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Devlogs Page 1467

Stuff coming up
3
Postmortem
Hey there! This is Tiago I’m not sure if anyone will read this, especially because it’s been so long after this project has been out. During this period, I...
First Prototipe
Major Update
Hey everyone, welcome back! We’re super happy to see you here reading this. As promised, we’ve got some fresh updates to share about the project—and trust...
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v.0.12.2 'Mech quirks and scrap
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Faction territories were remade using dynamic mesh generation. No more DirectX issues; everyone should now see the new borders. Also fixed bugs with excessive b...
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DON'T FEED THE FISH - Patch No.4
BOM DIA, BOA TARDE, BOA NOITE. GOOD MORNING, GOOD AFTERNOON, GOOD EVENING AND GOOD NIGHT. So this is a pretty small patch, I'm currently studying for multiple h...
3 files
Deep Sheol: The Cyberpunk City Comes to Life!
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Game Design
Work on the game is moving forward at full speed, and I’m excited to share the first glimpses of the new location – a cyberpunk city that will captivate you...
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October 2025 Development Update
Major Update
Hey! We’ve got a big update for Messenger Mouse today! This is our first official update to the playable demo on itch since the game jam almost 1 year ago. We...
3 files
🎉 Yoink! 1.6 Update! 🎉- Curvature and polish
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Major Update
🚀Features: Added curved mode Added linear filtering 🔧 Improvements & Fixes: Added icon Fixed list buttons padding / margin Fixed filter stack list wrong t...
4 files
InGameTimeSystem v1.0.2 - New HUD Control Features
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Major Update
New Features: Added HideHUD plugin command - completely hides time display and clears all tint effects Added ShowHUD plugin command - restores time display and...
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INCORPSERATED Devlog #5
Death is a business, keep it profitable!
Devlog 3 - Creating a Vibrant Sky
Tech Discussion
Harmonies Garden is a minimalist game, exclusively composed of a UI on a grid. But that doesn't mean it shouldn't be pretty! In fact, I wanted its visuals to em...
Dear Clockmaker Postmortem
2
Postmortem
Something I like to do after each completed project is to write a postmortem talking about how I made the game and what I’ve learned from it. This exercise is...
Added Beach Lady!👙
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Major Update
Added Beach Lady with a total of 13 frames for the idle animation! Hope you like the new character, and happy creating! :)...
Update 0.1.2 Bug fixes + kanji as yomigana
Update 0.1.2 New feature: For kana-only questions (all main mode questions so far) added the kanji form of the word as yomigana when it exists (thanks to user G...
Bugs Reporting
1
Postmortem
There might be bugs that I couldn't find... I'll try to see if I can fix some of these. You can post these in the comments. Here's some guidelines for reporting...
Small Bug Fix Patch
Just a little update with some more juice, and some additional fixes for some odd track behaviour edge cases! Minor Features - Track unlocks now work if you unl...
2 files
Devlog #02 – Enfim, um terminal que funciona!
Tech Discussion
O que rolou desde o último devlog? E aí, galera! Depois de muito tempo quebrando a cabeça, finalmente consegui montar uma interface de terminal que não é u...
PSX Tool asset pack NEW
Major Update
NEW asset pack 20 new assets and 40 new textures i figured the old asset pack was small and lacking dont worry i will upgrade this asset pack i have atleast 5 m...
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Update: v1.1.0: The "ALERT" Update
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Major Update
Happy birthday, Mint! This MAJOR update to “Tactical Desktop Action” includes the following NEW features: YouTube Go-Live Alerts ! Mint will CALL you on the...
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Monthly review
It's been exactly one month since the release of «What's wrong in Oakwood Hills», which means it's time to take a look at the interim results: Over 140 downlo...
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Battle debugs
Fixed several battle freeze and battle end bugs...
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Brick break your way across the galaxy!
Major Update Nr.2 !!!!
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1
Major Update
Devlog: - Added Faded Ribbon and Toy Knife. - Added most if not all textboxes/ interactive furniture. -Added a new Orange border to the Fight/Act/etc menu. -Mad...
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Big bug fix
I fixed a duplication bug...
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a gambling card game :)
The end of our second sprint!
Major Update
Version 2 is here! I'm so happy to post about the end of our second sprint, even though it's only been a week long, it's over and here we are. We've had a coupl...
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Tutorial for All Endings
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3
Tutorial
OBVIOUS SPOILERS AHEAD! I really recommend getting one ending for yourself before coming here, but I also want to let people 100% the game! Soooo, here's how to...
