a update devlog to site. Of cource all of this years im do this devlog but i dont publicate it here. I hope you enjoy gamepla...
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Hello everyone! The last major update for Fortune Avenue was pretty well received. It added quite a bit of stability and content! This new version is going to c...
Hey all, I updated the Zombie Typing Demo build with some optimisations to help it run better (same level and gameplay as before). Play optimised Zombie Typing...
Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode , a huge change in how Pixel...
3 files — 0.18.1-alpha1
Hey everyone! I’m excited to share the very first major update to the game. Since starting this project, a lot of core features have come together, and it’s...
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Hi, I've just added 2 new potions that are empty ones (or grey one). Great for making recipe ! Enjoy !...
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