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Devlogs Page 133

Browser Demo
The demo for SIS and BRO The Cyborg Siblings is now playable directly in your web browser!...
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Low Poly Firefighter Crew
New Release: Firefighter Crew The firefighter crew pack is now available. This pack includes 5 stylized low poly firefighters sharing the same animation system...
2 files
Boss Designs
I'm going with these for boss designs. They are kind of similar but I'm constrained by lore, I don't see a way to tweak forms aggressively ...
KLOXIS Update: Tutorial, Road Connections & Share Your Score
Major Update
Hey everyone! First of all - thank you to everyone who's been testing and leaving feedback - this update is 100% shaped by your reports!) Big update - the bigge...
Version 1.3.0
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Version 1.3.0 contains a lot of changes either backported from or made in preparation for Sable's Grimoire 2. Some of these changes (notably the move from Renpy...
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Playtest version 0.6.2
Exo Tomb now has new artwork and a bunch of new rules. I added: -four different creature types -six new weapons- -new battle mechanics...
Rain Quest Deaths
Made some more death scenes. You have to get to places that are warm or else you'll freeze to death. The wizard and cars can now trigger death actions...
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​Friday the 13th – Final Release
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Major Update
Today is Friday the 13th … and we are proud to finally release the final version of Graveholder . At the same time, the Gold Release is being presented live o...
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DetoNight Devlog #1
Hello everyone! this is Daniel, the main (and really only) programmer for DetoNight, and I've decided to try and start a devlog to showcase whats been done, and...
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Code improvements and Bug fixes
Swipe Ninja – Devlog Update In this update we focused on improving controls, rebalancing enemies, and cleaning up several internal systems. Improvements Refac...
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First Look at AME – Dungeon Crawler Engine
Welcome to the first devlog for AME Engine , my indie dungeon crawler engine! This week has been all about laying the foundation and setting up the tools to sha...
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Final Update
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Final Update...
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Welcome to the universe of MindFade Corporation
New Game!
Game Design
Start! So Many APKS might shut down game but who cares if you meet me i wear finger painter ,golden hat and stick hope you meet me...
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v4 - PDF Fixes
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Improved PDF compatibility and compression Fixed color profile issue (may have caused the PDF not to print as dark as it should)...
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Under the Hood: 2,745× Faster, Protocol Redesign & Balance Pass
This devlog covers the engineering work done under the hood since the last update — performance optimization, balance tuning, and the Nexus Protocol redesign...
Changelog v0.54 - Swarm King
Changelog v0.54 - Swarm King Features: New weapon: Swarm Gun! Hit and kill audio chirps. King of the hill capture and release timers. Change Silklink mode team...
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New Color Palette Added
This update gives developers more visual flexibility when building their levels. Now you can choose between two different environment color styles while keeping...
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Version 1.4
Game Design
I’ve known for a long time that the game had some serious issues with its visuals, so I decided to improve them a bit. I changed the color palette and redrew...
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v1.0.2 - Tricks Up His Shell
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Major Update
Leather is now a possible slot machine reward. Titanium Ores can now be sold to Bits and Bobs. Bits and Bobs now feature separate Buy and Sell tabs. New headgea...
The Knight Errant: Expanded Edition is out now!
Marketing
You read it right! The Expanded Edition is out now: https://davidblandy.itch.io/the-knight-errant-expanded-edition Featuring: A necrotic wasteland with five loc...
Devblog #4. Skills: Types, Damage, and Effects.
Game Design
Hello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number...
Feature Update
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- Added toggle option on the settings to turn on/off post-processing...
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UPDATE 4: DIFFERENT DECKS??!!!
Major Update
I have included a drop-down menu on the right side that allows you to cycle through different decks of question cards. As it currently stands, these are the dec...
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Chemistower 1.0 is here!
Major Update
The full release of Chemistower is available on Steam! Click here to check it out: https://store.steampowered.com/app/3702450/Chemistower/ Or play the demo here...
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Rabbit Rig and Animation WIP
We’re working on improving the custom rigs and animations for all the animals, starting with the rabbit! Our goal is to give the rabbit’s moves more persona...
