Devlogs Page 59
Had a splotch of grey pixels on one of the hats for shape00 - skin 00. Was editing and testing the file loading and forgot to replace the file :D my bad. Thanks...
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* Clarified that the wolf does not use any of its own gear cards. * Clarified that the wolf's Melee attack is a basic Melee attack. * Adjusted the Campaign Fall...
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novos desafios e melhores sistemas de puzzles e novas falas e bugs corrigidos...
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A little patch that (attempted to) address some janks found in v1.7 Changelog: -BATTLE- = Hitsun gravity standardized = Can now move horizontally during tumble...
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I realized that the second level didn’t display the deity in its altar. It only affected the web version because it has to do with Godot’s z-index problems...
Hello River Dwellers This month has been a crazy one. I (Fortunes) threw out my back and was in so much pain I could barely walk. Also had extreme difficulty th...
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Heya, everyone! Lots of milestones were hit last month, and I'm excited to share them with you all! Writing First, the writing is all done ! Now it's just been...
So this morning I woke up early and just had to get a few things written down. I have been working on the introduction portion of my play script and it wasn't f...
Hello everyone, we're a small game development team from China (so apologies for any English mistakes), consisting of two full-time members including myself and...
The game jam begins on Halloween. This is unfortunate because I have no time to work on it. I spent Halloween with my daughter. No regrets. However, I'm behind...
Hello everyone! There is new update. I added some decoration for forest. Hope you guys enjoy it!...
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I am thrilled to announce WitchGhost has released in Early Access. I sincerely hope you enjoy playing it. The early access roadmap has been written up and there...
This game will probably be improve in the next week . For the moment, it's just a small prototype playable with a controller. Go and test it now ! ---> https...
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You finished the game, and now what? Now you can continue! It may sound strange, I know. But now after winning a game, you will be asked if you want to play ext...
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loving lucy has now been taken out of draft page and published. $1 for now depending on how things go. thank you everyone for ur support!...
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¡Salió la Demo de "Al Alba"! Muchas gracias a todas las personas que hicieron posible hacer esto. Vamos a ir actualizando a base de sus comentarios y sugerenc...
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Paid version: Added the ability to hide rows from GUI and Find results. Added the ability to copy and paste all visible rows. Added the ability to reset the fil...
8 files — 1.0.3
v2.50 Sound code added volume and some fixes Text reader bleeps with choice in source code to switch on/off Hello Amiga coders, I'm working on a game called Nor...
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Change log: The Wolf can now show up in the Workshop even if you’ve chosen the Offering ending. The Ignition buff granted by the Fire Rat’s Grave Gift statu...
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Post jam updates: QOL updates/polish Made Gatcha UI better, added in pixel art cards for upgrades Added prompt for skillcheck Made skillchecks more fair Added r...
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Hello everyone, A small update for the Finite State Machine has been released! Changes: Usability improvements have been implemented. Important Note If you want...
Thank you for your continuous support! The full version of BANGYA Simulator is currently in development. Story-wise, we are working on a continuation of the exi...
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change the font now you can shoot landmine change the landmine other fixed...
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Doom Tournament was using a third-party ZScript math library from someone who no longer wishes to associate with me, so I got rid of that. The drop-in replaceme...
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i compleatly changed the game. my plan is that this will now be a text based game kinda like the stanley parable but difrent...
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Pillars: What Remains is the first game I’ve put on itch.io – really it’s the first time I’ve put anything that I’ve created onto the internet for oth...
-Fixed code that caused train to destroy itself instead of respawning in it's original location...
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UI Changes In this small update, I've decided to update the Netscan UI. It's now larger so you can get a better look at all the terrifying anomalies that await...
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Fixed a bunch of issues, notably a really dumb softlock in one of the major areas, added new NPCs, polished dialogue and added post-game content & lore!...
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Hello everyone! I've just pushed a new update ( v22 ) that addresses a critical issue that was exclusively affecting the web (WebGL) version and could prevent t...
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New Menu design and new settings...
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amongbluerooms
Just made my first top down asset pack! There will be future updates on this file, as well as other asset packs (the little witch will be added latter)...
WEAPONS ICONS v2.0 (full version) - ADDED 70 SEPERATED WEAPONS (NO BORDER) - SOME VISUAL CHANGES TO NEW VERSIONS OF THE WEAPONS...
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happy november all! This hotfix fixes a collision error with the long flower bed...
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Game Sequel End of Month Update: So far the game has gotten 71/100 on Itch.io since it was released. Just FOUR more downloads and the next exciting perk will be...
Salut, je mets à jour la version Sprint car j’ai terminé un sprint cette semaine. Cependant, la traduction automatique n’est pas encore prête. Elle devra...
2 files — 3.0.0.sprint.1
Hi, I’m updating the sprint release as I just finished another sprint. Sadly, I couldn’t finish updating the autotranslation feature so it will remain broke...
2 files — 3.0.0.sprint.1
TRY THE DEMO NOW! Post your comments here or on our Discord server #shooter #singleplayer #arcade #driving #action #indie...
Hey everyone ! We truly appreciate all your feedback and are already deep in development. Check out our roadmap below to see the direction we're heading. Stay t...
Further worked on the tutorial to also showcase filters and tile incompatibilities...
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Some days of dev go so well they become almost spiritual. Yesterday we beat FISH STICKS into the game, and they were fun as hell, we ran into 2 bugs that would...
- Added custom mouse cursor. This mouse cursor can be used in VR mode, and It can also be controlled with joysticks via "Cursor Axis" and "Cursor Press 1". - Ad...
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I have been mainly working on the visuals for the vertical slice. I have completed the backgrounds for inside the house, which is where the vertical slice will...
Made a few more bug fixes. Think this'll be the last update unless any other issues pop up...
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Just uploaded build 3, has the following fixes/features Locked mouse cursor in game Added Mouse sensitivity and master volume sliders...
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Hello, I’ve just released “ Pattern Survivors: Bullet Hell — Create Chaos” on Itch.io and Steam with new update 1.3.5 (demo and full version - standalon...
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Arcana Rotation DevLog #1 Planning & First Implementations 01.11.2025 In this first DevLog, we want to document the current state of our Metroidvania project. W...
Still fight against Baki, but there is more changes: - Title Change to "FoxBot Battle" - New Title Menu - More Skill (Add 2 new skill) - Add battle theme - New...
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