Devlogs Page 1555
Atlas Ablaze is free now! Yippee! Woohoo! I know that I don't really get any traction here like I do on steam so I'll make this short and simple... by copy past...
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Fixed enemies being able to be stuck on the player...
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A game about resurrecting an army back From the Dead!
ππ‘ππ§π ππ₯π¨π π.π.π.π β’ Extremely reduced overall implement weight β’ Added tension belt to drawbar step for small objects...
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New screenshots for Elements II: The Rest of Eternity, showing the city of Winstar and some NPC dialogue...
As a quick aside, I've been trying to figure out when and where exactly, I would like the fictional chronology of Blood Omen and Soul Reaver to correspond to, a...
Updated!...
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Digitized Employee Handbook.
Robotroll 3184 new version is here with lots of new improvements and features! Five game modes - Arcade, Timed, Random, Purist and Hardcore! Brand new high scor...
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I just added physical copies of These Waters Run Black to my website for purchase. I'm super happy with how these zines turned out -- the print quality is excel...
Voidbound Dev Log Voidbound is going very well, the game is already in great progress, even in just a few days of development, I believe I will finish this proj...
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Adventurers, dreamers, and fellow wanderers, The Labyrinth of Timeβs Edge has reached another great turning point. With room 3,719 now behind us, the game con...
Changes: Fixed how seing part of enemy head didnt cause intended effects (static vfx & sound). With each coin collected, the mist becomes a tiny bit thicker. Me...
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The September demo is out!!!! The next demo releases on Oct 14...
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Another small update for The Great Meander has just been released, this time adding an optional CRT filter to the game! The filter is available for both first-...
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This update delivers a broad set of fixes, balance adjustments, and quality-of-life improvements alongside a major Tournament Overhaul . Key changes include smo...
Some more fixes and quality of life changes since last playtesting session (thanks Dashy!) Random positioning of enemy ships is now random (for real!) Fixed att...
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In this update, I've revised the content for the tutorial, font, and skill descriptions...
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levels are connected in a big map new levels & mechanics graphics update...
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WebGL release. A web version of the game has been added for those who don't want to download suspicious APK files: - in-game ads have been removed; - extra live...
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Good evening all (again)! Alright, so this was WAAAAY faster than I anticipated, especially after reading some feedback some users had with Microsoft Security t...
A small update for Backrooms that fixes a major bug in v100, which would randomly delete the player without warning. A bigger backrooms update for v100 is comin...
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After reading over notes on the design document I have decided to focus on two things for the prototype; getting a functional version of the base gameplay and c...
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Adjustment: Added safeguard against error that occurs when the base scene is called before the Game_Temp object is initialized...
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A final 3am tidy-up of the code led to a bug where the sprites for the posts UI were being drawn in the wrong area of the screen, when the player was dragging p...
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Only fixed 2 issues: one that was reported and another one that I found while fixing the first one: Fixed map being inaccessible when the mission is started wit...
1 file β 1.0.0.19
Tired of work, open space, and colleagues? Imagine navigating your messy office desk - but this time in Post Apocalyptic style! We're adding 15 beautifully styl...
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Hi everyone! PTK v0.8 (Theo Day 4) is now publicly available here on itch! We're happy to share that in addition to Theo's Day 4, we've added a bit of extra con...
Developing games in a short amount of time for jams is a huge challenge, especially in areas where you don't have complete mastery of your skills... mine, in th...
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Slime Lab v1.0.2 HUGE THANKS to everyone that has played the game thus far. It really means a lot. I'm planning a followup update, v1.1, with a few extra levels...
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Just pushed a significant update to my Construct 3 Three.js plugin with some highly requested features that will make 3D scene management much more powerful and...
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Excited to announce my most recent game jam (in class) assignment: Frozen Over. A short tale with four different endings about a man stuck between life and deat...
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DEMO release! Just a short notice to announce that a beta v.6 DEMO is now available for download. It contains: Setup and background for the mission Some of the...
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More languages are coming, along with small fixes and UI improvements. Balance adjustments are on the roadmap. Thank you for the support and playing. Martin...
In the MPD ending in 1.0.1, Arkady walks to and looks at the wrong place. 1.0.2 rectifies this...
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Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost...
Recently, I gave the Steam version to a few beta testers and implemented a few improvements based on their feedback. If an item flies off the screen because gam...
Kickstarter Campaign Launching Soon! Click here to be notified Wishlist on Steam Join our Discord Hello, everyone! Welcome to our latest update, where we share...
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Hello and if you are reading this, it means you managed to find my game and find this message. This is pretty much a message that I will put out everytime I mak...
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You can now leave empty bottles out in the rain and they will eventually get filled with water. Also fixed a ton of bugs reported by Macabre and zf13448 (see li...
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It has been 5 years since the release of Utopia VII Pixel Perfect+, these years were not kind to Vitrolic Virtue company. Many strikes of workers have shaken th...
Hi all, Apologies for a late dev log, unfortunately a few things cropped up in my personal life that needed to be taken care of last week that had to be priorit...
Fixed several issues including : - Buffering the grab attack after a chain attack leading to the grab attack not occurring - Buffering a tether dash causing a s...
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https://madkang.itch.io/pink-parasite it's a project named "pink parasite" we've worked on couple of years ago. it's a simple demo and i'm not sure we are ever...
Player SCU - Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle. The main head of the department is Mol...
Welcome back to THAUMATURGE! Yesterday, we introduced our protagonist : the magician's apprentice Bumble, on the run from his former masters with a stolen magic...
Aden I have been focused on the gameβs enemy design and storytelling. They will be handling the creation of specific enemies, including how they function and...
I've added the ability to hold the movement keys, rather than repeatedly mashing them. This hopefully makes the later levels easier to navigate. Also, the playe...
Status Update 1.03 - Added Earth Dog and Water Dog Idle Animations...
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