Tech Discussion Devlogs Page 6
Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanic...
https://github.com/watcherdm/questcrawl You can clone the code here, add the character-sheet file to your custom character sheet and add the quest-crawl-module...
This license allows anyone to make adventures, creatures, songs, or hacks for Forgotten Ballad and sell or publish them for free. Rules To publish material unde...
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
Heyo, Nicec00lkidd here. Recently while I was working on Foxo’s Fun Schoolhouse version 1.1, something really… REALLY bad happened. The sprites folder, sudd...
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Every game of Fantasy World includes four “truths” that deeply affect the stories that Players and World will shape together. While three obviously lay the...
Hi, I just uploaded small bug fix update! Bugs: Iron smelt quest trigger - fixed First-night survival quest trigger - fixed Wrong smelting behavior - fixed Butt...
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What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
I sometimes think pretty hard about the words and orders of words that I use when composing Cosmic Warlord Kin-Bright . This post contains some notes on the top...
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
I figured I'd share a short anecdote to give you an idea of the things you have to face when making a game for such an old system, and how even things that seem...
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
When designing this SoundFont, I had to make it fit under 1 gigabyte in order to fit in Directwave (part of FL Studio), since one of my most formative co-author...
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Barren Planet was naïvely conceived as a straightforward 1-month jam game back in 2020. I had other projects in progress, but a DOS game jam popped up and thos...
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
GITHUB | ISSUES LIST <----- You can leave ON GITHUB LINK ABOUVE your feedback about FCAV(FCAV is still alpha, so it may content some bugs, issues etc)...
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
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