Game Devlogs Page 19
Players can now choose from multiple character races, each with their own racial bonuses. Balance changes and adjustments will continue in future updates. Avail...
1 file — 0.2.12.617
Bug Update: Fixed bug where, you couldn't see your items when in battle. Art Update: Re-did the confusion animation for melee weapons when you hit an opponent...
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As you can see we have been working here’s a sneak peek of Chapter 1 this is not final and is subject to change...
The Mountain Hut Part 2 "Quantum" is in progress. Coming soon!...
Me complace desir la nueva versión es mejor, Quieres jugar este juego es gratis! Escapa de la rutina y juega este juego, no pierdes nada, Enserio no pierdes, g...
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during this first semester, i have began to create my first game from scratch. we have worked on coding, designing, and learning to build from the bottom. i bel...
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This is my game for the game development class Starting this game, it was pretty easy to understand what was happening since it was only player creation and mov...
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WAAAAAhhhh...this was Peak...i added collectibles and um a broken enemy itll probably fixxed by todayyyy... the game was broken casue Text was uppercased instea...
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Take part in the most coziest cat adventure! Explore a lively town through the eyes of a mischievous cat.
Berghütte Teil 2 "Quantum" in progress. Coming soon!...
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Ein Tal in dem die Apokalypse ausgebrochen ist, ein heftiger Schneesturm und eine einsame Berghütte. Teil 1
My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
Crankstone is on sale Crankstone is currently 25% off on Itch on time for the holiday! You can even bundle it with The Scrolling Enigma for a total price of 11$...
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Realized I broke the settings menu. Changed sound for item collection Added TechCowboy specific splash screen trim some of the silence in music trim sound for '...
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Changes: - Credits to "Tbug20" have been changed to "Tboogle" - Altered graphics in some cutscenes to maintain continuity with future releases - All asset data...
Been a challenge for sure. The Sega Megadrive/Genesis, with its Motorola 68K was so very easy compared to the c64! But I've engjoyed the process. The C64 was my...
Hi Yup, after lots of testing i Changed a lot; What changed Removed boring day phase; Remove boring music mini game; Added exploding zombies; Added spliting int...
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Hey everybody! First of all, I wanna thank you all for all the support you guys gave me. It means so much to me ! Each download, each payment, even each view pu...
Baegwaerk is an Elven region which is divided into the Six Duchies , which form the Baegwaerk Federation . The region has vast forests, volcanic islands, and ol...
Fixed the upgrades not returning to their normal price after each INF, and tweaked a few settings to reduce lag. (The fix may not be 100% as I did not debug pas...
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Spelling tests don't have to be boring! I'm excited to announce the release of SpellWhiz , a free, browser-based tool designed to help students master their wee...
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Things have changed again. Looking at the previous post, firstly I can see I've improved Edda's sprite significantly. And her walk cycle is animated now. I can'...
This is our first devlog post here on Itch. If you're interested in finding out more about the steps we've already taken on our journey, you can find them on St...
We investigated issues with nightmares not pathing correctly. Below are the full hotfix notes. Bugs: - updated build with fixed nightmare pathfinding...
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Expected added functions: 1. Lives - Players will be given 3 lives. If they use all their lives, they lose. 2. Main menu screen instead of automatically startin...
Hello everyone! Apologies for the wait, but I was working hard to bring everyone Industrial Evolution Pre-Alpha 1.3. What’s new? I finally added a recipe for...
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Changes: - Credits to "Tbug20" have been changed to "Tboogle" - All asset data now stays loaded in memory to reduce lag spikes. NOTE: This change is made in the...
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New Features Gameplay features Added purchasable world content to the shop, which becomes available for subsequent next world generation runs. Added a reward sc...
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In this update i a couple major things - The Menu button now works on all courses - The platform moves at the same speed in all courses - The game now saves you...
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ShootEm_v1.01 beta update: Fixed some bugs Added starting screen Partial graphics addition...
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Gameplay Added 22 activities to the paid and demo versions Added 3 additional necromancy activities to the paid version Talk with Goblins: Changed Goblin Langua...
2 files — 0.16.0
Subbeta 5 introduces: The ability to play Tutorial v1 (a bug with level playback caused the playerspawn to not work) The ability to use the Additive Spring(tast...
Background music when in menu and game play Collected items generate a sound; but I don't like it. Credits updated with location of where I collected them from...
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I made this project as a kind of spoof gacha with the idea people could submit their characters and I'd add them. BTrain graciously submitted some of his charac...
ENG. For the past few months, I have been working on a new project. Plura Ingenia: Patient 16 is a first-person psychological horror game designed with a simple...
Hey everyone! We’re excited to bring you another update, and this one is packed with improvements, new features, and plenty of fixes. Here’s the full rundow...
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Hey everyone! 1.2.1 update is out with some improvements and bug fixes. Adjustments/Improvements: In max sensitivity, rotating the crank 180° now moves the pla...
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Hi everyone, I am working on a winter-themed sequel for Spirit Latte right now! It's going to be pretty short since I am making it for the Winter VN Jam and am...
So it's been a while since I released an update about how my project has been doing. So I decided to at least make this so I don't lose much time on it, or moti...
New Update. Esta actualización trae arreglo de bugs: 1.- Ahora cada vez que le das a reiniciar el juego no duplica su velocidad. 2.- Los canvas están en su si...
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Some important objects in the Final Mission were not displayed. They were in their places, but were invisible; that was making it rather difficult to finish the...
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Hurra, der Schlitten fährt jetzt wirklich über den Bildschirm! Er ersetzt den langweiligen Ladebalken. Außerdem habe ich in diesem Build ein paar Icons abge...
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It is first beta. 7 units food population saves and guide in manual...
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New Features -Part 1 of a completely modernized UI, for a more immersive gameplay experience -A new invisible Banana Type which only can be destroyed by expilic...
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Tut mir leid das dieser Patch so lange gedauert hat viele Bugs waren schwer zu fixen. Der Flamethrower Charaktere funktioniert jetzt richtig Man kann jetzt die...
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Hello, Mercs an d Engineers! We just crossed the 2,000 Wishlists mark on Steam! 🎉 For our small team, this is a huge step, thanks to everyone who wishlisted...
It’s now an official game. Feedback is welcome to help shape future updates and new content...
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Major Flymageddon Update! This update was focused primarily around meta progression but there are a lot of other things that have been coming along as well. I w...
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*** EDIT *** I feel as though I need to repost ALL devlog and etc etc because the previous one was hardly official due to how much mistakes were in that build...
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