Devlogs Page 110
Completing two playtests this past week has given us lots of great suggestions for improvement! After Monday’s playtest, we fixed knockback to prevent stalema...
To celebrate the Catalog's 3rd Anniversary, Mousegun is 40% off until March 19th! Grab it on itch for extra goodies or on catalog for global ranking. https://pl...
Big updates to everything from graphics to general look and feel. New reward and celebration mechanics, powerup and weapons updates and a better challenge to fu...
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Dev Log – Update Notes UI Updates Changed the presentation of the stat formula to a much simpler visual Adjusted the Dashboard, Spell Inventory, Gear, and Sle...
It’s been one heck of a February, hasn’t it? Something about it being the shortest month just makes it seem even more action-packed! So let’s talk about w...
Small visual update from the PAVLOV23 demo. Today I worked on improving the restroom area inside the facility. Changes in this update: • added puddles on the...
Hi there! This week, the following changes were made to the walk animation: Added shoes (01 and 02) with every color swatch. One pixel was removed from the base...
Эн Всем привет. Год назад я создал свою первую игру для игрового джема и с тех пор ничего...
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Hello everyone, I just came back from my travels from Italy and I noticed that I can add some of this pastries into my menu! Joining us we have A Panettone, a c...
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On every product we made we are seeing a fair amount of page views but no downloads: something seems to be wrong, so we change the game previews. Feel free to t...
Update 1.2 is coming soon ! The main feature I'm working on is the Puzzle library : Dozen of handcrafted levels, including tutorials for each specific items. In...
I’ve just released a new dark ambient track called “Whispers of the Umbra – A Chant Rising from the Forgotten Dark.” This piece was created to evoke the...
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Cabin Hollow Patch Notes Just pushed a new update for Cabin Hollow focused on bug fixes and a few quality of life improvements. Fixes Fixed a grammar issue in t...
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To begin creating my humanoid character, I started with a simple cylinder to form one of the legs, and enabled X-axis mirroring so I could work symmetrically. I...
The system is evolving. The iD01t label is being sunset to make room for CORE_LOGIC and the Architecture of Permanence. We aren't here to play with "Beta" proje...
Neutral ground… until someone breaks the rules. The Leaky Bucket sits at the heart of Crow’s Foot’s uneasy peace. Dockers drink here. Crews plan scores he...
Нey friends! This time, we’re here specifically to answer your questions and the wonderful comments you’ve been leaving here and on other platforms. Some o...
Model File Picker — New "Model File" property lets you select .gltf/.glb files directly from your project files dropdown. No more typing paths manually! The o...
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Our Paint v0.5a is out NOW! Compared to the previous version… Added LZMA algorithm to compress our paint canvas data. Files saved with this method have a size...
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In today's devlog, we will share some details about how the tutorial update came to be. Afterwards, we will discuss some future update plans. Tutorial update Ev...
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Melli: Star Comet - Devlog #4 More exciting news! The first Demo Video for Neo Chemical Facility has been released! Also, in image 1, there's a small preview of...
First demo for Xtreme Peacekeeper Force is available! Have fun and let me know what you think so far!...
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I've improved buttons in Inanimate Insanity Miracles! Instead of being boring by just changing color, buttons are now animated, that even the text now animates...
unlock_new_ores Unlock New Ores Gate for special ores 8000 coal, 12000 iron, 6000 gold, 4000 diamond unlock_ruby Unlock Ruby Ruby ore spawn 100 diamond, 8000 co...
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The Text-Free Leap I spent today doing something I wasn't sure I could do: turning every card in CHARM into pure iconography. No words. No explanations. Just fi...
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Sandbox Mode: F8 (or L2+R2 on controller) from demo mode enters sandbox mode. Existing bot seamlessly becomes player-controlled. Enemies scatter and stop spawni...
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Level 6 arrives, a sneak peek at Boulevard Kweh! Look out for the Bad Idea Birds and an updated HP Bar...
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Change log for version 260306-2 Added a feature where the background images of maps are selected at random. Added sound effects for taking damage. Added sound e...
Devlog #1 – Prototype Planning & Team Progress This week we met to reflect on our pitch presentation and plan the next steps toward our Proof of Concept and u...
To show the progress on the game's atmosphere, a short preview is now a vailable. This video : https://youtu.be/ETZTiUDhaEM?is=MeLof3e6Z7utwgk2...
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Approaching a more finished game: Added levels 6 through 9, revised existing levels Tumbleweeds, wildflowers, mushrooms, and geysers Revised shop visuals...
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Bug fix for Home Harem - Minami...
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Love & Sex: Second Base - Harem Helper mod
C - This week I continued to work on the [melee weapon code] card and am finally starting to finalize it E- https://drive.google.com/file/d/1_nyDsHKHNOzsb1FFmfu...
The jam may be coming to an end, but we've decided to keep working on this project! We like the gameplay loop and mechanics enough that we've already started wo...
Balanceamento Buffs Macaco-Tóxico Raio Area Dano: 2.5 -> 3.5 Raio Player Detector: 3 -> 5 Boss Dano Recebido pelas Cenouras: 100% -> 50% Nerfs Buffen Stain Rai...
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There are only 11 days left until the Demo launch, and to celebrate I want to show you what I've been working on over the past few days. Player choice is extrem...
As title...
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We're so back bestie.
Added a simple web app to play Slash Slash Solitaire...
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Turn-based game with dice, cards or pen and paper
picoCAD 2 launches in less than 2 weeks! It will drop both on itch and on Steam on March 16, priced at 14.99 USD. There will be a discount for owners of the ori...
Welcome Back To Another Update Drillas!!! What's New... Bonnie Will Now Only Spawn One Minute into the game. New Door In The Office Fixed/Changed... Fixed Arcad...
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Fixed a compatibility issue with EliMZ_WeaknessBonus and with any other plugin that uses `Game_Action.prototype.applyItemUserEffect`. If the plugin parameter ch...
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Hey everyone again. 13 days of development behind us. Can't say I made something mega-new today, but I can finally say that the mobile version is playable. Not...
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For this self study I had a go at creating a cartoon type human character, using these tutorials from Imphenzia as a guide https://www.youtube.com/watch?v=eBOcb...
Mortician Meat Market has now been released on Itch! Desperate for work, you are drawn into the shadows of the underground organ trade. As James , a worker in a...
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Changed the npc logic so it makes worse choices at lower levels and better choices at higher ones. Also changed the npc so it starts the battle with a random de...
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updated the music, and updated the newspaper! A small bug fix! Thanks for your attention...
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Level generation overhaul and settings menu added! - Level generation code has been majorly overhauled. Levels now generate with a controlled amount of each roo...
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i just finished level 4 of world 2 so demo 2 is gonna release (hopefully) soon! :D so uh yeah idk why it took me a billion years but i finally figured out what...
I added a splash screen with my temporary studio name. I made the image with filters in gimp, and it shows, but... eh. I also added a few more things to do/buy...
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It's been a while since I updated my channel, but I'm releasing a new game again today. Thank you to all the users who have supported me and followed me. I will...
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