Tech Discussion Devlogs Page 4
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
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This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
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Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
When I started to work on Tea For God I had no idea that in a few years, there will be a standalone VR headset and what will be inside it. I decided to go with...
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
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Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
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This is a programming post. If you don't have any interest in that, feel free to skip this one! I should have some new gameplay to show sometime next week. A lo...
Bad Pixels uses a custom rendering engine, so it is a bit tricky to see models working how they should without running the game. Then I have move around the lev...
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main...
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
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When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
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Version 1.5.0 of AI Runner adds some important core features than many people have been asking for: Checkpoint (ckpt) file support Safetensors support More sche...
2 files — 1.5.0
Hi investigators! Today, I announce that the project game ''No Signal'' is put on Hold. Due to recent issues with Unreal Engine 4, the main game files have been...
Today I've been working on the February update of Eterspire. I did quite a lot of things so let's see... Server Crashes One of the main issues we ran into once...
So I decided, that Windows is the way for my game to reach more players. Especially with this type of game. Since this game is on my own c++ engine, it is not a...
This post will be a little different from the usual ones. I won't be talking about sinathir updates directly. Instead, I will talk about my experience with expe...
Version 1.4.0 introduces some new features and addresses several issues. Changelog for v1.4.0 New features Added undo / redo actions Added new image filters Gau...
2 files — 1.4.1
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
I welcome user-created tutorial videos. I think it's good for users to have many tutorials in many languages. These are the videos that mention this extension...
(Time Range: 2021-11-11 11:14:49 -0500 to 2021-12-31 4:15:09 -0500) Chapter 4: Painting Ourselves Into A Cliffhanger v1.1.4: NOVEMBER 11 - 14 On 11-11-21 at aro...
For those that were wondering about #Commodore64 development, this is a video of me in the coding zone working through a few TODO items for my new game "Tusari...
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
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