Devlogs Page 58
The game's progressing much faster now that the actual gameplay is in development. Boat physics Water visuals Map adjustments Bullet pattern adjustments Health...
Windows is here!!!...
1 file
This project is a Text Adventure about finding a book called Iris book.
Welcome to BitBop’s NPC Challenge For the next 128 days, I’ll be creating and uploading one new character every day, all made in Game Boy–style pixel art...
1 file
Hey everyone! To commemorate the one year anniversary of Eighth Day Kishimoto-kun I have a released a small side story to go along with the addition of controll...
5 files
ui screenshots Dialog: nice and animated, screenshot doesn't give it justice space /w missions map; in progress upgrades screen...
(FR) Ca fait 4 ans que le jeu existe, le jeu va plus recevoir de nouvelles mise à jours en raison que j'ai sortie une nouvelle versions sous le nom de " Do Not...
RANITAYAS Massive Dungeon Pack Update 69 ⚔️ Daily Update 70: Saw Trap! ⚔️ Day 70 of our 100 Daily Updates adds a brutal new hazard to your dungeons: the...
After countless hours of caffeine and screentime, 'DeepFiles' first version has been finished and is to be released 11/18/25. Constant updates will come to the...
🟢 GAME UPDATE LOG — “NEO-KYOTO: DEMO EDITION” 🟢 Version: Demo 1.0 | Release Type: Early Access Preview ⚙️ NEW FEATURES & CONTENT 🌆 A Living...
1 file
Hey :) So, being a long time huh? Don't worry, the project is not dead, it's even in intensive work, as I'm working on the character editor! This post will be d...
This game was originally developed for PC, with its difficulty balanced around mouse controls. Playing on a mobile device with a touch screen using this same ba...
1 file
How I fixed the thumbnail! I just redesigned the thumbnail for my asset pack because… well, the old one wasn’t really doing its job. I noticed the views wer...
1 file
Siema wydałem grę inspirowaną Gruniożercą mam nadzieje że wam się spodoba. Miłej gry!...
2 files
Bug Fixes Fixed the Everything All At Once achievement. Added a delay for the News Event choice buttons (for those fast clickers) and extended the timer to 25 s...
1 file
Turn each actor’s turn into a fast, tactile match-3. Clear tiles to unlock only the actions you earned (Attack, Guard, Item, and skill-type buckets). Built fo...
3 files
So, this has been a long time coming. If I’m honest, the whole idea for "No Road Home" started with Full Throttle. I’ve always loved that old LucasArts poin...
Had a splotch of grey pixels on one of the hats for shape00 - skin 00. Was editing and testing the file loading and forgot to replace the file :D my bad. Thanks...
3 files
* Clarified that the wolf does not use any of its own gear cards. * Clarified that the wolf's Melee attack is a basic Melee attack. * Adjusted the Campaign Fall...
2 files
novos desafios e melhores sistemas de puzzles e novas falas e bugs corrigidos...
4 files
A little patch that (attempted to) address some janks found in v1.7 Changelog: -BATTLE- = Hitsun gravity standardized = Can now move horizontally during tumble...
1 file
I realized that the second level didn’t display the deity in its altar. It only affected the web version because it has to do with Godot’s z-index problems...
Hello River Dwellers This month has been a crazy one. I (Fortunes) threw out my back and was in so much pain I could barely walk. Also had extreme difficulty th...
1 file
Heya, everyone! Lots of milestones were hit last month, and I'm excited to share them with you all! Writing First, the writing is all done ! Now it's just been...
So this morning I woke up early and just had to get a few things written down. I have been working on the introduction portion of my play script and it wasn't f...
Hello everyone, we're a small game development team from China (so apologies for any English mistakes), consisting of two full-time members including myself and...
The game jam begins on Halloween. This is unfortunate because I have no time to work on it. I spent Halloween with my daughter. No regrets. However, I'm behind...
Hello everyone! There is new update. I added some decoration for forest. Hope you guys enjoy it!...
1 file
I am thrilled to announce WitchGhost has released in Early Access. I sincerely hope you enjoy playing it. The early access roadmap has been written up and there...
This game will probably be improve in the next week . For the moment, it's just a small prototype playable with a controller. Go and test it now ! ---> https...
1 file
You finished the game, and now what? Now you can continue! It may sound strange, I know. But now after winning a game, you will be asked if you want to play ext...
1 file
loving lucy has now been taken out of draft page and published. $1 for now depending on how things go. thank you everyone for ur support!...
1 file
¡Salió la Demo de "Al Alba"! Muchas gracias a todas las personas que hicieron posible hacer esto. Vamos a ir actualizando a base de sus comentarios y sugerenc...
2 files
Paid version: Added the ability to hide rows from GUI and Find results. Added the ability to copy and paste all visible rows. Added the ability to reset the fil...
8 files — 1.0.3
v2.50 Sound code added volume and some fixes Text reader bleeps with choice in source code to switch on/off Hello Amiga coders, I'm working on a game called Nor...
1 file
Change log: The Wolf can now show up in the Workshop even if you’ve chosen the Offering ending. The Ignition buff granted by the Fire Rat’s Grave Gift statu...
1 file
Post jam updates: QOL updates/polish Made Gatcha UI better, added in pixel art cards for upgrades Added prompt for skillcheck Made skillchecks more fair Added r...
2 files
Hello everyone, A small update for the Finite State Machine has been released! Changes: Usability improvements have been implemented. Important Note If you want...
Thank you for your continuous support! The full version of BANGYA Simulator is currently in development. Story-wise, we are working on a continuation of the exi...
2 files
change the font now you can shoot landmine change the landmine other fixed...
2 files
Doom Tournament was using a third-party ZScript math library from someone who no longer wishes to associate with me, so I got rid of that. The drop-in replaceme...
1 file
i compleatly changed the game. my plan is that this will now be a text based game kinda like the stanley parable but difrent...
1 file
Pillars: What Remains is the first game I’ve put on itch.io – really it’s the first time I’ve put anything that I’ve created onto the internet for oth...
-Fixed code that caused train to destroy itself instead of respawning in it's original location...
1 file
UI Changes In this small update, I've decided to update the Netscan UI. It's now larger so you can get a better look at all the terrifying anomalies that await...
1 file
Fixed a bunch of issues, notably a really dumb softlock in one of the major areas, added new NPCs, polished dialogue and added post-game content & lore!...
1 file
Hello everyone! I've just pushed a new update ( v22 ) that addresses a critical issue that was exclusively affecting the web (WebGL) version and could prevent t...
1 file
New Menu design and new settings...
1 file
amongbluerooms
Loading more posts...















































