Game Tech Discussion Devlogs Page 15
Fixed crash when anxiety is above 50%...
2 files — 1.0.19, 1.0.18
Sci-fi offline 2D action with platformer and metroidvania elements
Some updates to Op Attack. The enemies have been replaced with pre-rendered voxel sprites. These were made with MagicaVoxel and then rendered using SpriteStac...
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The game is Updated! Some bug is fixed Stairs bug when you sprint you stuck is fixed Notes are in the walls now Monster random disappears fixed...
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Many improvements in controls and balance in the early stages of the game Increased the speed of some animations...
4 files — 1.0.17
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
Jumping bug - fixed! Reduced the volume of splash screen. Battle System and Party System: AI fights alongside player and move around the enemy Player can use Ar...
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" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
Nouvelle mise à jour ! Ce patch corrige le bug de l’Aquarium ainsi que d'autres bugs majeurs. Référez vous au tuto disponible juste au dessus des téléch...
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Un bug à été trouvé dans NumX Le bug touche le skin Aquarium. Si vous l'achetez dans la boutique, il n'apparaîtra pas dans la liste de vos skins. Nous vous...
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NumX est enfin sorti ! Après plus d'un an de développement ! On espère que vous apprécierez le jeu !...
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I can't believe I never made a small devlog about this. I know I sorta talked about it or explained it before but yeah I still think what I did here was real go...
So gamedev has been progressing... slowly... the reason why is for two incidents that happened with the game. This is going to be very long and probably boring...
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
DEVLOG - 001 There is still a lot of work to do before I will have a playable build but most of the tricky part of the game mechanics I wanted for this game are...
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
Wink has been undergoing a lot of changes with our upgrade from Gamemaker 7 for Mac to Gamemaker Studio 2. With that' I've had to change quite a bit of underlyi...
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now...
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Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
https://forms.gle/7KMgJYwTXnqEwtWo6 If you've tested the build, Google Forum Survey above:...
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External Testing: If you have tested the Beta, please feel free to fill out our QA Survey. https://forms.gle/7vtU79cmvEdRMYoo6...
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Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We "simply" put a WiFi chipset...
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
Had a really rough week. Spent all week dealing with just one Unity issue after another so that I could finally get... a working menu! With a dropdown box! T...
As anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edg...
Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
i just launched the game ! the reason i made that game is because i wanted to challenge myself if i can make a beautiful game in a very short time total time...
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This was so long ago I forgot how to make it...
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drive and don't have a seizure
For version 4.0 on TPDS, I will feature someone in the community as a easter-egg/character. In order to join, go to the discord server "Toilet Paper Gang" ( ht...
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
A new version of the Sizeable Demo has just been uploaded! It doesn't contain any new levels tho, sorry! The reason why is because I don't want people to just s...
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Greetings! As a studio , we want to create games that touch people in deeply meaningful ways and to put something out into the world which has a positive impact...
Hi there Fellow WotA Fans, Let me share in this post the engines I used in the past years. If I remember correctly, the first engine was Unity. It's a great eng...
Do you recognize which map I'm recreating in this new devlog?...
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
Why Can Only PowerPoint 2007+ Run Redasteroid? You might notice that the file type is PPSM when you download the game. This is a type of PPTX file (presentation...
Here we go the early access to our Fear Within game is here and it is time to share some thought about developing for Oculus Quest. First of all, Quest is amazi...
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
Want to see how I make Soldat 2? The new devlog shows an example of a day where I fix typical issues after making a new gamemode. Check it out...
In the first version of the game, there was one roughness that broke the gameplay. Each camera position is a separate scene. This is to make the game work on lo...
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
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