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Game Devlogs Page 129

QoL improvements: v0.4.1
Added some small quality of life features to The Lines Game. The ones I'm most excited about are: The completion timers for orders. One of my close friends want...
2 files
​The Cursed Sigil – Hotfix Update (22F Fixes)
Hi everyone! A new hotfix has been released to address issues on Floor 22. Fixes: Fixed an issue where the wrong boss appeared on Floor 22. Fixed a bug where th...
1 file
We are back!
We are back! Our server host fixed the problem and now the games are fully back to the website!...
Minor Update
First attempt at making it a bit clearer. Added higher contrast colours. Added Zoom Fixed Chord Scroll Better than what it was but still somewhere to go...
1 file
Small update on Sidesteps development
So I've been working on the game for the past few days and I felt like sharing some progress right about now. This post will be a lot more technical so don't fe...
NOW ONLINE
Major Update
I'm happy to finally tell you: BEAT POP BUBBLE STAR is now ONLINE! Version 1.0.0 is available for download. Future updates are coming... New songs, new modes, a...
2 files
Version 0.6.45
3
I want to open this release by talking about Patreon. After receiving a lot of feedback, I have decided to not give Patreon early access to builds. Going forwar...
4 files — 0.6.45-d06ab6d
v0.1 — First Prototype Launch! ⚔️
1
Major Update
Hey everyone! 👋 Today marks a huge milestone for me — the first public release of Aegis & Abyss: Tide of War! 🎮 WHAT IS THIS GAME? A real-time tug-of-wa...
1 file
Beta 0.4.1
⚠️ NEW UPDATE ⚠️ Update Changelog: - New enemy: Ekhi with Epstein - Now you spawn at the safe zone - Fixed some bugs...
1 file
v0.6 - Treasure Chests and more items!
With this update I've added some new items that aids your goblin army during combat, such as the Cursed Effigy, which applies a slow and a bleed on the enemies...
1.0.1 Out.
the updates out...
1 file
this aint related to davidstuffs2502 sprunkables btw
Correcciones en Pantalla de Título + Reducción de Peso (Android)
Notas del Parche - Versión 1.0.1b Corrección de Input: Se implementaron mejoras en el sistema de entrada touch para resolver errores de detección en la panta...
1 file
v1.0.2
Português Changelog Adicionado localização para inglês. English Changelog Added english localizations...
The future of Invisible Wings and Audume
Dear lovely fairies, First of all, I want to apologize for the long period of silence on the continued development of Invisible Wings and other projects. I orig...
VendRunner Beta Update
Major Update
Thanks again to everyone helping test the beta. A new build has been pushed with a number of improvements and fixes since the initial release. Major Updates No...
1 file
TimerBattle 1.1.0 is live!
1
Major Update
Version 1.1.0 Update Daily Challenge Same 5 targets for everyone worldwide. One attempt per day. Fresh global leaderboard every 24 hours. Build your streak (...
Menus
I added the Main Menu and Pause menu to the game. This feature was neglected for a while but now it is finally here :)...
1 file
UI & Living World Update
1. Interface & Mechanics Window Geometry Fix: Window positioning and hierarchy (layering) have been corrected to prevent overlapping issues. Smart Seamless Scro...
1 file
3-16-26
the native boss no longer gets stuck in top facing walls...
1 file
an adventure and zoo in progress
​Shadow Realms Dev Update – Major Systems Expansion
Shadow Realms Dev Update – Major Systems Expansion Today’s build was a huge step forward. We shipped core gameplay, UX, combat presentation, world interacti...
1 file
V1.0.1
V1.0.1 Uh oh! Silka the Spider found some other bugs in the game! Thankfully, we've got them squashed! Changes: Fixed bug where dialogue would skip on mobile Fi...
1 file
v2.7 - Maintenance
This update upgrades the game to Godot 4.6.1 and updates packages. It includes fixes for potential (low-severity) security vulnerabilities...
3 files
New English translation updated & new mac version added & ui/cg updated & official release date confirmed.
8
Major Update
New English translation update & new mac version & ui/cg update & official version release time confirmed Thanks to Viktória for the English version translatio...
2 files
Prototype version 16.2 released! Added showing 3d models in the after match win screen. UI overhaul.
This one is not as big on the gameplay changes, Just quality of life changes for how players interact with the game. The UI was changed to a token-based charact...
