Devlogs Page 1445
【※日本語は英語の下に掲載しています。Japanese version can be found below.】 Hello, everyone! Summer at the Edge of the Universe (Samayuni)...
Transformed: Joshua's Story will have translations!!! You can look at them here: Español Nederlands Français Deutsch...
The sound bar in the settings was reportedly broken, so I fixed it. It should work as intended now!...
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Updated the demo files. Added a version for the Linux platform...
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This update introduces a new mechanic that significantly impacts gameplay: the slide . Originally popularized by a certain Blue Bomber, the slide mechanic provi...
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I only had about an hour and a half today, but I am pretty happy with how I went. I hadn't gotten up to testing the A* pathfinding yesterday and I found out tod...
GIFS ON ITCH.IO ARE CURRENTLY NOT WORKING, CHECK THE DISCORD SERVER TO SEE THE WIND MILL IN ACTION update v42.1 This will be the very last theme of Modern Exter...
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[Version 1.1 Update!!] Hey! I added a couple more clothes to "Gogo DressUp" !!! You should be able to see the update now on both browser and downloads! And as a...
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Windows version released. It runs a bit slow on my pc , hope it's playable...
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Red Mission V1.4.1.6 - added some ui elements - increased number of superblast pickups in 1 level - made killing the bosses mandatory to end levels...
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Poplar sapling + leaf drops are now more rare , Pixel displays now glow in the dark as blocks now support emissive textures! , Blocks now support textures that...
4 files — 0.5.5
I updated the scene anchors because I saw that the main scene would go to the corner instead of the middle...
🏗️ Devlog – Version 0.0.1 Hey everyone 👋 Here’s the very first public version of Hexattack — version 0.0.1 ! 🆕 New Features 🧟 Enemy Waves Sy...
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Added: Lighting setting Changed: Fixed level 4 Craters now without colliders Updated console logs Updated console commands Now, when you press t, console input...
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Just added a bit of data storage so that the number of puzzles solved is now saved. This means you won't always start on the first puzzle...
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Hi guys, I got an okay amount done today. I added in code for enemies and mostly implemented their pathfinding using A*. Just missing the final step, which is a...
The intro level and opening credits will HOPEFULLY be done a week before Halloween. If not then the current demo will be up on Steam before then with some impro...
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-Added Performance Mode in Settings (to disable the glow) -Added a fix for corner camping (by making the enemies spawn behind you lol)...
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Hey everyone! We’re excited to share the very first look at our newest game Weeds & Whiskers ; a whimsical roguelite farming game where you’ll need brains...
Hey horror fans, I'm John, a nostalgic gamer with love for some old games, mostly horror-survival FPs. Like these games I created Crypt Robbery—a short, creep...
Demo only Fixed a crash when opening shops caused by missing icon assets. Early Access Fixed an issue where, due to layer bounds, AI could fall to their deaths...
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Game Overkill is now simultaneous. Treachery will only be discarded after all effects have been resolved. Surge will process after the resolution of the origina...
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- [x] Fixed aspect ratio problem - [x] Fixed background issues - [x] Updated unity build for security - [x] Fixed save data problem - [x] Add check for escape b...
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🍺 Brewverse: Post-Mortem Devlog How a beer-fueled sequel to a joke platformer became a lesson in overbuilding. 🍻 The Origins Everything started with Tooli...
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Full Neapolitan translation and now cursor is locked in game window. Traduzione Napoletana completa, ora il cursore è bloccata alla finestra di gioco...
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Fixed a few things. Added the space ship (but you cant go anywhere yet) Added an AI companion but its still incomplete...
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업데이트 로그 챕터2: 튜토리얼, 쉬움, 보통 추가 새로운 기믹인 가속 포션 을 활용하는 챕터2가 추가되었습니다. 아마 밸...
3 files — 25.10.09
The theme of control inspired me to think of an intresting way to control the menu. I created a prototype menu for the game. I had a very specific idea for the...
The first playtest went fairly well, Most people I showed my project were a fan of my animations. I got some feedback that they were charming and funny so I am...
Refining environment of the starting realm the Demiurge. After passing the The Divine Gate of Creation, you as a fragmented spark of light got spawned in Demiur...
It's finally here. After almost two years of preparation, version 1.5.0 - TEMPOBEAST's second ever release - is fresh out of the oven. This update is packed wit...
Fixed minor localization bugs in the in-game computer. Added some interior decor items. Updated and improved the jump scare sound just in time for Halloween. If...
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Added a little something to the game in recognition to those that have seen the Miracle...
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Sky Fields: Goober Gardens Demo Release! We are excited to announce the Sky Fields Demo release! Patch notes: In this release we have included more collectible...
- New main menu. A bit grim dark, but I hope you'll like it. - Now, a portrait of the speaker is displayed in all dialogues. This was long overdue. - Dead fire...
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position -666,666,-666 is restricted and don't jump on that location , otherwise the god of this world appear ( Herobrine)...
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Después del anuncio oficial de Unity sobre un fallo de seguridad (más información aquí https://unity.com/es/security/sept-2025-01/remediation ) he procedido...
Illaza , mascot of IllazaGaming here, to announce: Thanks to all your support the base game which is completely FREE is finally released on Steam . Please enjoy...
Just a quick update here. As mentioned in my post earlier , a vulnerability has been found in the Unity engine, so some of my older games are being looked at. N...
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I've decided to enter the One Hundred One Page Games Jam , in which I need to mashup two of Grant Howitt's one-page games to make something new. If I've done my...
Get ready because this update adds a new UI and keeps the songs...
Autum 2025 its been some time. Theart got an overhaul, thanks to Nikolaj Cyon, providing much needed style to everything. The Game itself got sleeker and faster...
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– Patch notes for version 0.11.1-DEMO Road in front of bus stop was slighty rotated. Settings options has better constrast with background. Bennelli M4 was mo...
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Today was the most ambitious day of my challenge yet: I built a complete, two-player, split-screen racing game! The Goal: I wanted to move beyond single-player...
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My first game is finally ready to play. Took me 3 month of on and off development, due to pico8 constraints I had to cut out some features, but overall it actua...
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Me enorgullece poder decir que el manual del jugador, junto con el breve resumen del mundo, ya están disponibles. Pronto (espero) vendrán más mejoras: retoqu...
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