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Devlogs Page 1443

v0.1.2-alpha
Minor Update: Added fullscreen support...
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Run a sheep show! Breed and show off colorful sheep on stage to gain appeal and bring life back to Sunnyvale.
Update 1.4.3: Strange animals and liminal places!
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Dear adventurers, Here comes update 1.4.3 , which I’ve decided to release ahead of schedule before diving deeper into the major 1.5 release . 🧭 This update...
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Back at it this month
After a bit of rest and a period of introspection, I am back at the helm to make further advancement on NHR. The mind had a bit of settling over the past months...
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From a Grid to a Continent: A Coder's Bumpy Journey into Level Design
Hello, welcome to my first dev log! We're a small indie team, and like most small teams, we're all programmers. We love logic, systems, and clean code. When you...
Meet FriedrichAI's younger sibling.
We want to introduce a branch of FriedrichAI called FourthMuse. This second agent is for the ones that want more of a companion type and not so much the code. F...
10-9-25
What's in this update: Multiple spells and tomes New player UI How to play screeen Controls Screen SFX for slime and player Music Old stuff from previous descri...
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New Pixel Art Skeleton Animations Are Here! (New Release!)
Major Update
💀 New Skeleton Animations Are Here! I’ve been expanding my 16x16 fantasy enemy set, and this time, a spooky classic joins the lineup — the Skeleton ! Rea...
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v41.6 - graphics updates!
fixes resolution scaling not working as intended adds SSGI to low and performance quality fixes hands animations for vehicles and shooting fixes bullet tracers...
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I'M BACK!
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Hard and Easy mode changes Made unique waves for hard and easy mode! Enemies now drop 10% more on easy and 10% less on hard Main changes Rebalanced some waves G...
Version 0.0.3 Released
Here is what has changed from v0.0.2 to v0.0.3: - Full controller support is here (except in menus) - Improved the interface on the main menu - Added a 1365x...
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Patch Notes 10/6/25
- General Bug Fixes - Rewrote Ghost Properties system -Redid Maze - Added 2 Sub-Areas - Added Tutorializing Signs...
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Inventory UI Update, plus Drag & Drop.
Based on feedback, we have updated the inventory UI. By popular request, we have finally implemented support for drag & drop. This is in addition to the existin...
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v1.4
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Wigglypaint 1.4 contains several small improvements: More brush shapes and sizes for the marker tools. The eraser tool now has a configurable shape and size. Ad...
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🏰 Essential Fantasy RPG Icon Pack – Now Available!
Major Update
100 essential fantasy icons for items, skills, and UI 5 resolutions included: 32×32, 64×64, 128×128, 256×256, 512×512 Transparent PNG format – ready to u...
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Prototype Version 001
Major Update
I'm happy to announce the first publicly available version of Cave Factory, my attempt at a vertical factory builder game. Oh man, what a journey it has been. I...
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Gates Postmortem
Postmortem
Making games can be super fun when everything works out how you wanted it to, and other times it can be exasperating to not be able to achieve what you had envi...
0.9.2 - The Skill Tree!
With 0.9.2 comes the skill tree, a separate meta progression method to the prestige system. Offering permanent upgrades that boost you through the entire run, t...
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ACK ITS ONLINE!
ACK ITS ONLINE! IM SOOOOOOOOO HAPPY! SO ITS TIME FOR SOME BACKGROUND INFO ABOUT MY GAME! So it all started when i was looking for rpg maker vx ace lite then i f...
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basic translation assist for rockhopper
basic rockhopper translation assist works similar to drone translation assist. rockhopper translation assist will hold altitude. just like drone translation ass...
Killer Chat! Valentine's Bundle(s) Major Update :3
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for the sixth day of killertober my serial killer game dev brought to me… A CUTE UPDATE! missed out on the kickstarter-exclusive love letters but still wanna...
v0.5.1 - Changelog
Features The background grid is now reactive! It lights up and ripples in response to various things happening in-game. Added a sound effect for collecting mult...
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Vulnerability Patch
Patched out that funny vulnerability issue Unity announced on October 3rd...
The_bounty_Hunter
parkour game...
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Windows Version is Live!
Windows version .exe is ready for download! It is the 0.3.0 version instead of 0.3.1 but there is hardly a difference...
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BCN GAME FEST DEPTH ABOVE STAND INFO
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Following up the previous announcement, the map for BCN Game Fest has just been posted, and with it, I can now safely say that for the entirety of the event, I'...
