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Devlogs Page 160

đŸ› ïž Notas de Atualização 1.7: A Jornada do HerĂłi (21/03/2026)
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Esta atualização Ă© um marco para a recepção de novos aventureiros no mundo de Nikita Worlds . Focamos em criar uma experiĂȘncia inicial mais guiada, alĂ©m...
Onboarding Improvements - Demo update - March 19th, 2026
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Hey Folks, Thanks for being patient while I worked on this patch. The main focus here is onboarding, which required a lot of things to be adjusted & reworked un...
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HALLOHILL | Ver 1.1
Hallohill Version 1.1 is OUT! This is a soft (not so soft) reboot of the HALLOHILL.zip I uploaded back on Halloween last year. This is a hub for the game, where...
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đŸ˜ïž ForgeIdle Update: The Village Comes to Life!
We’ve just deployed a major visual and atmospheric overhaul to the Village! Your blacksmithing journey is no longer just about the forge—it’s about the wo...
PixlyBakery v2.1.0 - BIG UPDATE!
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Major Update
This update brings a massive overhaul to Pixly Bakery with a completely redesigned workflow and new features. Sprite Mode Introduced a dedicated Sprite Mode alo...
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ÂĄBeta 1.4!
Ha llegado la beta 1.4, con algunos cambios importantes sobre todo para celulares, Ă©stas Ășltimas versiones. antes de la 1.0 se enfocarĂĄn mas que todo en arre...
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Devlog #1 – Full Development Summary
Postmortem
The idea for the game was created on November 9, 2025. At first, the game was supposed to take place in an abandoned mine, where you play as a detective trying...
2 files
Roguefort v0.3.3: war cheese (spellcasting!), massive bug fixes, and a new scenario to play
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1
Hey Roguefort enjoyers, We are back today with a massive new update. v0.3.3 adds the new War Cheese spell system, the second adventure in the Scenarios feature...
4 files
1.1
Major Update
Pawns are more snappy after placement Endless mode is way harder than main game Fixed Spelling errors You can run the game directly from the page instead of off...
4 files
v1.1.1
PortuguĂȘs Changelog Consertado bug de porcos estarem muito rĂĄpidos English Changelog Fixed bug of pigs running too fast...
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First Month of development
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The first month has been a really exciting time for this project, I got a lot of the basic systems working like: Customer spawning Customer prefered recipes Day...
V0.3 - Gameplay Systems
TaskManager, PuzzleManager, HiddenRoomManager, and TabletUIController implemented. The gameplay loop now has rules... tasks spawn, puzzles gate progression, hid...
Chapter 2 part 1 available!
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Hey guys! Glad to announce the first part of the second chapter is available I hope you like it! If you find any bugs pls tell me :,) I haven't found the voice...
3 files
Alpha1 R14: Infravision Edition
Hello again. New update time. The major change this time is that I've enhanced the outline-in-darkness mechanic to now highlight the outlines within the charact...
2 files
WHATS NEXT????
Hello to you all, Oil lords and ladys, i am wondering what the next big update should be, I am seeking any ideas BIG OR small that people might want to see adde...
4.05
Kind of small update but a significant one! Combo voice lines are said only once per turn. Trophies now show in other screens. Normal and Easy enemies start wit...
2 files
Secret room bug fixed!
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There was an issue with a certain secret room that was supposed to appear when you choose to jump off the broken railing... but it only took you to a black scre...
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Night System +
new night system(spooky)- - player now has a toggle flashlight that consumes logs for fuel. - Ghosts now react to player lights causing them to slow and hurt. -...
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Development Update - (Sorry it's been 2 million minutes)
HI!!! Woah, I didn't realize that the last dev log was in October. Sorry that it took so long for me to make another update, I have been really busy with colleg...
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ES Devlog Week 28
This week I moved “create scene trigger” card to the Done column this week because I completed it. I followed https://youtu.be/FuIn_1aK7rM?si=rZImxMrQRJ4T8G...
v0.8.1 Released: Research tooltip and ui polish
Following the 0.8.0 release, this fixes and polishes a some more systems focused on readability, planning, and cleaner UI feedback. Highlights: New robot swarm...
3 files — 0.8.1
22/3/26 )) bug fixing and stuff
I'm working in fixing a few bugs I found after posting the game. So far I've got the sleeping thing fixed and I believe the navigation event is fixed. Also I'll...
Devlog #20 - Warden Island algunas mejoras, agregadas sombras!!!
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⚔ Mejoras en el combate El comportamiento en combate fue refinado para que sea mĂĄs consistente y menos caĂłtico: Corregidos problemas donde las animacione...