Update_18
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Modified the palms that indicate stamina. Modified the in-game line-up. Other than that, I’ve supplemented the game...
2 files
Devlog No.3 - Update 0.5
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🦊 Devlog No.3 – Update 0.5 Greetings, adventurers! Time for another progress update on Black Fox . Here’s where we currently stand: ✍️ Story Progress...
0.4: Tutorial revamp and throwing items
Major Update
I’ve redone the tutorial to try and make it more obvious what you’re supposed to do. Other changes: Initiates can attack with flashbangs. Physically harmles...
2 files
October 2nd Devlog & Bio - Evan
Game Design
I'm Evan Alexander, and my primary role for Silver Bullet is to plan and program the levels, and to design and program the UI. Prior to this devlog, I've design...
Day 9 : Intégration des menus dans Unity
Matin : Après avoir créé les menus, nous les avons intégrés dans Unity. Nous y avons ajouté les fonctionnalités basiques telles que Lancer , Quitter et R...
[Game Jam Submission] Improve My Game Jam 41
1
Major Update
Improve My Game jam 41 Submission Autocard: Genesis This Project is the result of hours playing The Bazaar and wanting a lighter and more streamline version of...
0.2.0 - Zombie test
Major Update
Testing zombie dismemberment system and AI system. I still want to improve the blood visual effects, but the system works quite well with (hopefully) few or no...
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Prototype Devlog Week 3
Game Design
Experimentation for playtesting: Allow players to feel different weight of objects Balancing realism and satisfaction Observing what players found enjoyable Pla...
SPOOKY SEASON UPDATE | CODENAME Highschool Bastards Patch Demo Alpha-v0.8.1
CODENAME Highschool Bastards Patch Demo Alpha-v0.8.1 🌟 NEW STUFF: - IT'S SPOOKY SEASON! Everyone gets a Halloween color! BOO 👻 - WIN QUOTES! Every charact...
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Web_v.1.5.1
I've just released a new patch focusing on audio-visual improvements. Here’s what’s new: Audio Overhaul: This patch introduces a significant update to the g...
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Development update
1. My first channel has been falsely terminated, and YouTube is currently working on it to bring it back... very slowly. 2. Almost half the game is finished by...
Deep in space update!
DITU Demo 0.4.0 UP1 Will provide: Improved Deep in Space mode, updated Crafts and improvements, Redesigned save script, New events, Addition of radiation (Exper...
2 files
May 22
Ok… I did a tiny bit more. It’s only 10:36 PM. I really wanted to make it so that the enemy stopped destroying the player on touch. So, I made a PlayerManag...
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Updates v1.1.2
Patch Notes: - Removed time and entry count from the main menu. Will re-add entry count again in future though. - Added saved passwords so you can access a comm...
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Elecree 0.0.38
Changelog: + Added Battler Card UI and variables...
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Spark in the Dark – Demo Update & Road to Early Access
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3
Hello everyone! We're excited to share a new update for the Spark in the Dark demo, featuring new mechanics, improvements, and many fixes. This is the final maj...
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Moya Spirit Wardens 1.5 beta e impaginato!
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Moya Spirit Wardens è un gioco che ho creato con passione e che sento vicino a essere completo. In questo periodo, però, non ho per niente voglia di dedicarmi...
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V1.1 Online
Major Update
|---Portugues/Brasil---| Aplicativo experencia em QT Creator mas nao vai continuar programador mesmo! Futuro vai ser Python e Electron |---Ingles/English---| Ex...
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New Demo Version (v0.3.1)
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new features: radio sound International Archeology Day bonus bug fixes: fix can drop artifact when viewing detail fix walk/run animation stuck when photoshoot f...
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New Gameplay Trailer!
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I made a new gameplay trailer for the upcoming Steam Next Fest. Let me know what you think!...
Continuation
Hi everyone, I will be continuing work on this soon. This year I was trying to make another project and getting a certification that's kicking my ass. However...
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How Long? 2 Devlog
There has been a lot of work on the game throughout September. Starting with sunsets, now as a day is ending there will be a purple hue over the world to signif...
WebXR support and more bug fixes!
One of the main things I regretted not finishing before the end of the jam was WebXR support - and now here it is! Even multiplayer works on the web :-) I've te...
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Thinking bout Love(d)...
10
Postmortem
(this is slightly abridged from the Tumblr post, so check that out for the images, extra links, and etc.) Another tale of me not wanting to write this up, and t...
2 files — 1.0
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