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Devlogs Page 1555

Atlas Ablaze is Free to Play Now
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Marketing
Atlas Ablaze is free now! Yippee! Woohoo! I know that I don't really get any traction here like I do on steam so I'll make this short and simple... by copy past...
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Enemies getting stuck on player bug fix
Fixed enemies being able to be stuck on the player...
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A game about resurrecting an army back From the Dead!
π‚π‘πšπ§π πžπ₯𝐨𝐠 𝟐.𝟎.𝟎.𝟏
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π‚π‘πšπ§π πžπ₯𝐨𝐠 𝟐.𝟎.𝟎.𝟏 β€’ Extremely reduced overall implement weight β€’ Added tension belt to drawbar step for small objects...
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New screenshots (September 2025)
New screenshots for Elements II: The Rest of Eternity, showing the city of Winstar and some NPC dialogue...
A Note for Nosgoth
As a quick aside, I've been trying to figure out when and where exactly, I would like the fictional chronology of Blood Omen and Soul Reaver to correspond to, a...
New upgrade tier
Another tier to upgrade...
New Night Shift Punch Card
Major Update
Updated!...
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Digitized Employee Handbook.
Robotroll 3184 beta 0.2 released!
Game Design
Robotroll 3184 new version is here with lots of new improvements and features! Five game modes - Arcade, Timed, Random, Purist and Hardcore! Brand new high scor...
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Physical copies now available!
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I just added physical copies of These Waters Run Black to my website for purchase. I'm super happy with how these zines turned out -- the print quality is excel...
Voidbound 1.0.0
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Voidbound Dev Log Voidbound is going very well, the game is already in great progress, even in just a few days of development, I believe I will finish this proj...
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The Labyrinth Expands: A Descent Toward Madness
Adventurers, dreamers, and fellow wanderers, The Labyrinth of Time’s Edge has reached another great turning point. With room 3,719 now behind us, the game con...
UPDATE: Shadow of the North ver. a0.34
Changes: Fixed how seing part of enemy head didnt cause intended effects (static vfx & sound). With each coin collected, the mist becomes a tiny bit thicker. Me...
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September Demo
Game Design
The September demo is out!!!! The next demo releases on Oct 14...
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[24/09/25] CRT Filter Update - The Great Meander
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Another small update for The Great Meander has just been released, this time adding an optional CRT filter to the game! The filter is available for both first-...
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​Gladiator Command – v0.560 Changelog
This update delivers a broad set of fixes, balance adjustments, and quality-of-life improvements alongside a major Tournament Overhaul . Key changes include smo...
Randomness now random
Some more fixes and quality of life changes since last playtesting session (thanks Dashy!) Random positioning of enemy ships is now random (for real!) Fixed att...
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Web_v.1.3
In this update, I've revised the content for the tutorial, font, and skill descriptions...
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Update 1
levels are connected in a big map new levels & mechanics graphics update...
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WebGL version
WebGL release. A web version of the game has been added for those who don't want to download suspicious APK files: - in-game ads have been removed; - extra live...
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Microsoft update on Malware Detection
Good evening all (again)! Alright, so this was WAAAAY faster than I anticipated, especially after reading some feedback some users had with Microsoft Security t...
V100 Patch
A small update for Backrooms that fixes a major bug in v100, which would randomly delete the player without warning. A bigger backrooms update for v100 is comin...
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First Week of Prototyping Lil' Freaks
Game Design
After reading over notes on the design document I have decided to focus on two things for the prototype; getting a functional version of the base gameplay and c...
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v1.2 - Extremely minor
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Adjustment: Added safeguard against error that occurs when the base scene is called before the Game_Temp object is initialized...
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Minor bug fix to post UI
A final 3am tidy-up of the code led to a bug where the sprites for the posts UI were being drawn in the wrong area of the screen, when the player was dragging p...
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Update 1.02 - Added 7 new sprites
ADDED 7 NEW SPRITES...
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objective preview bugfixes (v19)
Only fixed 2 issues: one that was reported and another one that I found while fixing the first one: Fixed map being inaccessible when the mission is started wit...
