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Game Tech Discussion Devlogs Page 13

Update 2.1.1 for Android OS port
Tech Discussion
Updated the version of the game for Android: current version 2.1.1 What's new: 1. Reworked polling of touch buttons. 2. Reworked calculation of the size and po...
1 file
Atari vcs
Tech Discussion
So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
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Procedural terminal in Interminal
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7
Tech Discussion
Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
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Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
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1
Tech Discussion
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
Tp attacks
Tech Discussion
The Tp attacks are not working as well or as was intended. Tp attacks are on a list of things to fix...
#4 Weather effects and storybook art style
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1
Tech Discussion
Hello everyone! A very Merry Christmas and soon, - a happy new year to you guys! It's been a long time since the last update. The good news is that this is be...
Yamada Hoshi Devlog #1
Tech Discussion
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
Maze Generation, Pathfinding, and Procedural Animation in "A Way Out"
Tech Discussion
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
15 months of progress
3
Tech Discussion
Looking back at last 15 months Looking back on my internal changelog, in this time I fixed 553 bugs, added 415 new features, released 883 experimental builds an...
Plans for 0.4 (or 1.0?)
2
Tech Discussion
The biggest barrier to automation in 0.3 is the bare materials. Right now the only way to get the most useful materials (copper and iron) is to mine manually, o...
Incrementing a build number in Unity automatically
Tech Discussion
Before we begin, this doesn't increment the iOS build number. I'm sure that's possible, but this isn't that. This code example deals with a generic build numbe...
Added zoom options to better support 2K, 3K and 4K resolutions
Tech Discussion
Added 2x zoom option for high resolution screens. New options are: A - automatic zoom when vertical pixels > 1300 x2 - always x2 zoom (forcing x2 on low res sc...
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Race Engineer: Car Creation System
Tech Discussion
Matt Ager Car Creation System In Race Engineer Why: The goal of the car creation system in Race Engineer was to provide the player with another option to overco...
Making of the landscape
1
Tech Discussion
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Making of the citadel model
Tech Discussion
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Update 1.04
Tech Discussion
Added the ability to view the final videos from the main menu (if you got it) Some changes in credits Removed quick menu during credits Added credits for bad en...
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On writing your own Visual Novel engine
Tech Discussion
As some of you are hopefully aware, I am the main (and at the time of writing only) developer of the Tsukundere engine, which at the time of writing only I use...
Making of the enemy model
Tech Discussion
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
Update 1.01
Tech Discussion
Updated video output in endings (noloop). We fixed some bugs with the tags output (errors with {W} and {I} tags) in the Ukrainian translation. -----------------...
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Second Upload
Tech Discussion
Settings added, New levels added, Now we can adjust levels we made, new rail added (split 3),...
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How I made Francium at the Zoo
3
Tech Discussion
Hello everyone! Here's a quick summary of the different stages I went through to create Francium at the Zoo in 2 weeks during AdventureX Jam 2020! Honestly it's...
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Meaningful Monday #002
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Tech Discussion
Welcome to Meaningful Monday Issue Number 002 The quote of the week is "The Light shines in the darkness and the darkness has never extinguished it" John 1:5 ES...
M1 Anyone?
Tech Discussion
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Devlog 2: Tools, Frameworks, & the Tech Stack
1
Tech Discussion
Frameworks & Tools Monogatari (Visual Novel Tool) Right now, I was looking for a web-based Visual Novel engine that specifically uses the web, and the web alone...
​v0_0_1 First Public
Tech Discussion
v0_0_1 First public test! What you can find in the test: 1. Complete menu system Tool and resources management Working health system (HP) Game save option Not...
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Solving the attacking close to object problem !
Tech Discussion
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
Start work on audio
Tech Discussion
It was always something mysterious about midi. All these hex numbers. I made myself to know what it is, finally. So I wrote little program to get tempo from mid...
Teaser
Tech Discussion
Hey! I’m here to announce in what i was working in these days… So i remaked the player health sistem, and i hope that it makes the game most fun Also Added...
First release
Tech Discussion
v0.1 (November 24, 2020) This is the first release. It's an experimental game for my learning purposes, but I hope there are a lot of people playing it. List of...
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The Prototyping of "Flipper Studies"
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2
Tech Discussion
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
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Stuck with logic
Tech Discussion
Stuck trying to make turns for player and opponent. Can make computer to play notes at his turn with delay((...
The Podium Update / La Actualización del Podio
Tech Discussion
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
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Gameplay Update
Tech Discussion
Test of Battle menu. When player click on cards it shows damage or score points and damage to player or player's score...
Some script progress
Tech Discussion
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
Data structure
Tech Discussion
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
ArmorPaint For 3D Textures - Nice!
Tech Discussion
Our Art Director (William) has decided to improve the textures of environmental assets by using Armor Paint. It's a free app that can be used with Blender. Belo...
Gap values
Tech Discussion
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
Midi files in chuck
Tech Discussion
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
Optimization: what I did to make the game 300 times faster
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Tech Discussion
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
Unity-Chuck variables checked
Tech Discussion
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
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Does Your Game Just Need a Tip Jar?
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Tech Discussion
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
True Bard Unity Build
Tech Discussion
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two b...
Mr. Krabs v1.18
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3
Tech Discussion
Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
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ProFishing Update 0.2.0 Is HERE!
Tech Discussion
Released Version 0.2.0 of ProFishing Which Includes The Following Updates: - Saving & Loading : You can now save and load your progress as you go through the P...
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#3 Building a neighborhood
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Tech Discussion
Hi! It's been a long while since the last devlog. True to the themes of Forgotten Fields' story, gathering momentum and and keeping work going at a steady pace...
post-process breakdown
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Tech Discussion
those who wield the geometry divine know no rest
Addons!
Tech Discussion
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
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