I have long been fascinated with different pseudo-3D graphics techniques. If you don't know what this means, I recommend having a look at this wonderful post by...
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
Hello! A lot of progress has been made since the last devlog. I've spent the last week or so working on one of the most important exciting scenes of the game -...
This is a major update. I redesigned most of the art, made the UI more user friendly, added an in-game currency, allowed plays to buy items from the shop (get t...
Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Hi, I was busy redesigning and adding more graphics this week. At the moment I am working on the portal room. Changed some graphics added animations. It still...
The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
1. Make sure your OBJ/FBX is rigged as humanoid, you can use mixamo to auto rig your model. 2. Follow the official VRM convert guild: https://vrm.dev/en/how_to_...
Hi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk...
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
While holding the shot button, the direction of the character is locked. The radius of the cartridges has been increased, which makes it easier to shoot at fl...
Hello everyone, one of the most basic things to decide is the data structure. The first question I asked myself was: "I have two locations. One in front of the...
Hi there Some news: New version for this sunday! I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua I try to mak...
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
I wanted use the devlog feature here to share some of my working process, starting with a basic explanation of the mix media method I have going. If people are...
DEVLOG - 005 This week I worked mainly on minor bug fixes and improvements . I have improved and fixed some minor bugs related to the bounce effect when the pla...
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
Terranova has come a long way from its humble origins as a 48 hour game jam project. In addition to fleshing out the story and characters, we've also been hard...
Some updates to Op Attack. The enemies have been replaced with pre-rendered voxel sprites. These were made with MagicaVoxel and then rendered using SpriteStac...
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
Jumping bug - fixed! Reduced the volume of splash screen. Battle System and Party System: AI fights alongside player and move around the enemy Player can use Ar...
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
Nouvelle mise à jour ! Ce patch corrige le bug de l’Aquarium ainsi que d'autres bugs majeurs. Référez vous au tuto disponible juste au dessus des téléch...
Un bug à été trouvé dans NumX Le bug touche le skin Aquarium. Si vous l'achetez dans la boutique, il n'apparaîtra pas dans la liste de vos skins. Nous vous...
I can't believe I never made a small devlog about this. I know I sorta talked about it or explained it before but yeah I still think what I did here was real go...
So gamedev has been progressing... slowly... the reason why is for two incidents that happened with the game. This is going to be very long and probably boring...
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
DEVLOG - 001 There is still a lot of work to do before I will have a playable build but most of the tricky part of the game mechanics I wanted for this game are...
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
Wink has been undergoing a lot of changes with our upgrade from Gamemaker 7 for Mac to Gamemaker Studio 2. With that' I've had to change quite a bit of underlyi...
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now...
Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We "simply" put a WiFi chipset...
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
Had a really rough week. Spent all week dealing with just one Unity issue after another so that I could finally get... a working menu! With a dropdown box! T...
As anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edg...
Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
i just launched the game ! the reason i made that game is because i wanted to challenge myself if i can make a beautiful game in a very short time total time...