Devlogs Page 117
The Idea After the first devlog, I kept working and focusing on adding more content. The game’s foundation was already solid, so I moved on to expanding the c...
This week's self study made us learn how to animate in blender... luckily for me I already knew a little bit about animation from last year however, that was in...
Hello fellas! We've been inactive in Frank Clicker Legacy, and we'd love to fix it, at least to include the 2 planned DLCs for the game we had in mind. We're ma...
New Boss: Pinchy (Crab) (Summer exclusive) Fires a water beam from 300 units away, hides behind its children when threatened, and has 90% damage reduction as lo...
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This month we spent a lot of time building out the tutorial menus of the game where the main character's dialogue explains some of the key features, and we dug...
Hey guys, how’s everyone doing? I wanted to make this announcement mainly to explain why the game has changed so much since the demo. When I was developing it...
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I added a secret, try and find it, please...
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The biggest A.A.P. game.
Uploaded a slightly different version where you can press F to switch between full screen and window...
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Hi everyone. Support for Emby is currently in development. I anticipate this will be ready for the next version. Stay tuned for more info!...
Target platform, WebGL, Android R5 Extensive use of tweening, for example the whole main character controls are tweens(like jumping) the tram, and some little a...
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Hey everyone, Wuxia is open! A bit of backstory When I first designed the worlds, I knew Wuxia (武侠) was going to be the tricky one. Modern Reality was my sa...
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Hey, remember me? A lil ol indie debut author lookin to make a book about demons? Well it's finally happening. March 17th for $9.99. Gonna be across many storef...
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Added another boss: Rocky. Took me all day to draw him, despite the really simple artstyle At least he behaved immediately, unlike Ratburn...
These three releases are part of one small experiment. 3-Minute Upgrade Rush is the same tiny incremental microgame in three different art styles: - Hard Sci-Fi...
2 files — 2026.03.07-1
These three releases are part of one small experiment. 3-Minute Upgrade Rush is the same tiny incremental microgame in three different art styles: - Hard Sci-Fi...
Just released the Jam version of this project. I am still pleased with what I accomplished in the timeframe, and with the idea, though not sure how it panned ou...
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These three releases are part of one small experiment. 3-Minute Upgrade Rush is the same tiny incremental microgame in three different art styles: - Hard Sci-Fi...
2 files — 2026.03.07-1
Target Platform The game was developed for PC VR . The prototype runs on Meta Quest 2 using Meta Quest Link , meaning the application runs on PC while the heads...
🌑 Nightfall: Upcoming Update #1 Development is moving fast and we're pulling back the curtain on what's been cooking. 👋 Hey Everyone! Welcome back to anot...
The time is upon us - Keepsake County's final coldest, darkest Biome is complete, and added to the game. This takes you up to the Great North, where you'll loot...
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This is the first post-jam update for Rogue Automata ! I wish I would have gotten this out a lot sooner, but by the time the update embargo was lifted I was in...
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Update 0.9.1: Camera modes : perspective / orthographic view linear fog to limit rendering distance choose between hard and soft shadows Global light is now edi...
Quickie today. Yesterday's blog was a little spastic even by our standards, and I wanted to forum slide it away. It's great the game is going well, there's no n...
Well, well, well, for the first time in my life I'm not completely embarrassed by something I've drawn! I've made a title screen for the game, which I'm now cal...
Dashing has been added to the game! Most of my friends said the movement was a bit slow so I added dashing for faster movement. hope you guys enjoy!...
Just started working on this 2D puzzle platformer where you move around by controlling gravity and physics. More posts and screenshots to come...
Today is a huge day for Alenia Studios . I’ve decided to release the final three volumes of the Dark Omnibus all at once. What started as a learning experimen...
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Added the final bells and whistles to level 1, Featuring grass texture, new skybox, and actual stairs...
Hey again everyone! First of all, Happy Women's Month! Second of all, it's Daylight Savings Time. I can finally enjoy more sunlight WITH warm weather. Downside...
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Hey adventurers! 🚀 A big update just landed for Star Junk 9 . Here's what's new in v1.5–v1.6: 🌌 Part 3: The Deep Salvage The story continues! After esca...
This is a big update that expands M12S P2: Idyllic Dream with a pile of new strategies, adds a much more FFXIV-like action + macro workflow , and fixes a bunch...
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There are now procedurally generated areas for infinite possibilities :) I fixed up general possibilities for enemies or the player to be stuck on "an island"...
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One of these days I’ll actually come back saying I did all the things I set out to do in the previous week with no hiccups. But today is not that day! That be...
Hiya, darlings! It's Ray. I'm almost halfway through writing Act 0: Part Two! So, you know what that means! I'll be releasing the rest of Act 0: Part One soon...
Devlog #1 — Beta 1.1 Update We’re excited to release Beta 1.1 of Ayax: Código Verde! This update focuses on improving the overall experience, polishing the...
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After some months and several projects, a new version of SmartUI is public containing the latest improvements and bug fixes we found during our last releases. A...
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new github page is: https://github.com/PixelG-t/Wod-map-maker don t worry updates are coming soon BUT PLEASE COMMIT IT WILL MAKE UPDATE COME FASTER : D...
+ paint card + life restore card + remove card effect card + fire field effect now encroaches + fancier backgrounds - fixed antigravity on shuffling void - fixe...
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I am super excited to announce that the new update of Gravehearts is out! How to download your new files: Android: Just download the new file, go into our downl...
I improved the collision detection! In the previous versions, a big sphere was used which was not very good for modelling collisions for thin long weapons such...
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WARNING: THIS MOD CONTAINS HARMFUL ELEMENTS LIKE GORE, LOUD SOUNDS, FLASHING AND GLITCHING, AND JUMPSCARES, if you are under the age of 14 or HATE these types o...
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The latest update now also includes Key mappings for the Possess feature besides the ones which were initially assigned. Users who use the Steam Deck requested...
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Box Defense Service BETA (0.2.0) Updates Main menu music added Pause menu music added Pause menu added "Selected" mouse cursor added Bug patches Game over menu...
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Added a new boss to floor 90, and updated the UI to be more mobile friendly...
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📡 TRANSMISSION FROM THE NEXUS // v2.5.3 Crystal Skills & Synergy Tree Operators. The Core has evolved. v2.5.3 rewires how you harness power across every Asce...
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