1 file β€” 1.0.0.19
New Stylized Post-Apo Offices!
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Major Update
Tired of work, open space, and colleagues? Imagine navigating your messy office desk - but this time in Post Apocalyptic style! We're adding 15 beautifully styl...
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v0.8 Release (Public)
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Major Update
Hi everyone! PTK v0.8 (Theo Day 4) is now publicly available here on itch! We're happy to share that in addition to Theo's Day 4, we've added a bit of extra con...
v1.4.0 - Finally! New pixel art!
Developing games in a short amount of time for jams is a huge challenge, especially in areas where you don't have complete mastery of your skills... mine, in th...
2 files β€” 1.4.0
Slime Lab v1.0.2
Slime Lab v1.0.2 HUGE THANKS to everyone that has played the game thus far. It really means a lot. I'm planning a followup update, v1.1, with a few extra levels...
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MakeIt3D v1.0.2.0 Released – New Features & Fixes
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Just pushed a significant update to my Construct 3 Three.js plugin with some highly requested features that will make 3D scene management much more powerful and...
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Frozen Over - New Text Short Story
Major Update
Excited to announce my most recent game jam (in class) assignment: Frozen Over. A short tale with four different endings about a man stuck between life and deat...
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BETA v.0.6 DEMO
Major Update
DEMO release! Just a short notice to announce that a beta v.6 DEMO is now available for download. It contains: Setup and background for the mission Some of the...
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Upcoming Release v0.3.2
More languages are coming, along with small fixes and UI improvements. Balance adjustments are on the roadmap. Thank you for the support and playing. Martin...
1.0.2 released to fix MPD ending
In the MPD ending in 1.0.1, Arkady walks to and looks at the wrong place. 1.0.2 rectifies this...
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Devlog 9/23: New mouse character, lateral movement, and more!
Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost...
Minor improvements to the Steam version
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Recently, I gave the Steam version to a few beta testers and implemented a few improvements based on their feedback. If an item flies off the screen because gam...
Love in an Enchanted Realm - Experimental Improvements
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Kickstarter Campaign Launching Soon! Click here to be notified Wishlist on Steam Join our Discord Hello, everyone! Welcome to our latest update, where we share...
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Playtesting: Day 1 [READ THIS]
Hello and if you are reading this, it means you managed to find my game and find this message. This is pretty much a message that I will put out everytime I mak...
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Warlordocracy v1.4
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You can now leave empty bottles out in the rain and they will eventually get filled with water. Also fixed a ton of bugs reported by Macabre and zf13448 (see li...
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Utopia VII / Year Five Message
It has been 5 years since the release of Utopia VII Pixel Perfect+, these years were not kind to Vitrolic Virtue company. Many strikes of workers have shaken th...
A late dev log and moving to another platform
Hi all, Apologies for a late dev log, unfortunately a few things cropped up in my personal life that needed to be taken care of last week that had to be priorit...
small update
Fixed several issues including : - Buffering the grab attack after a chain attack leading to the grab attack not occurring - Buffering a tether dash causing a s...
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new demo released!
Major Update
https://madkang.itch.io/pink-parasite it's a project named "pink parasite" we've worked on couple of years ago. it's a simple demo and i'm not sure we are ever...
You Hero
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Player SCU - Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle. The main head of the department is Mol...
Thaumaturge 1: The Grimoire
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Welcome back to THAUMATURGE! Yesterday, we introduced our protagonist : the magician's apprentice Bumble, on the run from his former masters with a stolen magic...
Design Team Sprint 2 Week 1
Aden I have been focused on the game’s enemy design and storytelling. They will be handling the creation of specific enemies, including how they function and...
A minor improvement!
I've added the ability to hold the movement keys, rather than repeatedly mashing them. This hopefully makes the later levels easier to navigate. Also, the playe...
Update 1.03 - Added Earth Dog, and Water Dog Idle Animation
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Status Update 1.03 - Added Earth Dog and Water Dog Idle Animations...
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