Devlogs Page 1423
Hello all - I had some wonderful feedback from a user on Reddit who also kindly pointed out that the character sheet in the main rulebook was, due to a formatti...
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Hey everyone, welcome back to our devlog! For the past two weeks, I’ve been sharing my personal journey of stumbling out of my coder comfort zone and into the...
A Weekend of Refinement Sometimes the best development happens when you're forced to slow down. While recovering from a cold this weekend, I took the opportunit...
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i suddenly remembered a poem that i didnt include in the compilation. i forgot to save it on my computer, so it passed by me. but it's added now. it's called "b...
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Tournament Finished The tournament has now concluded. Big thanks to all participants and spectators for making the first Elemental tournament possible! Results...
The original game was made by vedormint. The mod was made by me. www.myveryownteardrop.xyz...
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Just the update after the Unity security risk thing...
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SpireMage: Fast-paced action platformer. Use explosion spells to soar up. Master control or fall!
Hello, readers! I’ve updated this game to add the recent release of my magical girl short story collection, Stay Magical, from Sept. 2025. I’ll probably kee...
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We've updated the quick start rules for The Prosper System! We've added bonus flanking rules for those who prefer using a grid over theater of the mind—and ye...
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Released Alpha -2b This minor update introduces two new items and balance changes to the Math Level to make gameplay feel better, especially in the late-game. T...
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Some of the sprites in the clouds and furniture pack have been added and redrawn. The style of the clouds was changed in favor of minimizing shades...
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This is a platforming game that should release around 2026 or 2028.
Hello! The store was set up this past weekend to facilitate downloading the modular physical version of the game Rust and Revenue by myself at Jack Neal Games...
I've finally got a full save system up and running. Before the save system was recording settings and which tutorials had been completed, now the save also incl...
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hey guys! so more people see Take No Prisoner, I made a discord so I can share teasers and update changelogs more easily. Basically, there's no members right no...
Implementing full enemy behaviour required a substantial refactor of the movement and shot code, but this is now complete, allowing work on the actual enemy des...
I decided to make it into a platformer instead of a hack n' slash. But I did manage to figure out how to add original music to the game!...
Hello everyone! Atom Idle 0.6.0 is arriving this week. And it will bring fresh new content: AI TRAINING. Once you reach 50 Meta Humans, you can improve an AI to...
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We've been getting some great feedback during the jam. Due to the rules allowing us to make fixes for 2 days after submission, we've been working hard to squeez...
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Game Over screen with score stats Hints to collect an upgrade...
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Fixed the ending not triggering when the character interacts with Mike for the final time. Fixed all scenes triggered by switches not added (i forgor 👽)...
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Hello no one! I will answer questions that you have about Table Island Here Give me questions about How I made the game and stuff like that and I will Answer In...
All day yesterday I've worked on making this elevator move along the splines so you can get around the Auralian institute a lot faster then walking. Im pretty h...
Itch.io was down for a minute there, scary <:( Now that it’s back up, I uploaded a web build and also changed a few things. Full Patch Notes: Sword can now go...
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MyTeardrop Mod Made By Me...
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Mod
Version 0.0.2 is live the day after v0.0.1 release. I have received some very valuable feedback already and have processed it into this patch. What's new: Updat...
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🌳 Devlog #10 – Infinite Tree & Optimization! 🌳🪓 🌲 Infinite Tree System I’ve added a brand-new Infinite Tree system ! Now, when you cut down a tr...
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After some tinkering and beating my head against the wall, I've finally managed to fix the bug that prevented the story from moving forward. Now you can swim th...
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Changes + All dynamic calculations have been converted from floating‑point to fixed‑point (performance improvement), including for creatures, the player, th...
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Whoops. It's been fixed...
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Freedom of Movement is Overrated
Hey, all just announcing that I recently finished creating a new horror game called Tunnel Vision. It is a retro-style point & click adventure game, heavily ins...
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Hey guys, it’s FromQCWithGameDev coming at you slightly caffeinated and dangerously full of ideas! I’ve got a fresh new game concept brewing in my brain, an...
A story for Halloween, not too scary but a little mind bending. Turn on CC for captions...
A major progress report in the game has been made, and its the quality, performance, extra features, and functionability that works even better, providing a ste...
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Update v0.3.17! There's a much longer list of changes than this (mostly bug fixes), but I wanted to include some of the more exciting and noticeable changes her...
CHANGES MADE FOR VERSION 0.0.3 ===================================== GAMEPLAY : ============================== - Added support for Gamepad - Added an arcade mod...
Fixed a bug where the agent was unable to delete files. Added option to ignore entire folders (even excludes them from the file selection lists). "res://addons...
The issue in Windows that could cause version conflicts has been fixed. Sorry for the wait, but my Windows system was unavailable at worst possible moment. Anyw...
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Halloween is coming up, and Mark of the Dead , my zombie apocalypse OSR game is finally live with a playtest. I will be working on this more in the coming time...
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Status: ✅ Received Source: Central development server Timestamp: [19.10.2025] Transmission Contents: Improved game performance by ~50% Added a shop menu to th...
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Still working on the services for the city, this time our team of health specialists arrived to care of the sick, let's wellcome them! Our city is starting to w...
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Nuevas funcionalidades General Tiempo que duran los tiles . Posibilidad de configurar el tiempo que duran los tiles que se rompen al tocar. Pixel perfect collid...
Small tweaks, big impact. This week’s update focuses on polish and player control: 🧹 Clear Save Method Overhaul Save data cleanup is now more reliable and...
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