Game Tech Discussion Devlogs Page 11
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
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unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
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How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
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Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
I've been working on generic controller configuration screen and adapted it for Turboraketti Remake 2020. It is still WIP - but according to my own testing wors...
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Here is a new devlog with some new exciting stuff. Push and pull Dynamic entities have been added to the game, and they can be pushed and pulled around the scen...
Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not...
Hello à tous ! Je viens enfin de sortir le jeu sur lequel je bosse depuis quelques temps, mon premier jeu et la découverte d'Unity : Crappy Blindtest Il s'agi...
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-- this update fixes the shadow path bug...
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the frog fallen in a dungeon. to get her out, you need to complete all levels.
Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the...
Firstly, no, i will not cancel the project, ok? Secondly, sorry everyone is waiting for the demo and complete game of A shock of dimension, I am having some pro...
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
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How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
The 4th beta version was released 3 years ago. It helped get the project off the ground. More people learned about TNU4. In particular, artists who help with gr...
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
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A tool that will let you import images, songs and backgrounds to folders that are shareable by multiple charts that you'll be able to create. Basically I'm tryi...
Hello all! been a while, hasn't it? I won't get into the nitty gritty, but obviously, I haven't touched this for a while. The ideas are still in my head, but du...
graphical settings menu is now in the game. will have more control settings etc in final version. will be ok for now...
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Let's talk about making an open-world with impossible spaces. The concept and some details. But first, why would anyone want that? Impossible spaces encourage e...
This is the first post of what I intend to make a monthly report near the end of or at the beginning of each month. It’ll give you some insight into what I’...
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Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former wa...
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and i...
Try Mountain Climber in your Game boy console, or in the emulator of your preference...
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Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a...
When programmers create games, they usually like to focus either on the technical side (engine, network, you name it) or on the creative side (vfx, gameplay, AI...
All itch.io owners have been sent a key to their e-mail associated with the purchase on itch. So please check your email (and spam box just in case) that you us...
Tomorrow 4K video of the Fletcher Destroyer Sailing !!!...
Multiplayer Realistic Physics Ship Simulator
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped co...
For the past two weeks, we have been working almost entirely on our in-game level editor. Our game is comprised of obstacles with timed explosions that the play...
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have been a great help! Hi, this is Corporate Entity, LLC and you have revealed flaws in the Theian Engine used to power Goblin.Life merely by visiting corporat...
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Now that I feel the UI is at a solid point, I've moved back over to what I've been sketched out the most by: the netplay conversion of the game I created last y...
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
I decided to film a short timelapse of me entering in the default maps from Duelists of the Roses. I was referencing the layouts from the original game on my TV...
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