PLEASE STOP DOWNLOADING 0.03
0.03 SUCKS PLEASE STOP DOWNLOADING IT I HAVE MADE A STABLE BUILD OF 0.04 PLAY IT ENJOY THE NEW CONTENT>:D...
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[ENG/FR] Update and votes / MAJ et votes
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Game Design
Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
debug synchro multiplayer
"Significant progress has been made on the multiplayer mode! I've identified and fixed some desync issues, and now I really need some testers to put the online...
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Combat Core Rebuilt, 47 Rare Items Added
Major Update
Idle Throne continues evolving This update focuses on strengthening the core combat systems, fixing long-standing item issues, and improving multiplayer reliabi...
New game out now!
Marketing
Welcome, viewers! Today, the world of Hyuloran is celebrating great news: A NEW GAME HAS BEEN RELEASED TODAY! I present to you "SANZU-JŌ: Ballad of Akami", a n...
From 2D Grid to 3D Tactical Arena
Major Update
The Vision We are transforming a classic 2D strategy concept into a full 3D Squad Arena experience. Inspired by the tactical depth of Total War: Arena , the goa...
pre-PAX updates
Game Design
Big changes are here! Some revisions are still needed before going to print at the end of March, but we’re on our way...
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Release 1.6 Beta
A new version of Attack Balloon Chicken is now out all with a new region, enemy type and levels! Changes and additions: Added the mountain region Added new leve...
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v1.0.7 - Skill balance enhancements
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General Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit mor...
4 files — 1.0.7
Change log - Mar 16 - Making Towns Alive
Major New Features - Added life and story to towns. The goal is to make them feel more alive when you are not there. Added events to towns. Some are small tempo...
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Game file update
Game Design
I have finally updated the game upon the level system i have raised on the basis of how many seconds the trial is passing upon indicated on the left top with ki...
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Sobre o Manual Básico - Edição 1.3
Salve, pessoal, tudo certo? Após mais alguns meses, venho com uma nova atualização ao meu querido Serpes & Valetes. Dessa vez, fiz algumas pequenas alteraç...
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Revamped game mechanics
The game mechanic underwent a total revamp. Previously, the player was directing only a single train and rail switching was happening in real time. Now, the pla...
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Day 22 of making a game in 30 days
The last couple of days have had me working on marketing a bit. The truth is, it's not enough just to make a game, you also have to find people who want to play...
Ocean Creatures Pixel Art Pack
Ocean Creatures Pixel Art Pack is a collection of animated ocean creatures created in pixel art style. This asset pack is designed for indie game developers who...
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Release 1.0.28 - sound effects
We got sound effects...
4 files — 1.0.28
Multiplayer horde defence
The Nick 1st Anniversary!!!
Hey everyone! I'm Andy, the author of The Nick. From March 11 to March 29 we are celebrating the anniversary of the release of our debut video game: The Nick: C...
Prototype V1.3 Update
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Major Update
Massive update addressing many of the biggest complaints: "not scary", "clamp aiming", "no mystery box", "no reason to explore"! Read the game description to se...
More texturing progress
Painting is going pretty well, added some detail and natural wear. Hopefully, will be done by next week, and then it’s implementation time...
Devlog #6 - January/February progress
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The previous devlog was published almost 50 days ago, let's catch up on Knight George's development! January and February were two busy months for the game. The...
Launcher Update 2.0
Patcher v2.0 (2026-03-13) -------------------------- - New banner image header replacing the old solid-color header - Fixed critical bug: backup corruption when...
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Mapping the Infinite: The Science of Our New Galaxy
I'm not just placing stars at random; I'm building a cohesive cosmic ecosystem. This week, the focus shifted to the "Star Taxonomy"—the underlying rules that...
Play in browser
Hi everyone! Today I want to share that I've fixed a few bugs and made some minor improvements. I also ported the demo game separately to the browser and now yo...
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v1.3.4 UPDATE
Hello everyone we're back with another patch update. It's a pretty big one actually because I added many things in the game. This game has now actual jumpscares...
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