Devlogs Page 1550
The demo is up! It's out! it's also on steam! This is all the advertising I'm going to do! I spent a year and a half on this game! It's good!...
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Thanks to everyone who decided to try my game! 14 downloads is a milestone for me as this is my first project on itch.io. It might sound as a small goal to achi...
Its almost ready... Just a few more tweaks...
Version 1.2.4 - 09/27/2025 Fixed a bug that the Window Drop Reward was not drawing items with the same id but different type. For example, an Item Id 1 = Potion...
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It took awhile but now web browser mobile is here. With mobile comes save position by clicking a button and also also a pause button...
Time for our first update! All the game files have been updated due to some grammatical issues and missing words (thank you Roni for catching them!) Redownload...
The game now has fishing! (it's some sort of joke item, quite powerful too)...
Hello again, Adventurer ! After two whole weeks of sweats and tears, Rogue's Odyssey v0.45 is now live, both on Itch and Steam! Check out this version patch not...
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I'm well into Chapter 1, it's a but of a beast but the update will come soon. I've made major changes to the Prologue which are outlined below. I've gone and re...
I fixed the but that made knights not move one by one like the others...
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literally remastered the game, more performant and faster The Source Code...
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I have so many ideas for boss rush. Instead of making new prototype or new game, I decided to implement them in this game. One of them is trap enemies which sho...
Hey everyone, Just a quick little update for this pack! I've added a set of brand-new, high-quality mockup images to the gallery to give you an even better impr...
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Devlog #00 | Tiger Toe-Trample Demo is LIVE — paws, claws and all! Enjoy~ Stay tuned for more pawsome updates — we’re just getting warmed up!...
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1. New light source available - The second can be interpreted as light streaming through a window facing upward, or as fluorescent tube lighting in modern maps...
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Welcome to our third "Lookin' Back On" where we reflect on the experiences of making a project and anything interesting from its development. Today we're Lookin...
Now I finally have made my own styled captions! Check the Changelog for more info...
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Added - +70 jokers had visual sprite. - Glass card sprite. - Steel Card sprite. - Now you can skip blinds, by the moment, there are not tags, they are useful to...
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LDD...
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Greybox TDM level made for Fortnite
Minor bugs fixed: When using Elly's power, the camera is no longer stuck in a weird place The single mode of both players is working properly now The potions ar...
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Another week another large lists of updates and improvements to the map generator tech, new enemies too! I'll explain more about them later. I basically have th...
Обнаружил неточности и ошибки в первом рулбуке. Добавил одностраничный пдф с недостающ...
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fixed some visual bugs, made the oil bumpers paintable, added new frames for rmc beds...
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It’s been a journey of scars and sleepless nights to bring Anthem of a Broken Bard to life. With “If Heaven Rejects Me,” the next chapter begins. This tra...
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Added Unarmed — not fusable yet Weapons can now damage non-surface level blocks...
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BRIAR HAS REACHED OVER 500 DOWNLOADS!!!!!!! LETS GOOOOO!!!!!! THANK YOU SO MUCH!!!...
First Beta launch of Twisted Trail! For the beta launch of our game we have made sure all the basics are working. In this post we'll share what came in this lau...
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We have some queries, we can create them, assign a render callback, and generate something to draw with. Lo and behold: the almighty black rectangle. Genuinely...
Hello everyone! Hope your gamedev journey is as productive as always. Here's yet another update to your beloved sci-fi pack. What's New? - Polished lots of item...
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Interface Setting fps to 0 now uncap the framerate. Project and collection metadata now support custom tags. [Preview] Selection now won’t start until the mou...
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✨ Menu System Update: Added support for animated selectors that track and follow the currently highlighted menu option. These selectors are object-based, allo...
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Greetings Librarians! Progress on the Expanded Edition has been going well! All the writing has been done and is currently being proofread, and most of the artw...
Actually properly fixed Focus mode inputs being blocked if the mouse is on moving rectangles. The glitch was still occuring in world 1 only. Fixed a slightly mi...
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Sorry, but a few people have had a bug where the shop on day 6 has no items and you can’t progress. Fix coming later today. Sorry!...
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Added an ingame editor for custom player character definitions Fixed (?) NPCs becoming incoherent over time when using OpenRouter. This most likely doesn't work...
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Fourth release of LibreAim. v0.2.0-alpha isn't a big release, but it solves a lot of small things I've been wanting to fix for a while, before addressing the ne...
Installing on Meta Quest: Important: enable Developer Mode in your Quest settings Download and install SideQuest VR on your computer. Connect your MetaQuest Hea...
New goddess is available. --- Here is a new goddess take place to the list in the Pixel Goddess Pack 3. Checklist : 3/5 completed ---...
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Hello everyone! 👋 I’m excited to share a brand-new update for Dog: Finding Home 🐶💙 This update brings both visual and gameplay improvements to make t...
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- Fixed a softlock regarding the relics - Fixed all shops appearing at end of run - Fixed the animation bug with the amethyst wand - Fixed getting stuck in the...
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A minor update for In Basement. Russian localization has been added. Unnecessary prepositions have been removed from the English localization. For example, "To...
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al colisionar los aviones con 40 flores winner...
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1.0.2 Fix for mouse clicks going "through" the Back button on the About screen and clicking the grid Fix for the game reporting a victory when clicking on a min...
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Completely redone the old, shitty sway system. Now there's proper good looking idle sway, camera lag and walking sway. Added the MP-443 Grach from Ghosts, the M...
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Update Notes: Fixed sailing backwards Sail icon now appears in the middle of the screen Some levels can be completed faster now Possible input with mouse ( LMB...
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Hi everyone! After several months of working, I finally finished the game! At least, a closer thing to what I want to achieve with the game. This version now ha...
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