Game Tech Discussion Devlogs Page 12
It sounds like a maniac question... I might be one, as I love to see my little testers... die! Jokes aside, now that I getting an interesting audience of player...
3 files
Sup y'all, long time no see! Our last devlog seems to have sparked quite a lot of interest in how we've built our game, so we though why not give it another go?...
Hey everyone! I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit a...
I have added a linux version for the game !!!!!! I have also tweaked cyans movement as well as some of the camera scrolling speeds...
3 files
One of the features I've been hard at work on to make the game more accessible to EVERYONE is controller glyphs! You know, the little hints at the bottom of the...
so my game Doge Stonks only placed 11th it was one of the projects I was working on in hopes to learn new skills. The point of this was to make a weird game. it...
Added a new map, fixed bugs with the character's camera and running on legal VX, improved servers. as well as improved graphics and added optimization on some m...
1 file
The Fairy Tale REVAMPED is going to be remade. There are some technical reasons for this. The new engine I use for this doesn't need a launcher so the start up...
1 file
Escape the Freaks - find the portal back home
Build #241 is an (almost) transparent update from the clients perspective. It fixes a subtle backend issue that has probably been teasing us for a while in vari...
2 files — 237
Finally! finished this. This was 1 week late from the original release date but at least it feels good. I just hope people will like this. "Trapped inside your...
1 file
This Devlog is all about our trials and tribulations with our most important feature: Flight. This was written by Justin Locke, the Lead Programmer, so any ment...
1 file
Horde Pathfinding in Constant Time Overview - The objective of this technique is to use a pathfinding algorithm to calculate the path of n number of entities i...
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
As a trash game, I used exclusively assets I could find online for free in Brain Cop. Here's a list of all of the assets I used to make it: AllSky Free - https...
A pinch of planning is worth a pound of effort! DW uses his day job skills as a solution architect to diagram not one, not two, but THREE WHOLE system controlle...
Proudly Presenting: Hex Tactics Overview This devlog is about Hex Tactics , a turn-based mech tactics game developed over 5 weeks in four distinct phases. The l...
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may wa...
(I'm reallly lazy btw) So Yep, after alll this time, a new update has come! Change List Mira HQ! YAAYY lmao All crewmates have random hats. The color white was...
First of all, I'd like to thank all of the great response we've had to our Global Game Jam game "Fairy Lost" as far as the graphics go! We're really excited tha...
1 file
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
I'm super proud to announce that the FitController is now officially ready to download at the Android Play Store (And soon also available at the Apple App Store...
2 files
If you had the chance to play The Alchemist, you probably saw the grayscaling effect applied when you pause the game, this is done at pixel level and is achieve...
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
Without further ado, here's what we've been doing over the last 6 months! If you missed previous post, where we adopted Unity forward, here it is. We are super...
most of the critical bugs must be fixed now :)...
Team up with a friend on a call to hunt all the treasures in the world
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
Intro Since one of the central mechanics of the game is playing back audio recordings, I obviously needed to add tape reels to the UI. Even though I doubt anyon...
Small updates as of January 12: References to Image updated to the Texture type, as this is the type we are actually using in our examples. Drawing logic can...
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Hey folks, I'm the programmer for a team of a 3 on a point-and-click game we're titling "Admin". This is my first game jam, and I've learned a bunch along the w...
Eae, bem, estou procurando adicionar no jogo, um método bem parecido como o modo que o DDLC funciona, mas atenção, não estou querendo plagiar o jogo do team...
1 file
I have just finished fixing the various major bugs such as the game not responding when there is a sound by making it run in a pump loop until the sound stops...
EN- The dedicated server is opened all time and all days FR- Le serveur dédié est ouvert 24h/24 et 7j/7 Foudremagic Game Director and Owner of FoudreTeam...
4 files
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn...
Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
A Change Of Plans As some of you might have seen on my Twitter or on Discord , I've been a bit quiet recently! I was getting stuck in with the first of 3 major...
I put The Skip intro buton at the beginning (I dunno why, is so cool that intro, but a lot of people asked for it) Added a a Calibration level so you can cost...
3 files
Hi, it's S aitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
New game update has been released for Android OS. Version 2.1.3 What's new: 1. Added support for gamepads. Hot plug-unplug gamepad is also supported. Keymappin...
Do you have problems installing or running the game on your system? Please tell me about and give me a short description of the problem as well as your system e...
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage...
New update of the game for Android: version 2.1.2 What's new: 1. Fixed a new bug with incorrect definition of the display size 2. The music in the game is loope...
1 file
Loading more posts...










































