Game Devlogs Page 571
so here’s the things that will come in test 13 1. BETTER GRAPHICS 2. (Possibly) scene changers, for maps that are to big 3. (Most likely a no) photon 4. Add...
Brought the total up to 12 for my variability from wave to wave...
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I worked a lot to make the game better, i worked on the Ui and also more feedback, i also started implementing the sounds, i hope you like it, if you feel like...
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Alright. So, we had a mid-month patch in December, but also a late end of the month patch. Let's go over what's changed. Code Updates Code updates were somewhat...
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Se han añadido mejoras en cuanto a la calidad de las imágenes y su velocidad de carga. Además se arreglaron errores que ocurrían al elegir ciertas rutas y o...
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01/12/26 continued to set up stats functionality for Scarecrow Battles monitoring new update for any issues checking player analytics and player progress...
Happy to release my first new game in far too long: Zem ! I've been hard at work on both Explobers and Elegy of Orra for the last 2 years, but I decided to take...
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Help me refine FUSIL! Gameplay Feedback Form now open. Hi everyone! The Fusil demo has been available for a few months now, and I’m currently working on impro...
I'm happy to announce that the game finally has sounds! There's still a few missing when it comes to the enemies but I think this is already sounding like it'll...
Suddenly I realized the teleport crystal wasn't working. I always thought about it when I wanted to teleport but there were no teleportation points. The solutio...
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Hey Tower Defense fans! I've been grinding on performance optimizations to make the game smoother, especially on lower-end hardware. Here's what I've tackled in...
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Hello all RuneBounders ! With this date, our new versions for the game were released for typical Windows, but also Linux as well (penguin will be proud, all pra...
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Hey it’s your neighborhood Wizard CJ, and Bodega Cat Ebby here to announce “Make 10”, our entry for Brainless Mini-Game Jam 2026. We’re starting off the...
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For the few people that know me here is my next project, Sinner maker, for now this game is just a simple prototype meant to let players experiment with charact...
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So we are back at it! This weeks sprint is going to be ugly. Inventory! Started out by writing a complete inventory script that holds all the items, as well as...
This day marks the first prototype release. 2 weeks of work fuelled by pure spite. Of course more can be done, more should have been done. But at some point you...
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This is mainly for me to keep track of what I've been working on with this project up to 2026-01-12 Also added link to video (YouTube Shorts) or Japanese (Note)...
The English community got me! 12/01/2026 The QWERTY keyboard is now set by default in the game!...
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Update v1.5: The Competitive Era Arena PvP, Clans, Cloud Sync & The Dojo! Trainers, welcome to the biggest update in PokAidle history! The solitary grind throug...
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Updates:- Vsync button fixed - Motion Blur removed - Boss face updated - New Goblin Boss Death animation - Few visual updates - Fixed Sound Settings - Bugfixes...
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After nearly 30 years, i finally have a name for this one game mechanic/system that I've seen done in like, one game ever... Secret of Evermore. The game is bro...
Devlog 03 - 1/11/2026 - Beginning Combat System Addressing Perfectionism I actually had a bit of trouble getting back into programming this weekend, largely due...
Build v0.70 ---=Changes=--- - Added new Weapon and Armor abilities - Iron Armor set bonus: +25Hp - Iron Focus: Heal Beam - Iron Staff: Gift of Iron - Allies hea...
Hello there, Thank you for downloading the demo and following the project ! Don't hesitate to post your feedback, we'd love to hear what you think and improve u...
velocity based movement collision knockback...
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Build your base, Upgrade structures, Jump to hostile galaxies, repeat
Ok, let's just get this blog over with. I am obviously a cringy, mopey, lying goober who says and does wildly retarded things in this blog. Wish there was somet...
Fixed a bug that would cause the players to lose the game after winning it. That would have sucked. Fixed now!...
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Putties just wanna have fun 🙂 (In b4 "not source accurate", we want to add some comic relief here and there)...
Flying Ball just crossed 250 views , and I’m honestly blown away. Thank you to everyone who checked out the game, downloaded it, or added it to a collection...
Hey farmers 👋 It’s been three months since we started these devlogs - time really does fly! We have made a huge progress over these months! New features &...
PLAYTEST Firstly, as of making this post I will be releasing the second Playtest! If you somehow catch this as soon as it's posted it will release very soon spa...
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Huge thanks to JonaGameplays for creating the Spanish translation of the game! This is exactly why we love making indie games. When players don’t just play, b...
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QoL changes: - Made the camera pan to La+ when reversing time - Made the camera draggable when reversing time Minor changes (no gameplay impact): - Fixed some b...
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TL;DR : Now known as Starlight Raiders ! Overhauled level/room generation, new palette, tons of new sprites/recolors, status effects for player/enemy, new loot...
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I just clicked the scary button, it's live at https://store.steampowered.com/app/4216980/Particulitix_Demo/...
Leaderboards are finally here ! We're hoping some of you will be interested in replaying the game and register their own scores to bring a bit of life to it =)...
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Hello Wizards, First of all, thank you for playing Mining Wizards. I have a small updates. Faster early game tempo Emphasize artifact system Fixed serveral mino...
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Hey everyone, welcome back! I am proud to present version 0.7 of Tomb of the Giants! This update was focused around improving accessibility, enemy behavior and...
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It has been a long time since I worked on this project and it is because of corrupted files . The original Unreal Engine source code files for the game were C o...
All 35 rooms have had a lick of paint now, and we're up to 255 tiles! I added a little data output to my map editor, to count how often I've used each tile. It'...
The game is officially live! I’ve made a small upgrade to improve your cozy experience. Next update is planned for early March — stay tuned for new features...
>Happy New Year! Dropping in with a small update for January. >Current focus is on bringing over all of Kyle's currently-done content -- event variants, cutscen...
I was wrong. I did not have a gruff demo out in time for Christmas. The demo is out now on html and WOW is it gruff. I hope it gets some engagement. left and ri...
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Fixed Moon Rod on Magazine!...
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2D Mecha Shooter Platform Game
fixed being unable to click on level menus fixed level select screen trying to load unavailable levels updated main menu graphic...
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Well, after the release of Little Adventurers 3, I did not expect to publish something so soon, but then a Game Jam on the RPG Maker forum happened, so I decide...
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