Game Tech Discussion Devlogs Page 14
NVIDIA ShadowPlay Sucks the big Wazoo I really wanted to upload a trailer of my game this week. But during the editing I noticed that I needed to recapture on...
There was a complaint that the antivirus swears at the exe file of the Delayed Life Prototype game due to the KeyLogger detection. We assure you that the trigge...
Type Effectiveness (In-detail) Type Effectiveness (Simple) -------------------------------- Move Pool for each type: ZeroType – Basic and well-rounded moves...
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
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Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
-We have started to code the UI for the Battle System...
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
-setting up the Mining system base...
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
Many people on Itch.Io have used the wonderfully accessible game making tool Bitsy to make simple games that have interesting stories and characters . I was in...
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This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
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I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
Creating music for Hadr was an absolute blast. I never got to actually create music ever before. There were some loops here and there, some short songs for game...
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
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(This is a long post - tldr: I've been making a game...) I have been developing Labyring for just over 30 days now, here is a synopsis of what has happend durin...
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
Added a bigger credits section and raised the enemy bullets from 5 damage to 15 damage. The game is still easy and accessible though...
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I was worried about the unwieldiness of my DynObj class... the script that is attached to virtually every object that moves in the world, from buttons you can p...
So there's many things I want to write up from making AFL, and because it's fresh on my mind, I want to focus first on "releasing" a game to a standard I'd expe...
I created this game to make the Game Developer inside me more mature and better in it's work so I tried to polish most of the things as much as I can and then f...
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
I have transitioned from primarily relying on interfaces when interacting with objects to implementing both an interface and an inheritance system, as shown in...
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
I have long been fascinated with different pseudo-3D graphics techniques. If you don't know what this means, I recommend having a look at this wonderful post by...
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
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Hello! A lot of progress has been made since the last devlog. I've spent the last week or so working on one of the most important exciting scenes of the game -...
This is a major update. I redesigned most of the art, made the UI more user friendly, added an in-game currency, allowed plays to buy items from the shop (get t...
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Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Hi, I was busy redesigning and adding more graphics this week. At the moment I am working on the portal room. Changed some graphics added animations. It still...
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The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
1. Make sure your OBJ/FBX is rigged as humanoid, you can use mixamo to auto rig your model. 2. Follow the official VRM convert guild: https://vrm.dev/en/how_to_...
Hi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk...
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
While holding the shot button, the direction of the character is locked. The radius of the cartridges has been increased, which makes it easier to shoot at fl...
Hello everyone, one of the most basic things to decide is the data structure. The first question I asked myself was: "I have two locations. One in front of the...
Hi there Some news: New version for this sunday! I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua I try to mak...
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
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I wanted use the devlog feature here to share some of my working process, starting with a basic explanation of the mix media method I have going. If people are...
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
DEVLOG - 005 This week I worked mainly on minor bug fixes and improvements . I have improved and fixed some minor bugs related to the bounce effect when the pla...
Terranova has come a long way from its humble origins as a 48 hour game jam project. In addition to fleshing out the story and characters, we've also been hard...
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