🍋 Lumiterra Dev Log #103 – Agents Get Personal, Lemons Go Global
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There’s no slowing down in the Lemonverse. This week, Lumipad took the spotlight — not just as a product, but as a provocation: What happens when your skill...
HARD VOID Update v0.8.3
HARD VOID Update v0.8.3 Added auto-build queue feature, This fills automatically colony queue to reasonable development orders. Added auto-rebuild feature, prev...
2 files — 0.8.3
Flemshavn by night...!
Ny musikk og nye stedsbeskrivelser i Flemshavn! Hvem (eller hva...) kaller på deg fra havets dyp?...
2 files — 1.01.40.16
Credits
Art and story: MurderDuck/Ninni Game engine: Rpg maker MV Music and sound effects: Rpg maker MV, Orangefreesounds , Pixabay , Youfulca , Amacha music studio plu...
Initial Release and Sale
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Major Update
Helloo 👋 I've released a new asset pack that has everything for your Halloween needs! It includes 3 animated Characters (Ghost, Bat and Crow) and many additi...
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COTB v0.16.10 Release!
Nuevas novedades Novedades Nuevo mapa para Benchmark de GPU Nuevo mapa para Benchmark de CPU Se agrego el modo "Fisicas Avanzadas" Activa o desactiva las fisica...
GrappleGun v0.5.0: Reworking mechanics
The way the player moved when attached to the green blocks feels clunky and tries to do too many things at once, so I split it up into two separate surfaces tha...
Gordon Patch
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I decided to try night 6 again for fun and found quite a few bugs with Gordon, so here's a patch fixing all of those issues I'm aware of. Please install the lat...
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Early build
Game Design
so far just trying some things out hope you all like it...
A Solo Wizard TTRPG by OozGod
Making the menu and pause menu and my issues with perforce
author: Angel Ceron Posted on 10/10/2025 This week I worked on the UI, making the UI screens for the main menu and pause menu and making fucntion buttons in c++...
1.3 Update
A couple of updates: Add Sigma. You can now play against him. Change the player's default name in reaction to the above. Add a choice for the player to manually...
V0.3.2 Is coming soon
Announcement
Hello, Jordan's Basics Plus Viewer. It's been a long time since I made the first update on the game, but I said to myself, "I wanna make the second update on th...
Big changes with 0.0.3
In my last update I told that Down the Rabid Hole was going through a complete rewrite. I am glad to announce that the rewrite is now complete, and therefore I...
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Yoo new game who dis?
Postmortem
I got the notification to do a devlog to "share to my followers" but i dont think nobody following me. Anyways go check out my new game yk?...
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when is it coming out?
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Major Update
run run monkey is going to be coming out real soon! either today or tomorrow!...
Added win condition. Technically a game now.
Added a portal to wrap up the first level. Technically, we've got a gameplay loop...
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Update regarding the game
Hello, Unfortunately the file and progress for the game ended up getting corrupted and deleted all of my hard work, so I can't update the game. Meaning I will h...
About 3DRPG Rebel Infernal Path
Title: Rebel Infernal Path (R.I.P) The title reflects the core theme of rebellion I wanted to include in the story. It also draws inspiration from Lone Wolf and...
🚨CRITICAL: "Several Snek!" Version 1.1.46 Released!🚨
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🚨CRITICAL: "Several Snek!" Version 1.0.5 Released!🚨 A critical patch, version 1.1.46, of "Several Snek!" has now been released! This patch is focused on f...
2 files — 1.1.46
0.2.7 Completion of Pain 2.0!!!
Major Update
Greetings, i have finally finished the player status effects! This marks the final major update relating to the Pain 2.0 stuff I’ve been doing so I’m feelin...
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Devlog #4 – Settings, Audio and translation🌳🪓
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Devlog #4 – Settings, Audio and Translation 🌳🪓 Hey everyone! 👋 This week’s update brings a big step forward in player customization and accessibili...
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The first public show...
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I'm happy to announce that I've brought the first version of my game to a state where it can be shown. Here on itch! Welcome, and thank you for your feedback!...
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Patch notes 0.1.32-alpha
Improved weather effects Reworked area scope management, now immediately moves out of scope when no player humanoids are present and not player settlement Impro...
1 file — 0.1.32-alpha
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