Devlogs Page 150
I forgor to do a log for the DEMO3 so I'm doing it now idc... I added a new level and made the factory level a bit bigger along some minor updates on some other...
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I thought the calendar would be easy. I was wrong. At first, it was just… a list of matches. Technically correct, but not very helpful. The problem is simple...
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It’s been a long stretch since the last devlog, so this one is a proper roundup. From the music player in v0.48 all the way through to the full void and primo...
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Another great update for this already great tool :) Now you can drag a crop rectangle (enable with Ctrl+Shift+C) and quickly export both trimmed and cropped!...
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hello...
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just a simple cookie clicker name has 6 languages support
🪓 Chop Chains releases on April 10th ! After the demo, Steam Next Fest, and over 25,000 wishlists , the big day is finally coming. If you haven't already, ma...
Patch 2.3C Hotfix 2026-03-19 Draft bugs fixed, backup abandon button for bugged drafts added, back-end logging for error reports added. OVR calculation adjusted...
Update v1.2.0-alpha: Hexagon-Features Die Liste der Features: CheckButton⇒ Changing Mode from Square to Hex & vice versa...
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Welcome to the Fable Forest! I am incredibly excited to announce that the very first playable demo of Scrap & Sorcery is now live and playable directly in your...
Hey Game Devs! 🚀🎮 Something EPIC is coming soon… 16Squares Part 3! 🎉🔥 Get ready for new dungeon adventures with mysterious materials, rare loot, a...
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This update focuses on improving gameplay stability, refining wave pacing, and rebalancing early spells for a more consistent run experience. General Improved W...
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In celebration & collaboration with the upcoming Jamcade Arcade , the Jamcade Juice Skin! You can select this bad boy from the new Skin Menu. Stay tuned to the...
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We have added a game map where players can hunt and see themselves. they will later be able to interact with eachother in this map. PvP is coming soon ! :)...
We have played the build internally and made a list of the most obvious problems and bugs. So I fixed them! Even this small game build could have issues and if...
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Hey everyone! This has been one of the biggest updates so far. A lot of work went into both performance and game feel , and the results are finally starting to...
Tutorial, Splitter Enemy & Visual Overhaul Hey all! Lots of new content and a significant visual refresh across the board. 🎓 Tutorial System A proper guided...
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Aha 2.5 sürümü de çıktı! Bu sürüm bayâ çok önemli bir sürümdür çünkü çok önemli güncellemeler, detaylar, yeni modlar ve yenilikler içerir...
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Capitulo 2 ya disponible para descargar Lo siento por la tardanza pero tuve falta de tiempo y inspiración para sacar este nuevo capitulo, pero en estos ultimos...
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It's got published just in time! Now, back to work on issue 04!...
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Nesta nova versão de GETA , algumas adições, em especial: Novas Condições e, consequentemente, mais feitiços! Vantagens Épicas: evolua seus personagens i...
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the game is updated to use on mobile phone and all games work now on it...
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First off let me say thank you very much to every single one of you! 0.2.0 broke all of the records Array has had for number downloads in a day, total downloads...
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Made some changes in instrumentation and put "no intro" archives, as for OGG and MIDI too; (the midi files is for edit in case you like to make music or your ar...
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Hello all, Boisegang here. The finalized art is done for the IPS-N Ahab. This is from glass_eyed_bot, and she knocked it out of the park with this, especially w...
Greetings, Jarls and warriors! I am thrilled to announce that the massive 2.7.0 update for Lost Viking is finally here. I've been working incredibly hard on thi...
Trigwa now has a pre-order campaign for a physical edition over at Homebrew Factory, complete with a cartridge, box and physical manual. The campaign runs for...
By the way I finally released the Steam page for the game, feel free to wishlist if it looks interesting! https://store.steampowered.com/app/4512850/grannys_toy...
The idea to make stacked sprites work within Decker came to me while I've been experimenting with world design for other projects. I made a deck to share becaus...
Hey everyone! I’ve been working on my next PSX-style horror game, Lord of Chaos , and development has been going pretty good so far. I’m focusing a lot on t...
Hey there! We should have written this devlog when it actually launched, but it slipped our mind inbetween projects. Nevertheless, we remain happy to announce t...
🎮 Привет! Прошло немного времени, а проект уже совсем другой. С последнего обновления я...
So my game is now released. It seems to be complete and I don't think I will add anything to it in the future unless something will break over time or someone w...
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In this update, I'm going to make Starfish ROOM open-source available for anyone to tinker with. What is open-source? Open-source projects are those where a dev...
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3 Second Rule Devlog Post 3 (March 18th, 2026) 12 days remaining! Here's what I accomplished (March 12th- 18th)! I accomplished my list of art assets...well kin...
Wherein I forgot to bump the version number until after I did the build and uploaded all the files because it was 3 in the morning! Changelog arena background f...
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I received feedback and improved! Add sound effect Improve jump experience Enjoy!!...
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Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
<Bloom in the dark 2> is an action platformer for the Game Boy and Analogue Pocket! A retro action platform game on Game Boy. Use jumps and dashes to avoid vari...
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FlexShader Core: Initial release of our powerful, highly versatile generic URP shader + SKY URP Shader. Game Dev Tools: Included a set of handy tools and utilit...
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In anticipation of the Catalog launch of Paco & Lily next week, I’ve added a demo version to the Itch project page. It runs on Zest , and shows a glimpse of w...
Stealth To explain the gameplay I would like to tell you first how we actually plan to set up the stealth logic. Some of it is not set in stone and a lot of it...
basically what I did was add a whole new level, known as level 2. I had attempted to make a cannon that would spin, launching the player a certain direction bas...
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Notes Still in the phase where I'm trying to make the right feel for the game before I dive deeper with other features. I gotta say, this is already turning out...
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Update v1.3 - Added 41 new weapon variants - Added 3 new weapons - Reworked 3 sprites...
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## English Ultimate Shift Controller v2.0.4.0 is now available. This update mainly focuses on PAD button label workflow improvements, list usability polish, and...
Today I added a new boss with a new stun mechanic and a custom background for it. Also updated the map. Before: After:...
Hello World, we are May and io. We are a two-woman development team and a real-life couple from China . Today, we want to share the soul behind our debut projec...
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