Devlogs Page 148
The Study is a one-page location for Under the Floorboards . It started as prep for my own table and went out to Patreon supporters a while back. I'm putting it...
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I'm so happy with this new update, I have 8 holes, just need to design a grand finale for the course. The two player mode works great, and I even designed a bal...
Cyber Operator Girl is a fully modular cyberpunk-themed female character mod. Equipped with tactical armor, an operator headset, comm microphone, and sleek cybe...
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Calling all monsters! This is a major update to the game! Descend into the depths of the Dungeon Wilds and help KB Crow find his lost friend Lola Dragon. Meet w...
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CONTENIDO NUEVO en esta nueva BETA 0.9.9 hubieron mejoras graficas, mejores Jumpscares y una mejor jugabilidad! ahora hay dos cámaras nuevas, las cuales retras...
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Updated XTRogue alpha version v0.0.2 - Tidied up data files (Incompatible with packs made for v0.0.1 of game) - Improved UI and fixed bugs of the xedit modding...
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I never made a game before, nor coded anything significant. I also didn't, initially, intend this to be much of a game at all since I had started making it with...
🚀 Launch Devlog – Unity 2D Farming Framework Today marks the launch of the Unity 2D Farming Framework , a complete and modular foundation for anyone buildi...
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Dear Devlog, It's been a minute. A lot has changed. Looking back at the first playtest of the game, the progress made feels like night and day. I'm proud of the...
Based on play tests and feedback from friends and moots, we’ve made some improvements to the game! I may find time to squeeze in a few more tiny things before...
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Added: -Main menu -Settings -Cheat Codes Changed: -Slot machine model -Posters size...
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Changes: - Replaced ai-generated Itch.io page background with hand-drawn one. - More consistently refer to the player knight as "you" or "Pelliverre (you)" Fixe...
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Editor New Features Multi-object support Added an object list in the left column Independent timeline management for each object Added Add Object / Delete Objec...
fixed script entry for xbox controller use, now controllersupport (xbox) is set active...
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I've got some more work done to our environment - trialing lighting right now. This is supposed to be evening-night state (random gameplay snippets here in the...
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The Preset control is now implemented on macOS and Windows. Windows Standalone app (and Demo) are on par with macOS! The preset control was implemented because...
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Hi guys, just uploaded an updated version of the Demo! It includes a few tweaks to the music and sfx, so please feel free to check it out if you'd like! Full re...
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Includes fix for SteamVR crash on Windows...
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Free Software Application allowing to do Motion Capture using VR equipment
v0.0.8 is out now Release date: March 17, 2026 This update is mainly focused on improving the game’s UI, smoothing out navigation, and fixing a couple of impo...
2 files — v0.0.8
Hola, hoy traigo un parche que contiene: Resolucion de bugs Mas remodelaciones en el menu Nuevo nivel llamado "Lost Hero" entre otras cosas más! nos vemos en l...
Today’s update brings the Godot Theme Maker into its most stable and powerful form yet. We focused on two main pillars: Total Node Coverage and Full Project P...
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This isn’t a reveal. Everything in this project has always been pushed to a public repository. This post records the software architecture of DIV, along with...
I'm pleased to announce the release of version 1.1 of 3Detangler, the chill 3D puzzle game. What's new in this release: Dynamic loading screen Mobile/touch devi...
General changes: Hard Mode enemy move speed bonus 200% => 150% Upgrade changes: Ring of Void Kill threshold for proc, 7 => 4 Blood Bag Lifesteal 5% (+5%) => 3%...
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Playtesting will continue on itch. Updated demo soon...
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We are Battle Omega and we welcome you to the FRENZY ZONE!
We’re happy to announce that FFS, Another Northern Duke?! has been updated. Here’s what’s new: -2 extra endings (with achievements) -epistolary epilogue e...
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Now that the Amare Games Festival is over, I have uploaded a new build! Changelog New content: New expression for Jae (he won't be smiling all the time now) Add...
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Development on Puzzle Champ continues, and today’s work pushed the project to version 0.9.8b . At this stage the focus is almost entirely on polish and stabil...
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1. Adjustments to the Third-Person Movement System The core objective of this phase was to enable players to control character movement in a more natural and st...
Hey everyone! Here's what's new in Physician Simulator: 4 New Languages The game now supports 10 languages . New additions: Czech (Čeština) — I lived in Cze...
It's been months in the making, but Roguefort is now officially available to wishlist on Steam . Roguefort started as a strange little idea for a traditional tu...
NIGHT DRIP: The Big Evolution (v1.1) We read every single comment on Reddit and the forums. You guys were right—the game needed more "life" and more "danger"...
Here’s the new cover art for Hauler 64: a cute space Shiba Inu. I drew it with a €15 third-party pencil on an iPad Mini with Procreate...
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🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog We’ve just released a big and very exciting update for Diet Surviv...
Hours after launch of Pawn Shop, i noticed an error with the ending. Im not gonna say what it is because of spoilers. The need to update the game gave me the op...
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This week I added my main interactive element of my project, which are interactable sections of the game that allow the drone to scan nearby items. They add a l...
We made a lot of progress this week on art. I specifically worked the most on the boss character sprite and animations! As you can see in the video the boss run...
The game is getting close to finished! - Added New levels! - Major bug fixes!...
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Devlog — Update 0.9.8 is Live Sorry for the lack of updates lately, but v0.9.8 is now live .This update is focused on stability and quality-of-life , especial...
6 files — 0.9.8-beta
Hello everyone, and thank you for playing my game so far! I announced the 0.2 update a while ago, and it is finally here. First, I want to apologize for the lon...
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Fixed an oversight related to the new inventory UI optimizations Fixed NPCs not being able to interact with objects if a potential location change is detected o...
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Map added. Multiple cards created. Shop logic refined. Bug fixes, other optimizations...
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1.2.1 version is out.. Minor bugs fixed and increased of difficult Increased first night difficult Added a pause button (ESC) now it servers as a pause menu sto...
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EVERYTHING IS FINISHED All of my art assets are done but more could be to come (kinda, maybe idk, don't hold me against it)...
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This week, I had been researching the experimental Procedural Vegetation Editor that was introduced in the Unreal Engine 5.7 update. It's a lot like the procedu...
I feel so grateful. So free. Even held, when I roleplay. It was never easy for me to make connections. I was a goth kid, not quite girl, not quite boy, nose in...
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Starting Over We've been working hard on finding the best way to implement custom assets in the Memao Creator. We tried several different approaches, learned a...
March 17 I didn't do much work on the game over the past week, because I had to focus on the written portion of my thesis assignment. So, I'm instead going to t...
After two weeks of intense designing, programming, modelling and other less billable tasks, we are releasing our next title: Herd. My reaction for real It's a s...
I have had to adjust some things for this, not sure if they make it better or not. I will be play testing many times today. Waiting for a card shuffler to come...
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