Game Devlogs Page 554
I’ve released version 1.2.1 of Cozy Christmas , focused on visual improvements and bug fixes. What’s new in this version: Added in-game posters. Fixed sever...
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"Complete" Endless mode. Pressing "Esq" now restart the game while in endless mode (no longer its Space Bar) Added a Death Screen. Added Highscore. (DOES NOT SA...
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Greetings! CornerQuest was just announced on Steam! I'm thrilled to share that Corner Quest, a cozy idle auto-battler that runs in a tiny corner of your desktop...
Português (PT) "Nova Área de Treino com minigames divertidos e desafiadores!" Inglês (EN) "New Training Area with fun and challenging minigames!"...
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Hi holojammers, grems, kano, whoever is reading this! The grace period is just about over and I've published a patch (or two, or three) to fix a lot of bugs and...
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Devlog #6 The core experience of Neuma lies in the investigation. I don't want the player to just passively read text - I want them to feel like a real investig...
A new demo build for Aethos is now live! This update focuses on improving overall game flow and early-player clarity based directly on feedback. What’s new: N...
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Shoudl be able to switch between 1 Player and 2 Player simultaneous / co-op play modes now!...
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MAJOR GRAPHICAL OVERHALL - Added shaders which makes our game have the ps1 artstyle we were going for. Along with many new models and textures imported to make...
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(以下为英文部分。) Another weekly devlog. Let's talk about the progress of the development. The character design has been completed, and content fro...
Hello everyone, First off, I am absolutely overwhelmed by the support Bottle of Sickness has received over the last 48 hours. Thank you to everyone who played...
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We have updated Picola Anatis Jr. Paint™ and added new fixes such as changing the copyright label from 2025 to 2026. We have also optimized the game code for...
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Been a couple weeks, so this update is a grab-bag of progress. Notably, you'll find a new enemy type, a few new items, dressier display of battle results, vario...
While I was working on the boss logic,my jam submission got banned. It's a bit unpleasant ,but it happened - and I'll keep building the project anyway. Now I'm...
Jhoto is here! Jhoto is here, along with all the Pokémon that live there. But I've also made a ton of improvements behind the scenes. I've done serious work re...
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- Major bug identified with background elements tagged as "Ground" causing unintended collision. Tagging issue resolved...
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for those who were around during the first game released, I created a spoiler section that had a section of garbled text. this text when properly decoded create...
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The nes port is mostly done, I'll tentatively call it v0.7, tentatively v0.8 would be if I ever manually fixed the graphics, v0.9 would be music and v1.0 would...
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Waiting is a short atmospheric game focused on mood, introspection, and the quiet tension of passing time. In this experience, you explore a small room filled w...
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A new help menu is here is the game: Blokoding help popup (1.1.0) It is displayed the first time you open the game, and also when you click on the new Help butt...
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Did another quick hotfix to fix an issue where squares of burning tree pixels would hang in the air - now unsupported pixels are much less likely to continue to...
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After about 3 months of absence, I'm back. At the moment, I've added: - TheWorld - Improved TimeStop - TheWorld/StarPlatinum Impale - TimeStopDash Radius - Hold...
Changelist: Implemented Notes system to save and display acquired notes, changed Quests tab to Notes tab Separated Stats & Perks tabs, visual improvements for t...
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Update v1.7: Symphony & Ascension Audio Overhaul, 6 Champions & Cloud Stability! Trainers, we have been working hard under the hood! This update brings a massiv...
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the free demo for Neon Blades is coming out tomorrow so get ready for some action...
Well, after a lot of fiddling about, and nothing is ever really ready, and this is still a work in progress I thought I'd make it available for others to have a...
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Change: -Level 3 finished -New enemi: mimic...
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Bobo the alien.
Enemy Variant System Overhaul Every enemy now has a chance to spawn as a variant with unique buffs and better rewards. Adds tons of variety and strategy! Chance...
Quality of Life Changes: Lock Inventory Item Feature Hover an item in show and press “x” to lock Changed the “Target” icon when an enemy is focused Chan...
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*Se agrego un Script para agregar pantalla completa *Añadido de diálogos a algunos NPC *Corrección de cajas de dialogo con dialogo incompleto *Se agregaron...
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Void Idle - Update 3.1: Greetings, Catalogers. I've been watching the data streams (and your feedback), and it’s clear that the Void was getting a little too...
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Hello everyone! It has been a bit since the last post and so we wanted to give a little update. Firstly, we have written over 1500 lines of dialogue (still got...
following release of v0.2.1 (including the shop update, with crappy drag ui that i ignored before pushing this version)...
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Update v1.6: Visual Polish & Champions Holographic Cards, Better UI & New Mail System! Trainers, the journey through the Everfall continues! Following the massi...
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Hey all, Quick update for you all. Version 1.0.3 is already uploaded! Here's what it entails: -Added dialogue during Kelver Quest Part 1 to better explain the p...
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Updates; -Fixed Starter Claim Item to render the correct icon - a little wooden sign -Fixed a bug where Starter Claims were not being given out at all -Added ne...
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Bom dia/boa tarde/boa noite, estão sendo feitas otimizações na perseguição do inimigo (eu tinha feito de um jeito bem mais ou menos) utilizando raycast ao...
just launched a few hours ago Added custom text color and custom infected and rock colors Next update and probably one of the final for a while will be the Xmas...
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Hey! Andrew here. We have been so excited to share a demo of Chop Shop, and may I just say 🔪🔪🔪🩸🔪🩸🩸🔪🔪🩸🔪 🩸🩸🥩🥩🥩🥩...
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ForgeIdle is now Global! Hey Smiths! 🛠️ We are thrilled to unveil our biggest functional update yet: ForgeIdle is now fully localized in English and French...
🩸 Dev Log — Devil in White (48-Hour Build) This game was created in 48 hours , so you may encounter some minor bugs or rough edges. That said, every system...
Project Smile Development Log: And I added QTE, button mashing for the Grab Route! How it works is that there is a bar that drains fast, clicking the mouse woul...
With the fix of some more fairly important issues, we’re releasing 0.13.2. Continuing with last patch’s audio fixes, we have some more, including some missi...
4 files — 0.13.2
Final update as I focus on newer projects. This update adds a new Prestige system as well as a save/load system for a bit more replay ability. (Autosaves every...
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