My Midterm Zombie Game
Game Design
My newly implemented examples of what I have learned so far: Zombie trigger boxes were when the player walks through the box, a certain number of zombies will a...
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v1.2.2 Saved Sprites Hotfix
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Initial v1.2.0 Saved Sprites Bug When we released v1.2.0 earlier today it contained a bug that had a chance to reset any saved sprite characters to a default st...
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JC WEEKLY PROGRESS REPORT DEV 6
Claim This week I moved [Character Design] to the "Done" column. I also moved both [Character Side Profile] and [Lore Document v1] to the "In Progress" column...
A new update for Those Who Dwell is now live
The biggest addition in this patch is Chinese (Simplified) translation support, which should make the game much more accessible for more players. If you spot an...
Weekly Progress Report Devlog__Hanna:Bricks and Wall tileset
Claim This week, I moved the following cards to the done column Bricks and Wall tileset drew several Bricks and Walls Evidence I made a brick tile set for the g...
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LAST DEMO ON ITCH BEFORE STEAM
SOME BIG CHANGES, MAINLY IN QOL AND MORE. CHECK THE DESCRIPTION FOR DETAILS...
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Replication Analyser
Are you tired of "ghost" replication bugs, jittery physics, and silent errors that only show up once you package your game? Replication Analyser by JIM DEX GAME...
v1.2 - Master Editor and Some minor patches
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Adjustment: Modified code to be compatible with hot reload feature of the upcoming master editor software Fix: Bad references to some default values...
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Alpha 1.2.4
Small Improvements Added fog to the level Plains. Plains is now unavailable to enter in the menu. Added new purple skybox to the level Plains, it will display w...
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New animations
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Major Update
Added 2 new animations Thunder cast and Zombie Attack...
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A pack with Enemies Sprites
March devLog
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Hello, FK+ development is back! I'm already working on the next major update for the game. I plan to add two main areas with each major update; the launch updat...
Launch
Major Update
Hi everyone My name is Julian, I’m 18 years old and from Germany. I’m excited to share my very first game project with you: F1 Simulator . This game is abou...
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Devlog version 0.0.9
v0.0.9 — Growth systems, new mythic buildings, and passive bonuses Release date: March 20, 2026 This update adds more life to the settlement with new growth s...
2 files — v0.0.9
Small Patch For Demo
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Hello everyone There's nothing like a day 1 patch, is there? At the very least, there's nothing like hearing from your QA that the game is breakable immediately...
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Update Log
Major Update
Version 0.1.8: Added streamer, chat, superchat and viewercount system, if your viewers drop to zero, you lose! Version 0.1.7: Rival Dealer Rival dealer enters s...
Update α.20 PT/BR ENG
PT/BR Opa galera, voltei! Apenas um update menor, agora vocĂȘ pode colocar o Square Clicker na barra de tarefas e ele fica com nome e Ă­cone certinhos. Tchau! E...
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Performance Fix
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I've been hard at work getting those worms to stop tanking everyone's performance so bad, and we've finally made some progress. Along the way, I've made some ot...
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Void Balls is Live — How One Dev + AI Built a Roguelite in 10 days
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Tech Discussion
Void Balls v0.1.0 is here. Play it free in your browser or grab the Windows build at 30% off during launch week. You start as a ball. You end as an overpowered...
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Guided Tutorial, Lighter Build, and Setup Polish
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This update focuses on making King’s Table easier to learn and smoother to play in the browser. New in this build: Added a guided in-game tutorial on the boar...
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The English version is now live - feel free to check it out!
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It's a great way to enjoy a visual novel while picking up both Japanese and English along the way...
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Thank you for 100 views
Postmortem
:D...
Stopping the goblins for taking over Shanky's world
1.0s1
First snapshot of the 1.0 full release update Please note that snapshots are download only, the browser version is always the latest full version...
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Version 1.0.2 - A LOT of New Features
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Major Update
This version introduces a lot of new features, please read the changelog or watch the video below. New Features 600 New Textures: A lot of new textures have bee...
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Custom Shadows
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Game Design
Ive been working on doing my own shading in teh game so that we dont have to rely on the crappy godot 3+ shadow system since the bias and all of that is usually...
Sadie's Run Launch
Major Update
We've had this game sitting around for a little while and are excited to share it now. We wanted to make a game about our four-legged roommate, Sadie the dog, a...
v1.01 Release
Major Update
V 1.01 is now released! Major changes: - New character artwork installed replaces placeholders - Adds new "storybook" mode that rewards completion of key levels...
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