2 files
Skysea 0.0142
Major Update
Hi all. More a placeholder and dev blog than necessarily a game to play right at the moment. Still waiting on deliverables from various artists to replace AI pl...
1 file
Bug fixes v1.1.3
- Arena PVP Issue fixed...
Pocket Incoming is a monster collection RPG where you recruit pokemons.
JG Weekly Progress Report Devlog 5
CLAIM : This week I moved make tilemap / overworld to the "To-Do" section and moved make character sprites (fighting) to the "In-Progress" column. EVIDENCE : I...
Version 0.2.0: Health and damage
Version 0.2.0 of Magical School Break Break adds health and damage functionality to the game. This update includes: Health bar; Death screen; Fall damage...
Devlog 2
1
1. Added 8 directional dash (please give feedback). Ctrl to activate. 2. Added new rock background tile. 3. Removed run. 4. Added new mossy brick texture instea...
1 file
Devlog #38: Nokia moment
Today, I was randomly digging through the Nokia phone sound files from the Andre Louis archive website, but when I heard Nokia 8.1's "NFCSuccess.ogg" and "NFCFa...
Self Study 4 - Game Ideas
Idea One: Concept: A puzzle platformer where you race NPCs in traditional platformer levels, but you can "cheat" in some way (possibly time travel?). You must s...
Day 1 Launch: Over 100 Players & The Hunt for Rank 1!
2
Major Update
Welcome to the Dungeon! ⚔️ Wow! I shadow-dropped Eternal Knight: Endless Quest yesterday, and the response has been absolutely mind-blowing. In just 24 hour...
New Multiplayer Demo - Game Overhauled
1
Major Update
🎴 Multiplayer Beta Demo is NOW LIVE! Online multiplayer has arrived in the Card Clash Chronicles demo! ⚔️ Battle Other Players Challenge opponents in rea...
2 files
What Is It?
Game Design
The year is 1992, and the bombs fell mere weeks ago, painting the landscape in fire and disease. Any city that reached towards the sky was a prime target, and v...
1 file
0.3
Version 0.3: - Video playback pressing the "c" key, selection is random from its repective directory - When video files are present in the "points_hit_video" di...
3 files
Hotfix 1.1.1
Fixed a bug where the game froze after dying in Hard Mode...
1 file
devlog sl
Claim: what i work on this week (tilemap) This week I worked on adding a tilemap into the Gadot project. Evidence: the attachment above is my evidence and i hav...
Fixed the game state issue
I managed to fix the game state issue. So restarting the game after the end will now work properly again...
4 files
Creme Crash V1.0.1 Update
Another small update for Creme Crash has just been released! This update attempts to fully implement an unintentional feature that was in prior versions… Crem...
demo released for my new game evenfall!
3
12
Hello! I have gone through a lot of life changes in the last four years, but I am finally hard at work on a new visual novel. Just like Purrgatory, there will b...
3:46am now live!
I've released a new game, developed for the 1 Bit Jam. I was aiming for an emotional experience to stretch my writing a little, with some mechanics that support...
2 files
THIS GAME IS ON HOLD.
GAME SERVERS ARE DOWN DUE TO BASE44 DOESNT LIKE THE GAME CODE. Working with base44 to get them fixed. (They host the game server)...
Sprint3: Core Gameplay pillars and Momentum
Hello, Feels like continuity is right. Sprint before was more about backstory and lore, this one was about defining visuals and gameplay. Next one will be about...
On Hold For A While...
On Hold...
an fnaf 2 type of game
Bugfixes #2
Major Update
Bugfixes #2...
PAC-SIDE is a fast-paced pacman-based horror game, where you meet your yellow friend! Something bad happened with him..
Devlog #3 — First Public Dev Build Available
2
Game Design
Today marks an important milestone for Broken Crown . 👑 For the first time, a public development build is available to play. This build introduces the core f...
1 file
Checkmage! weekly devlog 28
3
Game Design
hi! its austin. this past week, i did some playtesting for the game. most of the development time was spent on bugfixes and tweaks to how information is conveye...
TL Weekly Progress Report Dev 5
CLAIM: This week, I have completed the card create npc player designs and moved it from in progress to complete. I have added a walk animation where the charact...
Link to documentation
Вся документация по игре записывалась на доске в миро , файлы хранились в гугл диске и к...
KA Weekly Progress Report Devlog 5
Claim: This week I moved Pause Screen to the Done column. I also moved Main Menu In progress column because thats what Im working on. Evidence: Video Reasoning...
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