Devlogs Page 1467
Hey there! This is Tiago I’m not sure if anyone will read this, especially because it’s been so long after this project has been out. During this period, I...
Hey everyone, welcome back! We’re super happy to see you here reading this. As promised, we’ve got some fresh updates to share about the project—and trust...
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Faction territories were remade using dynamic mesh generation. No more DirectX issues; everyone should now see the new borders. Also fixed bugs with excessive b...
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BOM DIA, BOA TARDE, BOA NOITE. GOOD MORNING, GOOD AFTERNOON, GOOD EVENING AND GOOD NIGHT. So this is a pretty small patch, I'm currently studying for multiple h...
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Work on the game is moving forward at full speed, and I’m excited to share the first glimpses of the new location – a cyberpunk city that will captivate you...
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Hey! We’ve got a big update for Messenger Mouse today! This is our first official update to the playable demo on itch since the game jam almost 1 year ago. We...
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🚀Features: Added curved mode Added linear filtering 🔧 Improvements & Fixes: Added icon Fixed list buttons padding / margin Fixed filter stack list wrong t...
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New Features: Added HideHUD plugin command - completely hides time display and clears all tint effects Added ShowHUD plugin command - restores time display and...
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Harmonies Garden is a minimalist game, exclusively composed of a UI on a grid. But that doesn't mean it shouldn't be pretty! In fact, I wanted its visuals to em...
Something I like to do after each completed project is to write a postmortem talking about how I made the game and what I’ve learned from it. This exercise is...
Added Beach Lady with a total of 13 frames for the idle animation! Hope you like the new character, and happy creating! :)...
Update 0.1.2 New feature: For kana-only questions (all main mode questions so far) added the kanji form of the word as yomigana when it exists (thanks to user G...
There might be bugs that I couldn't find... I'll try to see if I can fix some of these. You can post these in the comments. Here's some guidelines for reporting...
Just a little update with some more juice, and some additional fixes for some odd track behaviour edge cases! Minor Features - Track unlocks now work if you unl...
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O que rolou desde o último devlog? E aí, galera! Depois de muito tempo quebrando a cabeça, finalmente consegui montar uma interface de terminal que não é u...
NEW asset pack 20 new assets and 40 new textures i figured the old asset pack was small and lacking dont worry i will upgrade this asset pack i have atleast 5 m...
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Happy birthday, Mint! This MAJOR update to “Tactical Desktop Action” includes the following NEW features: YouTube Go-Live Alerts ! Mint will CALL you on the...
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It's been exactly one month since the release of «What's wrong in Oakwood Hills», which means it's time to take a look at the interim results: Over 140 downlo...
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Fixed several battle freeze and battle end bugs...
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Brick break your way across the galaxy!
Devlog: - Added Faded Ribbon and Toy Knife. - Added most if not all textboxes/ interactive furniture. -Added a new Orange border to the Fight/Act/etc menu. -Mad...
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Version 2 is here! I'm so happy to post about the end of our second sprint, even though it's only been a week long, it's over and here we are. We've had a coupl...
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OBVIOUS SPOILERS AHEAD! I really recommend getting one ending for yourself before coming here, but I also want to let people 100% the game! Soooo, here's how to...
Modified the palms that indicate stamina. Modified the in-game line-up. Other than that, I’ve supplemented the game...
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🦊 Devlog No.3 – Update 0.5 Greetings, adventurers! Time for another progress update on Black Fox . Here’s where we currently stand: ✍️ Story Progress...
I’ve redone the tutorial to try and make it more obvious what you’re supposed to do. Other changes: Initiates can attack with flashbangs. Physically harmles...
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I'm Evan Alexander, and my primary role for Silver Bullet is to plan and program the levels, and to design and program the UI. Prior to this devlog, I've design...
Matin : Après avoir créé les menus, nous les avons intégrés dans Unity. Nous y avons ajouté les fonctionnalités basiques telles que Lancer , Quitter et R...
Improve My Game jam 41 Submission Autocard: Genesis This Project is the result of hours playing The Bazaar and wanting a lighter and more streamline version of...
Testing zombie dismemberment system and AI system. I still want to improve the blood visual effects, but the system works quite well with (hopefully) few or no...
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Experimentation for playtesting: Allow players to feel different weight of objects Balancing realism and satisfaction Observing what players found enjoyable Pla...
CODENAME Highschool Bastards Patch Demo Alpha-v0.8.1 🌟 NEW STUFF: - IT'S SPOOKY SEASON! Everyone gets a Halloween color! BOO 👻 - WIN QUOTES! Every charact...
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I've just released a new patch focusing on audio-visual improvements. Here’s what’s new: Audio Overhaul: This patch introduces a significant update to the g...
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1. My first channel has been falsely terminated, and YouTube is currently working on it to bring it back... very slowly. 2. Almost half the game is finished by...
DITU Demo 0.4.0 UP1 Will provide: Improved Deep in Space mode, updated Crafts and improvements, Redesigned save script, New events, Addition of radiation (Exper...
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Ok… I did a tiny bit more. It’s only 10:36 PM. I really wanted to make it so that the enemy stopped destroying the player on touch. So, I made a PlayerManag...
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Patch Notes: - Removed time and entry count from the main menu. Will re-add entry count again in future though. - Added saved passwords so you can access a comm...
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Hello everyone! We're excited to share a new update for the Spark in the Dark demo, featuring new mechanics, improvements, and many fixes. This is the final maj...
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Moya Spirit Wardens è un gioco che ho creato con passione e che sento vicino a essere completo. In questo periodo, però, non ho per niente voglia di dedicarmi...
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|---Portugues/Brasil---| Aplicativo experencia em QT Creator mas nao vai continuar programador mesmo! Futuro vai ser Python e Electron |---Ingles/English---| Ex...
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new features: radio sound International Archeology Day bonus bug fixes: fix can drop artifact when viewing detail fix walk/run animation stuck when photoshoot f...
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I made a new gameplay trailer for the upcoming Steam Next Fest. Let me know what you think!...
Hi everyone, I will be continuing work on this soon. This year I was trying to make another project and getting a certification that's kicking my ass. However...
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There has been a lot of work on the game throughout September. Starting with sunsets, now as a day is ending there will be a purple hue over the world to signif...
One of the main things I regretted not finishing before the end of the jam was WebXR support - and now here it is! Even multiplayer works on the web :-) I've te...
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(this is slightly abridged from the Tumblr post, so check that out for the images, extra links, and etc.) Another tale of me not wanting to write this up, and t...
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