Devlogs Page 160
Esta atualização Ă© um marco para a recepção de novos aventureiros no mundo de Nikita Worlds . Focamos em criar uma experiĂȘncia inicial mais guiada, alĂ©m...
Hey Folks, Thanks for being patient while I worked on this patch. The main focus here is onboarding, which required a lot of things to be adjusted & reworked un...
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Hallohill Version 1.1 is OUT! This is a soft (not so soft) reboot of the HALLOHILL.zip I uploaded back on Halloween last year. This is a hub for the game, where...
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Weâve just deployed a major visual and atmospheric overhaul to the Village! Your blacksmithing journey is no longer just about the forgeâitâs about the wo...
This update brings a massive overhaul to Pixly Bakery with a completely redesigned workflow and new features. Sprite Mode Introduced a dedicated Sprite Mode alo...
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Ha llegado la beta 1.4, con algunos cambios importantes sobre todo para celulares, Ă©stas Ășltimas versiones. antes de la 1.0 se enfocarĂĄn mas que todo en arre...
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The idea for the game was created on November 9, 2025. At first, the game was supposed to take place in an abandoned mine, where you play as a detective trying...
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Hey Roguefort enjoyers, We are back today with a massive new update. v0.3.3 adds the new War Cheese spell system, the second adventure in the Scenarios feature...
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Pawns are more snappy after placement Endless mode is way harder than main game Fixed Spelling errors You can run the game directly from the page instead of off...
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PortuguĂȘs Changelog Consertado bug de porcos estarem muito rĂĄpidos English Changelog Fixed bug of pigs running too fast...
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The first month has been a really exciting time for this project, I got a lot of the basic systems working like: Customer spawning Customer prefered recipes Day...
TaskManager, PuzzleManager, HiddenRoomManager, and TabletUIController implemented. The gameplay loop now has rules... tasks spawn, puzzles gate progression, hid...
Hey guys! Glad to announce the first part of the second chapter is available I hope you like it! If you find any bugs pls tell me :,) I haven't found the voice...
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Hello again. New update time. The major change this time is that I've enhanced the outline-in-darkness mechanic to now highlight the outlines within the charact...
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Hello to you all, Oil lords and ladys, i am wondering what the next big update should be, I am seeking any ideas BIG OR small that people might want to see adde...
There was an issue with a certain secret room that was supposed to appear when you choose to jump off the broken railing... but it only took you to a black scre...
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new night system(spooky)- - player now has a toggle flashlight that consumes logs for fuel. - Ghosts now react to player lights causing them to slow and hurt. -...
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HI!!! Woah, I didn't realize that the last dev log was in October. Sorry that it took so long for me to make another update, I have been really busy with colleg...
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This week I moved âcreate scene triggerâ card to the Done column this week because I completed it. I followed https://youtu.be/FuIn_1aK7rM?si=rZImxMrQRJ4T8G...
Following the 0.8.0 release, this fixes and polishes a some more systems focused on readability, planning, and cleaner UI feedback. Highlights: New robot swarm...
3 files â 0.8.1
I'm working in fixing a few bugs I found after posting the game. So far I've got the sleeping thing fixed and I believe the navigation event is fixed. Also I'll...
âïž Mejoras en el combate El comportamiento en combate fue refinado para que sea mĂĄs consistente y menos caĂłtico: Corregidos problemas donde las animacione...
My newly implemented examples of what I have learned so far: Zombie trigger boxes were when the player walks through the box, a certain number of zombies will a...
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Initial v1.2.0 Saved Sprites Bug When we released v1.2.0 earlier today it contained a bug that had a chance to reset any saved sprite characters to a default st...
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Claim This week I moved [Character Design] to the "Done" column. I also moved both [Character Side Profile] and [Lore Document v1] to the "In Progress" column...
The biggest addition in this patch is Chinese (Simplified) translation support, which should make the game much more accessible for more players. If you spot an...
Claim This week, I moved the following cards to the done column Bricks and Wall tileset drew several Bricks and Walls Evidence I made a brick tile set for the g...
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SOME BIG CHANGES, MAINLY IN QOL AND MORE. CHECK THE DESCRIPTION FOR DETAILS...
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Are you tired of "ghost" replication bugs, jittery physics, and silent errors that only show up once you package your game? Replication Analyser by JIM DEX GAME...
Adjustment: Modified code to be compatible with hot reload feature of the upcoming master editor software Fix: Bad references to some default values...
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Small Improvements Added fog to the level Plains. Plains is now unavailable to enter in the menu. Added new purple skybox to the level Plains, it will display w...
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Added 2 new animations Thunder cast and Zombie Attack...
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A pack with Enemies Sprites
Hello, FK+ development is back! I'm already working on the next major update for the game. I plan to add two main areas with each major update; the launch updat...
Hi everyone My name is Julian, Iâm 18 years old and from Germany. Iâm excited to share my very first game project with you: F1 Simulator . This game is abou...
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v0.0.9 â Growth systems, new mythic buildings, and passive bonuses Release date: March 20, 2026 This update adds more life to the settlement with new growth s...
2 files â v0.0.9
Hello everyone There's nothing like a day 1 patch, is there? At the very least, there's nothing like hearing from your QA that the game is breakable immediately...
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Version 0.1.8: Added streamer, chat, superchat and viewercount system, if your viewers drop to zero, you lose! Version 0.1.7: Rival Dealer Rival dealer enters s...
PT/BR Opa galera, voltei! Apenas um update menor, agora vocĂȘ pode colocar o Square Clicker na barra de tarefas e ele fica com nome e Ăcone certinhos. Tchau! E...
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I've been hard at work getting those worms to stop tanking everyone's performance so bad, and we've finally made some progress. Along the way, I've made some ot...
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Void Balls v0.1.0 is here. Play it free in your browser or grab the Windows build at 30% off during launch week. You start as a ball. You end as an overpowered...
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This update focuses on making Kingâs Table easier to learn and smoother to play in the browser. New in this build: Added a guided in-game tutorial on the boar...
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It's a great way to enjoy a visual novel while picking up both Japanese and English along the way...
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:D...
Stopping the goblins for taking over Shanky's world
First snapshot of the 1.0 full release update Please note that snapshots are download only, the browser version is always the latest full version...
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This version introduces a lot of new features, please read the changelog or watch the video below. New Features 600 New Textures: A lot of new textures have bee...
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Ive been working on doing my own shading in teh game so that we dont have to rely on the crappy godot 3+ shadow system since the bias and all of that is usually...
We've had this game sitting around for a little while and are excited to share it now. We wanted to make a game about our four-legged roommate, Sadie the dog, a...
V 1.01 is now released! Major changes: - New character artwork installed replaces placeholders - Adds new "storybook" mode that rewards completion of key levels...
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